aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers
diff options
context:
space:
mode:
authorRoyalBlue1 <malte.hoermeyer@web.de>2022-03-11 00:35:51 +0100
committerRoyalBlue1 <malte.hoermeyer@web.de>2022-03-25 19:59:02 +0100
commit9eb7612150ed7d0ad7a8d74ec5c559a4676c68cf (patch)
treea6689fbd450f802b80b831b3fe9452e12157473c /Northstar.CustomServers
parent6bc02db86ceb6009fae579704d24e222bc69dda7 (diff)
downloadNorthstarMods-9eb7612150ed7d0ad7a8d74ec5c559a4676c68cf.tar.gz
NorthstarMods-9eb7612150ed7d0ad7a8d74ec5c559a4676c68cf.zip
Added waveend scoring
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut169
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut30
2 files changed, 162 insertions, 37 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
index 55f667d7..66bd0a36 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
@@ -45,30 +45,46 @@ global struct WaveEvent{
}
+
global HarvesterStruct fd_harvester
global vector shopPosition
global array<array<WaveEvent> > waveEvents
global table<string,array<vector> > routes
+
+struct player_struct_fd{
+ bool diedThisRound
+ int scoreThisRound
+
+}
+
+
struct {
array<entity> aiSpawnpoints
array<entity> smokePoints
array<entity> routeNodes
table<string,float> harvesterDamageSource
- bool haversterWasDamaged
+ bool havesterWasDamaged
array<entity> spawnedNPCs
+ table<entity,player_struct_fd> players
}file
void function GamemodeFD_Init()
{
PrecacheModel( MODEL_ATTRITION_BANK )
PrecacheParticleSystem($"P_smokescreen_FD")
+
+ RegisterSignal("FD_ReachedHarvester")
+ RegisterSignal("OnFailedToPath")
+
+
+
AddCallback_EntitiesDidLoad(LoadEntities)
AddDamageCallback("prop_script",OnDamagedPropScript)
AddCallback_GameStateEnter( eGameState.Playing,startMainGameLoop)
- AddClientCommandCallback("FD_UseHarvesterShieldBoost",useShieldBoost)
- RegisterSignal("FD_ReachedHarvester")
- RegisterSignal("OnFailedToPath")
+ AddCallback_OnClientConnected(GamemodeFD_InitPlayer)
+ AddCallback_OnPlayerKilled(GamemodeFD_OnPlayerKilled)
+
AddDeathCallback("npc_titan",OnNpcDeath)
AddDeathCallback("npc_stalker",OnNpcDeath)
AddDeathCallback("npc_spectre",OnNpcDeath)
@@ -76,9 +92,25 @@ void function GamemodeFD_Init()
AddDeathCallback("npc_soldier",OnNpcDeath)
AddDeathCallback("npc_frag_drone",OnNpcDeath)
AddDeathCallback("npc_drone",OnNpcDeath)
-
+
+ AddClientCommandCallback("FD_ToggleReady",ClientCommandCallbackToggleReady)
+ AddClientCommandCallback("FD_UseHarvesterShieldBoost",useShieldBoost)
+}
+
+void function GamemodeFD_OnPlayerKilled(entity victim, entity attacker, var damageInfo)
+{
+ file.players[victim].diedThisRound = true
}
+void function GamemodeFD_InitPlayer(entity player){
+ player_struct_fd data
+ data.diedThisRound = false
+ data.scoreThisRound = 0
+ file.players[player] <- data
+}
+
+
+
void function OnNpcDeath( entity ent, var damageInfo ){
int findIndex = file.spawnedNPCs.find( ent )
if ( findIndex != -1 )
@@ -96,6 +128,7 @@ bool function useShieldBoost(entity player,array<string> args)
{
fd_harvester.harvester.SetShieldHealth(fd_harvester.harvester.GetShieldHealthMax())
SetGlobalNetTime("FD_harvesterInvulTime",Time()+5)
+ MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_PlayerHealedHarvester)
player.SetPlayerNetInt( "numHarvesterShieldBoost", player.GetPlayerNetInt( "numHarvesterShieldBoost" ) - 1 )
}
return true
@@ -110,7 +143,7 @@ void function mainGameLoop()
{
startHarvester()
bool showShop = false
- for(int i = 0;i<2;i++)//for(int i = 0;i<waveEvents.len();i++)
+ for(int i = 0;i<waveEvents.len();i++)
{
runWave(i,showShop)
showShop = true
@@ -223,37 +256,107 @@ array<int> function getEnemyTypesForWave(int wave)
void function runWave(int waveIndex,bool shouldDoBuyTime)
{
+
+
+
+
SetGlobalNetInt("FD_currentWave",waveIndex)
- file.haversterWasDamaged = false
+ file.havesterWasDamaged = false
+ foreach(player_struct_fd player in file.players)
+ {
+ player.diedThisRound = false
+ player.scoreThisRound = 0
+ }
array<int> enemys = getEnemyTypesForWave(waveIndex)
foreach(entity player in GetPlayerArray())
{
-
Remote_CallFunction_NonReplay(player,"ServerCallback_FD_AnnouncePreParty",enemys[0],enemys[1],enemys[2],enemys[3],enemys[4],enemys[5],enemys[6],enemys[7],enemys[8])
}
if(shouldDoBuyTime)
{
- SetGlobalNetTime("FD_nextWaveStartTime",Time()+75)
+
OpenBoostStores()
- wait 75
+ foreach(entity player in GetPlayerArray())
+ Remote_CallFunction_NonReplay(player,"ServerCallback_FD_NotifyStoreOpen")
+ while(Time()<GetGlobalNetTime("FD_nextWaveStartTime"))
+ {
+ if(allPlayersReady())
+ SetGlobalNetTime("FD_nextWaveStartTime",Time())
+ WaitFrame()
+ }
+
CloseBoostStores()
+ MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_StoreClosing)
}
- else
+
+ //SetGlobalNetTime("FD_nextWaveStartTime",Time()+10)
+ wait 10
+
+ foreach(entity player in GetPlayerArray())
{
- //SetGlobalNetTime("FD_nextWaveStartTime",Time()+10)
- wait 10
+ Remote_CallFunction_NonReplay(player,"ServerCallback_FD_ClearPreParty")
}
-
SetGlobalNetBool("FD_waveActive",true)
+ MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_AnnounceWaveStart)
-
+ //main wave loop
foreach(WaveEvent event in waveEvents[waveIndex])
{
event.eventFunction(event.smokeEvent,event.spawnEvent,event.waitEvent,event.soundEvent)
}
+
+ wait 2
+ //wave end
SetGlobalNetBool("FD_waveActive",false)
+ MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_AnnounceWaveEnd)
+ if(waveIndex<waveEvents.len())
+ SetGlobalNetTime("FD_nextWaveStartTime",Time()+75)
+
+ //Player scoring
+ MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_NotifyWaveBonusIncoming)
+ wait 2
+ foreach(entity player in GetPlayerArray())
+ {
+ AddPlayerScore(player,"FDTeamWave")
+ AddMoneyToPlayer(player,GetCurrentPlaylistVarInt("fd_money_per_round",600))
+ EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
+ }
+ wait 1
+ int highestScore = 0;
+ entity highestScore_player = GetPlayerArray()[0]
+ foreach(entity player in GetPlayerArray())
+ {
+ player_struct_fd data = file.players[player]
+ if(!data.diedThisRound)
+ AddPlayerScore(player,"FDDidntDie")
+ AddMoneyToPlayer(player,100)
+ EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
+ if(highestScore<data.scoreThisRound)
+ {
+ highestScore = data.scoreThisRound
+ highestScore_player = player
+ }
+
+ }
+ wait 1
+ AddPlayerScore(highestScore_player,"FDWaveMVP")
+ AddMoneyToPlayer(highestScore_player,100)
+ EmitSoundOnEntityOnlyToPlayer(highestScore_player,highestScore_player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
+ wait 1
+ foreach(entity player in GetPlayerArray())
+ {
+ if(!file.havesterWasDamaged)
+ {
+ AddPlayerScore(player,"FDTeamFlawlessWave")
+ AddMoneyToPlayer(player,100)
+ EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
+ }
+ }
+ wait 10
+
+
}
void function OnDamagedPropScript(entity prop,var damageInfo)
@@ -301,7 +404,7 @@ void function OnDamagedPropScript(entity prop,var damageInfo)
}
prop.SetHealth(newHealth)
- file.haversterWasDamaged = true
+ file.havesterWasDamaged = true
}
@@ -447,7 +550,11 @@ void function LoadEntities()
void function titanNav_thread(entity titan, string routeName)
-{
+{
+ titan.EndSignal( "OnDeath" )
+ titan.EndSignal( "OnDestroy" )
+
+
printt("Start NAV")
if((!titan.IsTitan())||(!titan.IsNPC()))
return
@@ -464,11 +571,12 @@ void function titanNav_thread(entity titan, string routeName)
foreach(entity node in routeArray)
{
+
if(Distance(fd_harvester.harvester.GetOrigin(),titan.GetOrigin())<Distance(fd_harvester.harvester.GetOrigin(),node.GetOrigin()))
continue
titan.AssaultPoint(node.GetOrigin())
int i = 0
- while((Distance(titan.GetOrigin(),node.GetOrigin())>5000)&&IsAlive(titan))
+ while((Distance(titan.GetOrigin(),node.GetOrigin())>5000))
{
WaitFrame()
printt(Distance(titan.GetOrigin(),node.GetOrigin()))
@@ -483,6 +591,24 @@ void function titanNav_thread(entity titan, string routeName)
titan.Signal("FD_ReachedHarvester")
}
+bool function allPlayersReady()
+{
+ foreach(entity player in GetPlayerArray())
+ {
+ if(!player.GetPlayerNetBool("FD_readyForNextWave"))
+ return false
+ }
+ return true
+}
+
+bool function ClientCommandCallbackToggleReady( entity player, array<string> args )
+{
+ if(args[0]=="true")
+ player.SetPlayerNetBool("FD_readyForNextWave",true)
+ if(args[0]=="flase")
+ player.SetPlayerNetBool("FD_readyForNextWave",false)
+ return true
+}
/****************************************************************************************************************\
####### # # ####### # # ####### ##### ####### # # ####### ###### # ####### ####### ######
# # # # ## # # # # # ## # # # # # # # # # # #
@@ -632,7 +758,7 @@ void function spawnSmoke(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent w
SmokescreenStruct smokescreen
smokescreen.smokescreenFX = $"P_smokescreen_FD"
smokescreen.isElectric = false
- smokescreen.origin = smokeEvent.position
+ smokescreen.origin = smokeEvent.position + < 0 , 0, 150>
smokescreen.angles = <0,0,0>
smokescreen.lifetime = smokeEvent.lifetime
smokescreen.fxXYRadius = 150
@@ -647,6 +773,7 @@ void function spawnArcTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEven
entity npc = CreateArcTitan(TEAM_IMC,spawnEvent.origin,spawnEvent.angles)
thread titanNav_thread(npc,spawnEvent.route)
SetSpawnOption_Titanfall(npc)
+ npc.DisableNPCFlag(NPC_ALLOW_INVESTIGATE | NPC_USE_SHOOTING_COVER|NPC_ALLOW_PATROL)
DispatchSpawn(npc)
file.spawnedNPCs.append(npc)
thread EMPTitanThinkConstant(npc)
@@ -701,12 +828,14 @@ void function spawnGenericNPC(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEv
entity npc = CreateNPC( spawnEvent.npcClassName, TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
DispatchSpawn(npc)
}
+
void function spawnGenericNPCTitanwithSettings(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent)
{
entity npc = CreateNPCTitan( spawnEvent.npcClassName, TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
SetSpawnOption_AISettings( npc, spawnEvent.aiSettings)
DispatchSpawn(npc)
}
+
void function spawnNukeTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent)
{
entity npc = CreateNPCTitan("titan_ogre",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
@@ -716,7 +845,7 @@ void function spawnNukeTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEve
DispatchSpawn(npc)
file.spawnedNPCs.append(npc)
- NukeTitanThink(npc,fd_harvester.harvester)
+ //NukeTitanThink(npc,fd_harvester.harvester) //currently crashes game
}
/****************************************************************************************\
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut
index 5b05a3d7..d4ac4c5a 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut
@@ -15,31 +15,27 @@ void function initFrontierDefenseData()
- //wave0.append(createSmokeEvent(< -12, 1720, 1556>,30))
- // wave0.append(createSmokeEvent(< -64, 964, 1556>,30))
+ //wave0.append(createSmokeEvent(< -12, 1720, 1456>,30))
+ // wave0.append(createSmokeEvent(< -64, 964, 1456>,30))
// wave0.append(createWaitForTimeEvent(10))
- // wave0.append(createSuperSpectreEvent(< -64, 964, 1556>,<0,0,0>,""))
+ // wave0.append(createSuperSpectreEvent(< -64, 964, 1456>,<0,0,0>,""))
- for(int i = 0; i<2;i++){
- wave0.append(createNukeTitanEvent(< -12, 1720, 1556>,<0,0,0>,"hillRouteClose"))
- wave0.append(createWaitForTimeEvent(3))
- }
+
+ wave0.append(createArcTitanEvent(< -12, 1720, 1456>,<0,0,0>,"hillRouteClose"))
+
wave0.append(createWaitUntilAliveEvent(0))
- for(int i = 0; i<3;i++){
- wave1.append(createNukeTitanEvent(< -12, 1720, 1556>,<0,0,0>,"hillRouteClose"))
- wave1.append(createWaitForTimeEvent(3))
- }
+ wave1.append(createArcTitanEvent(< -12, 1720, 1456>,<0,0,0>,"hillRouteClose"))
wave1.append(createWaitUntilAliveEvent(0))
- // wave0.append(createArcTitanEvent(< -12, 1720, 1556>,<0,0,0>,"hillRouteClose"))
+ // wave0.append(createArcTitanEvent(< -12, 1720, 1456>,<0,0,0>,"hillRouteClose"))
- //wave0.append(createArcTitanEvent(< -12, 1720, 1556>,<0,0,0>,"hillRouteClose"))
- // wave0.append(createDroppodStalkerEvent(< -12, 1720, 1556>,""))
+ //wave0.append(createArcTitanEvent(< -12, 1720, 1456>,<0,0,0>,"hillRouteClose"))
+ //wave0.append(createDroppodStalkerEvent(< -12, 1720, 1456>,""))
waveEvents.append(wave0)
waveEvents.append(wave1)
- waveEvents.append(wave2)
- waveEvents.append(wave3)
- waveEvents.append(wave4)
+ //waveEvents.append(wave2)
+ //waveEvents.append(wave3)
+ //waveEvents.append(wave4)
}
/*