Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* fixed not showing Auto-Titans death in killfeed
|
|
also fixed other events
|
|
* Add more Titan events as well as separate Reaper events
|
|
|
|
* Revert _ai_cloak_drone.gnut
* Fix Cloak Drones (and maybe Cloak Field) not cloaking targets correctly
|
|
* Sniper Titans behavior update
* RegisterSignal for Sniper Titans
* End threads if Harvester is destroyed
|
|
* Added Stalker Sprinting after taking sufficient damage / arc'd / near harvester
* Add correct weapons according to difficulty for Stalkers
|
|
-added dummy wave creation function for all "vanilla" FD maps
-reworked event handling to support multiple event threads
-tracking more variables for end medals
-added debugging function to stationary firing positions
|
|
|
|
|
|
- also add dialogue if last player is not ready
|
|
* Update _gamemode_fd.nut
- a lot of dialogues ( one pilot died, multi pilot died, last pilot standing, shield getting damaged, shield recharging, shield low, health taking damage, health below 75/50/25, health gone, win dialogue, wave end recaps )
- fixed minimaps via functions below (including harvester)
- added function AddMinimapToHumans, AddMinimapToTitans, AddTurretSentry
- display overhead icon after titan done hotdropping
- think i mostly got the waves countdown as similar as possible to vanilla behavior
- prevent crash when using harvester shield boost
- scoreboard now tracks the amount of enemy alive on the field
* Update _gamemode_fd.nut
- fixed some indents and removed NPCMoveFlag
|
|
|
|
also remove debugging prints
|
|
|
|
|
|
* Update _gamemode_fd.nut
- stop including player-owned Auto-Titans in the final check
- Add CreateToneSniperEvent and CreateNorthstarSniperTitanEvent
- Sniper titans have their own AI pathing (See _ai_sniper_titans.nut)
- Added Combat and Support Scoring
- Added experimental human nav paths
- Moved all AddDeathCallbacks for NPCs into AddCallback_OnNPCKilled
- NPCs check logs doesn't spam the console
- fixed overhead icon not showing
* Update _ai_cloak_drone.gnut
- changed to IsEMPTitan check
- no idea why cloak is not working
* Update _ai_emp_titans.gnut
- Added IsEMPTitan check
* Update _ai_sniper_titans.gnut
- Experimental pathing, they work, they wont attack
* Update mp_forwardbase_kodai_fd.nut
- Wave 1 in Kodai is fully done ( i think, might need to add more smokes in between subwaves )
|
|
- prevent final wave scoring by setting victory condition first
- added CreateTickEvent, SpawnTick, CreateTrackedDroppodTick functions
- fixed Arc Titans not spawning correctly
- fixed Nuke Titans not moving
|
|
Replaced spaces for indentation with tabs in the few places it was done
|
|
- changed from PropScriptDamaged to AddEntityCallback_OnDamaged
- should also register damage if there's an opposing enemy player
- changed HarvesterStruct to HarvesterStruct&
- fix looping harvester shield regenning noise
- format some code (i cant stand it)
|
|
|
|
* added second parameter to BurnMeter_GetLimitedRewardCount
* fixed some weird shit happening
|
|
|
|
|
|
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Unlock attrition in mode select menu
* move archer grunts settings
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
|
|
|
|
|
|
|
|
* Restrict message sending on connect
Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat.
* Log messages on receive
* Fix issue with private lobbies
|
|
|
|
|
|
Fixing the following:
- Various crashes
- Being able to capture flags during epilogue and halftime
- Weird flag spawning stuff
|
|
|
|
...when respawning as titan
|
|
|
|
-prepared some fd awards for win screen
-added shouldThread option to waveEvents
|
|
|
|
Changed super spectres
|
|
|
|
|
|
Added rise shop
|
|
|