aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers
AgeCommit message (Collapse)Author
2022-07-08Changed Damage Scaling and Health Values to PlaylistVarsRoyalBlue1
2022-07-08improved sprinting and detonating logic for FD (#410)Jack
2022-06-27Bump version number (#403)v1.9.1-rc1uniboi
2022-06-22Use wait instead of waitthread (#393)v1.8.2-rc3v1.8.2-rc2v1.8.2-rc1F1F7Y
2022-06-22allow titan loadouts to be modified in script through callbacks (#316)BobTheBob
2022-06-22somewhat better marvins on wargames and deck (#323)BobTheBob
2022-06-16fix crash in sniper titan aiRoyalBlue1
2022-06-01Bump version numberv1.8.0GeckoEidechse
2022-06-01Fixed Auto-Titan deaths not showing up in Obituary (#371)x3Karma
* fixed not showing Auto-Titans death in killfeed
2022-05-31New wait events and split eventRoyalBlue1
also fixed other events
2022-05-30[FD] Add more Titan events as well as separate Reaper events (#378)x3Karma
* Add more Titan events as well as separate Reaper events
2022-05-30Small fixes for gamemode_fd (#376)x3Karma
2022-05-30[FD] Cloak Drone Changes (#374)x3Karma
* Revert _ai_cloak_drone.gnut * Fix Cloak Drones (and maybe Cloak Field) not cloaking targets correctly
2022-05-30[FD] Sniper Titans Changes (#373)x3Karma
* Sniper Titans behavior update * RegisterSignal for Sniper Titans * End threads if Harvester is destroyed
2022-05-30[FD] Stalker Changes Only (#372)x3Karma
* Added Stalker Sprinting after taking sufficient damage / arc'd / near harvester * Add correct weapons according to difficulty for Stalkers
2022-05-30Split FD into multiple filesRoyalBlue1
-added dummy wave creation function for all "vanilla" FD maps -reworked event handling to support multiple event threads -tracking more variables for end medals -added debugging function to stationary firing positions
2022-05-16track gamestats for endgame medalsRoyalBlue1
2022-05-14Fixed some ui stuff and moved droppod into one function againRoyalBlue1
2022-05-13Add Health and Damage Scaling to FD (#359)x3Karma
- also add dialogue if last player is not ready
2022-05-13Another Frontier Defense update (#356)x3Karma
* Update _gamemode_fd.nut - a lot of dialogues ( one pilot died, multi pilot died, last pilot standing, shield getting damaged, shield recharging, shield low, health taking damage, health below 75/50/25, health gone, win dialogue, wave end recaps ) - fixed minimaps via functions below (including harvester) - added function AddMinimapToHumans, AddMinimapToTitans, AddTurretSentry - display overhead icon after titan done hotdropping - think i mostly got the waves countdown as similar as possible to vanilla behavior - prevent crash when using harvester shield boost - scoreboard now tracks the amount of enemy alive on the field * Update _gamemode_fd.nut - fixed some indents and removed NPCMoveFlag
2022-05-13Fixed NavRoyalBlue1
2022-05-12Made wait until events more readableRoyalBlue1
also remove debugging prints
2022-05-12Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-05-12give medals at game endRoyalBlue1
2022-05-12Frontier Defense stuff (#355)x3Karma
* Update _gamemode_fd.nut - stop including player-owned Auto-Titans in the final check - Add CreateToneSniperEvent and CreateNorthstarSniperTitanEvent - Sniper titans have their own AI pathing (See _ai_sniper_titans.nut) - Added Combat and Support Scoring - Added experimental human nav paths - Moved all AddDeathCallbacks for NPCs into AddCallback_OnNPCKilled - NPCs check logs doesn't spam the console - fixed overhead icon not showing * Update _ai_cloak_drone.gnut - changed to IsEMPTitan check - no idea why cloak is not working * Update _ai_emp_titans.gnut - Added IsEMPTitan check * Update _ai_sniper_titans.gnut - Experimental pathing, they work, they wont attack * Update mp_forwardbase_kodai_fd.nut - Wave 1 in Kodai is fully done ( i think, might need to add more smokes in between subwaves )
2022-05-11Update _gamemode_fd.nut (#353)x3Karma
- prevent final wave scoring by setting victory condition first - added CreateTickEvent, SpawnTick, CreateTrackedDroppodTick functions - fixed Arc Titans not spawning correctly - fixed Nuke Titans not moving
2022-05-11Indent fixRoyalBlue1
Replaced spaces for indentation with tabs in the few places it was done
2022-05-09Harvester changes (#350)x3Karma
- changed from PropScriptDamaged to AddEntityCallback_OnDamaged - should also register damage if there's an opposing enemy player - changed HarvesterStruct to HarvesterStruct& - fix looping harvester shield regenning noise - format some code (i cant stand it)
2022-05-05Bump version numberv1.8.0-rc1GeckoEidechse
2022-05-03Fixed dice roll only giving one tick (again) (#313)ASpoonPlaysGames
* added second parameter to BurnMeter_GetLimitedRewardCount * fixed some weird shit happening
2022-04-29Update _classic_mp_dropship_intro.gnut (#329)BobTheBob
2022-04-29Bring frontline spawns more in line with vanilla functionality (#318)BobTheBob
2022-04-29Add Attrition (#321)F1F7Y
* Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Unlock attrition in mode select menu * move archer grunts settings Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-04-17allow modes to not use the match timer, and clear timer on match end (#310)BobTheBob
2022-04-15Add core meter gain exceptions (#284)Dinorush
2022-04-14move devcommands to northstar.customservers (#300)BobTheBob
2022-04-12Restrict and log message sending on connect (#299)Emma Miler
* Restrict message sending on connect Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat. * Log messages on receive * Fix issue with private lobbies
2022-04-10don't run killreplay if epilogue is active (#296)BobTheBob
2022-04-06fix evac issues on colony (#288)BobTheBob
2022-03-31Various CTF fixes (#282)ASpoonPlaysGames
Fixing the following: - Various crashes - Being able to capture flags during epilogue and halftime - Weird flag spawning stuff
2022-03-30Bump version numberGeckoEidechse
2022-03-29Fix servercrash because batteryContainer entity is null (#267)RomeoCantCode
...when respawning as titan
2022-03-29Fix Game Crash when player not in capperArray (#279)v1.6.1-rc1v1.6.1v1.6.0-rc5v1.6.0Maya
2022-03-25Added Game Loss screenRoyalBlue1
-prepared some fd awards for win screen -added shouldThread option to waveEvents
2022-03-25Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-03-25Added Game End ConditionsRoyalBlue1
Changed super spectres
2022-03-25Added Restart and Win and Mortar TitanRoyalBlue1
2022-03-25Added waveend scoringRoyalBlue1
2022-03-25Added Array to track alive TitansRoyalBlue1
Added rise shop
2022-03-25More Events and Titan NavigationRoyalBlue1