diff options
author | RoyalBlue1 <malte.hoermeyer@web.de> | 2022-02-22 23:10:19 +0100 |
---|---|---|
committer | RoyalBlue1 <malte.hoermeyer@web.de> | 2022-03-25 19:59:02 +0100 |
commit | f306be5d74400b3f61ff5b4d4366351412304dde (patch) | |
tree | 951f66a7a0dd9ac11d505329eba4f24a3ac61509 /Northstar.CustomServers | |
parent | c56e68e17c7f525a69311e36ba76a6aad3e27ee4 (diff) | |
download | NorthstarMods-f306be5d74400b3f61ff5b4d4366351412304dde.tar.gz NorthstarMods-f306be5d74400b3f61ff5b4d4366351412304dde.zip |
More Events and Titan Navigation
Diffstat (limited to 'Northstar.CustomServers')
5 files changed, 275 insertions, 70 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut index e5e60bf2..3ba6a6db 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut @@ -24,14 +24,18 @@ HarvesterStruct function SpawnHarvester(vector origin,vector angles,int health,i harvester.SetHealth(health) harvester.SetShieldHealthMax(shieldHealth) harvester.SetShieldHealth(shieldHealth) + harvester.EnableAttackableByAI( 30, 0, AI_AP_FLAG_NONE ) + //harvester.SetIsValidAIMeleeTarget(false) SetTeam(harvester,team) DispatchSpawn( harvester ) SetGlobalNetEnt("FD_activeHarvester",harvester) - // entity blackbox = CreatePropDynamic(MODEL_HARVESTER_TOWER_COLLISION,info_target.GetOrigin(),info_target.GetAngles(),6) - // blackbox.Hide() - // blackbox.kv.CollisionGroup = TRACE_COLLISION_GROUP_PLAYER + entity blackbox = CreatePropDynamic(MODEL_HARVESTER_TOWER_COLLISION,origin,angles,0) + blackbox.Hide() + blackbox.Solid() + // blackbox.kv.CollisionGroup = TRACE_COLLISION_GROUP_PLAYER + ToggleNPCPathsForEntity( blackbox, false ) entity rings = CreatePropDynamic(MODEL_HARVESTER_TOWER_RINGS,origin,angles,6) thread PlayAnim( rings, "generator_cycle_fast" ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut index 638166c8..fd1bbff1 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut @@ -28,7 +28,7 @@ void function EMPTitanThinkConstant( entity titan ) titan.EndSignal( "StopEMPField" ) //We don't want pilots accidently rodeoing an electrified titan. - DisableTitanRodeo( titan ) + // DisableTitanRodeo( titan ) //Used to identify this titan as an arc titan SetTargetName( titan, "empTitan" ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_spawn.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_spawn.gnut index 7e4d2cdd..8599f429 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_spawn.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_spawn.gnut @@ -223,7 +223,7 @@ entity function CreateOgre( int team, vector origin, vector angles, array<string entity function CreateArcTitan( int team, vector origin, vector angles, array<string> settingsMods = [] ) { entity npc = CreateNPCTitan( "titan_stryder", team, origin, angles, settingsMods ) - SetSpawnOption_AISettings( npc, "npc_titan_arc" ) + SetSpawnOption_AISettings( npc, "npc_titan_stryder_leadwall_arc" ) return npc } diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut index ef952b24..7f75144b 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut @@ -6,6 +6,12 @@ global function createArcTitanEvent global function createWaitForTimeEvent global function createSuperSpectreEvent global function createDroppodGruntEvent +global function createNukeTitanEvent +global function createGenericSpawnEvent +global function createGenericTitanSpawnWithAiSettingsEvent +global function createDroppodStalkerEvent +global function createDroppodSpectreMortarEvent +global function createWaitUntilAliveEvent global struct SmokeEvent{ vector position @@ -17,7 +23,7 @@ global struct SpawnEvent{ vector angles string route int spawnType //Just used for Wave Info but can be used for spawn too should contain aid of spawned enemys - int spawnAmount //Just used for Wave Info but can be used for spawn too should contain amount of spawned enemys + int spawnAmount //Just used for Wave Info but can be used for spawn too should contain amound of spawned enemys string npcClassName string aiSettings } @@ -42,6 +48,7 @@ global struct WaveEvent{ global HarvesterStruct fd_harvester global vector shopPosition global array<array<WaveEvent> > waveEvents +global table<string,array<vector> > routes struct { array<entity> aiSpawnpoints @@ -59,13 +66,13 @@ void function GamemodeFD_Init() AddDamageCallback("prop_script",OnDamagedPropScript) AddCallback_GameStateEnter( eGameState.Playing,startMainGameLoop) AddClientCommandCallback("FD_UseHarvesterShieldBoost",useShieldBoost) -} + RegisterSignal("FD_ReachedHarvester") + RegisterSignal("OnFailedToPath") -void function RateSpawnpoints_FD(int _0, array<entity> _1, int _2, entity _3) -{ - } +void function RateSpawnpoints_FD(int _0, array<entity> _1, int _2, entity _3){} + bool function useShieldBoost(entity player,array<string> args) { if((GetGlobalNetTime("FD_harvesterInvulTime")<Time())&&(player.GetPlayerNetInt("numHarvesterShieldBoost")>0)) @@ -85,27 +92,44 @@ void function startMainGameLoop() void function mainGameLoop() { startHarvester() - runWave(0) + bool showShop = false + for(int i = 0;i<2;i++)//for(int i = 0;i<waveEvents.len();i++) + { + runWave(i,showShop) + showShop = true + } } - - - - array<entity> function getRoute(string routeName) -{ +{ + array<entity> ret + array<entity> currentNode = [] foreach(entity node in file.routeNodes) { if(!node.HasKey("route_name")) continue if(node.kv.route_name==routeName) - return node.GetLinkEntArray() + { + currentNode = [node] + break + } + + } + if(currentNode.len()==0) + { + printt("Route not found") + return [] } - printt("Route not found") - return [] + while(currentNode.len()!=0) + { + ret.append(currentNode[0]) + currentNode = currentNode[0].GetLinkEntArray() + } + return ret } + array<int> function getEnemyTypesForWave(int wave) { table<int,int> npcs @@ -180,28 +204,41 @@ array<int> function getEnemyTypesForWave(int wave) } -void function runWave(int waveIndex) -{ - file.haversterWasDamaged = false - array<int> enemys = getEnemyTypesForWave(waveIndex) - +void function runWave(int waveIndex,bool shouldDoBuyTime) +{ SetGlobalNetInt("FD_currentWave",waveIndex) - SetGlobalNetBool("FD_waveActive",true) - - + file.haversterWasDamaged = false + array<int> enemys = getEnemyTypesForWave(waveIndex) foreach(entity player in GetPlayerArray()) { Remote_CallFunction_NonReplay(player,"ServerCallback_FD_AnnouncePreParty",enemys[0],enemys[1],enemys[2],enemys[3],enemys[4],enemys[5],enemys[6],enemys[7],enemys[8]) } + if(shouldDoBuyTime) + { + SetGlobalNetTime("FD_nextWaveStartTime",Time()+75) + OpenBoostStores() + wait 75 + CloseBoostStores() + } + else + { + //SetGlobalNetTime("FD_nextWaveStartTime",Time()+10) + wait 10 + } + + SetGlobalNetBool("FD_waveActive",true) + + + foreach(WaveEvent event in waveEvents[waveIndex]) { event.eventFunction(event.smokeEvent,event.spawnEvent,event.waitEvent,event.soundEvent) + } - + SetGlobalNetBool("FD_waveActive",false) } - void function OnDamagedPropScript(entity prop,var damageInfo) { @@ -316,7 +353,9 @@ void function HarvesterThink() } } -void function startHarvester(){ + +void function startHarvester() +{ thread HarvesterThink() thread HarvesterAlarm() @@ -330,8 +369,7 @@ void function HarvesterAlarm() { if(fd_harvester.harvester.GetShieldHealth()==0) { - EmitSoundOnEntity(fd_harvester.harvester,"coop_generator_underattack_alarm") - wait 2.5 + wait EmitSoundOnEntity(fd_harvester.harvester,"coop_generator_underattack_alarm") } else { @@ -339,7 +377,9 @@ void function HarvesterAlarm() } } } -void function initNetVars(){ + +void function initNetVars() +{ SetGlobalNetInt("FD_totalWaves",waveEvents.len()) if(GetCurrentPlaylistVarInt("fd_difficulty",0)>=5) SetGlobalNetInt("FD_restartsRemaining",0) @@ -353,7 +393,6 @@ void function LoadEntities() { initNetVars() CreateBoostStoreLocation(TEAM_MILITIA,shopPosition,<0,0,0>) - OpenBoostStores() @@ -366,20 +405,16 @@ void function LoadEntities() if(info_target.HasKey("editorclass")){ switch(info_target.kv.editorclass){ case"info_fd_harvester": - HarvesterStruct ret = SpawnHarvester(info_target.GetOrigin(),info_target.GetAngles(),25000,6000,TEAM_IMC) + HarvesterStruct ret = SpawnHarvester(info_target.GetOrigin(),info_target.GetAngles(),25000,6000,TEAM_MILITIA) fd_harvester.harvester = ret.harvester fd_harvester.rings = ret.rings fd_harvester.lastDamage = ret.lastDamage - break case"info_fd_mode_model": entity prop = CreatePropDynamic( info_target.GetModelName(), info_target.GetOrigin(), info_target.GetAngles(), 6 ) break case"info_fd_ai_position": file.aiSpawnpoints.append(info_target) - if(info_target.kv.aiType=="3") - CreatePropDynamic($"models/vehicle/escape_pod/escape_pod.mdl",info_target.GetOrigin(),info_target.GetAngles(),6) - break case"info_fd_route_node": file.routeNodes.append(info_target) @@ -388,16 +423,47 @@ void function LoadEntities() file.smokePoints.append(info_target) break } - - - } + } + +} - +void function titanNav_thread(entity titan, string routeName) +{ + printt("Start NAV") + if((!titan.IsTitan())||(!titan.IsNPC())) + return + + + array<entity> routeArray = getRoute(routeName) + WaitFrame()//so other code setting up what happens on signals is run before this + if(routeArray.len()==0) + { + + titan.Signal("OnFailedToPath") + return + } + foreach(entity node in routeArray) + { + if(Distance(fd_harvester.harvester.GetOrigin(),titan.GetOrigin())<Distance(fd_harvester.harvester.GetOrigin(),node.GetOrigin())) + continue + titan.AssaultPoint(node.GetOrigin()) + int i = 0 + while((Distance(titan.GetOrigin(),node.GetOrigin())>5000)&&IsAlive(titan)) + { + WaitFrame() + printt(Distance(titan.GetOrigin(),node.GetOrigin())) + // i++ + // if(i>1200) + // { + // titan.Signal("OnFailedToPath") + // return + // } + } } - + titan.Signal("FD_ReachedHarvester") } /****************************************************************************************************************\ @@ -454,6 +520,28 @@ WaveEvent function createDroppodGruntEvent(vector origin,string route) return event } +WaveEvent function createDroppodStalkerEvent(vector origin,string route) +{ + WaveEvent event + event.eventFunction = spawnDroppodStalker + event.spawnEvent.spawnType= eFD_AITypeIDs.STALKER + event.spawnEvent.spawnAmount = 4 + event.spawnEvent.origin = origin + event.spawnEvent.route = route + return event +} + +WaveEvent function createDroppodSpectreMortarEvent(vector origin,string route) +{ + WaveEvent event + event.eventFunction = spawnDroppodSpectreMortar + event.spawnEvent.spawnType= eFD_AITypeIDs.SPECTRE_MORTAR + event.spawnEvent.spawnAmount = 4 + event.spawnEvent.origin = origin + event.spawnEvent.route = route + return event +} + WaveEvent function createWaitForTimeEvent(float amount) { WaveEvent event @@ -462,6 +550,14 @@ WaveEvent function createWaitForTimeEvent(float amount) return event } +WaveEvent function createWaitUntilAliveEvent(int amount) +{ + WaveEvent event + event.eventFunction = waitUntilLessThanAmountAlive + event.waitEvent.amount = amount.tofloat() + return event +} + WaveEvent function createGenericSpawnEvent(string npcClassName,vector origin,vector angles,string route,int spawnType,int spawnAmount) { WaveEvent event @@ -475,7 +571,6 @@ WaveEvent function createGenericSpawnEvent(string npcClassName,vector origin,vec return event } - WaveEvent function createGenericTitanSpawnWithAiSettingsEvent(string npcClassName,string aiSettings,vector origin,vector angles,string route,int spawnType,int spawnAmount) { WaveEvent event @@ -490,6 +585,20 @@ WaveEvent function createGenericTitanSpawnWithAiSettingsEvent(string npcClassNam return event } +WaveEvent function createNukeTitanEvent(vector origin,vector angles,string route) +{ + WaveEvent event + event.eventFunction = spawnNukeTitan + event.spawnEvent.spawnType= eFD_AITypeIDs.TITAN_NUKE + event.spawnEvent.spawnAmount = 1 + event.spawnEvent.origin = origin + event.spawnEvent.angles = angles + event.spawnEvent.route = route + return event +} + + + /************************************************************************************************************\ ####### # # ####### # # ####### ####### # # # # ##### ####### ### ####### # # ##### # # # # ## # # # # # ## # # # # # # # ## # # # @@ -513,12 +622,16 @@ void function spawnSmoke(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent w smokescreen.fxZRadius = 120 smokescreen.fxOffsets = [ <120.0, 0.0, 0.0>,<0.0, 120.0, 0.0>, <0.0, 0.0, 0.0>,<0.0, -120.0, 0.0>,< -120.0, 0.0, 0.0>, <0.0, 100.0, 0.0>] Smokescreen(smokescreen) + } void function spawnArcTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) { entity npc = CreateArcTitan(TEAM_IMC,spawnEvent.origin,spawnEvent.angles) + thread titanNav_thread(npc,spawnEvent.route) DispatchSpawn(npc) + thread NPCTitanHotdrops(npc,true) + thread EMPTitanThinkConstant(npc) } void function waitForTime(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) @@ -526,9 +639,20 @@ void function waitForTime(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent wait waitEvent.amount } -void function waitUntil(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) -{ - wait waitEvent.amount + + + +void function waitUntilLessThanAmountAlive(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) +{ + int aliveTitans = GetEntArrayByClass_Expensive("npc_titan").len() + while(aliveTitans>waitEvent.amount.tointeger()) + { + printt("Titans alive",aliveTitans,waitEvent.amount.tointeger()) + WaitFrame() + aliveTitans = GetEntArrayByClass_Expensive("npc_titan").len() + + } + } void function spawnSuperSpectre(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) @@ -539,8 +663,19 @@ void function spawnSuperSpectre(SmokeEvent smokeEvent,SpawnEvent spawnEvent,Wait void function spawnDroppodGrunts(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) { - CreateTrackedDroppod(spawnEvent.origin,TEAM_IMC) + thread CreateTrackedDroppodSoldier(spawnEvent.origin,TEAM_IMC) } + +void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) +{ + thread CreateTrackedDroppodStalker(spawnEvent.origin,TEAM_IMC) +} + +void function spawnDroppodSpectreMortar(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) +{ + thread CreateTrackedDroppodSpectreMortar(spawnEvent.origin,TEAM_IMC) +} + void function spawnGenericNPC(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) { entity npc = CreateNPC( spawnEvent.npcClassName, TEAM_IMC, spawnEvent.origin, spawnEvent.angles ) @@ -555,22 +690,26 @@ void function spawnGenericNPCTitanwithSettings(SmokeEvent smokeEvent,SpawnEvent void function spawnNukeTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) { entity npc = CreateNPCTitan("titan_ogre",TEAM_IMC, spawnEvent.origin, spawnEvent.angles) - SetSpawnOption_AISettings(npc,"npc_titan_minigun_nuke") - DispachSpawn(npc) + SetSpawnOption_AISettings(npc,"npc_titan_ogre_minigun_nuke") + thread titanNav_thread(npc,spawnEvent.route) + DispatchSpawn(npc) + + thread NPCTitanHotdrops(npc,true) + NukeTitanThink(npc,fd_harvester.harvester) } -/********************************************************************************************************************\ -# # ####### # ###### ####### ###### ####### # # # # ##### ####### ### ####### # # ##### -# # # # # # # # # # # # ## # # # # # # # ## # # # -# # # # # # # # # # # # # # # # # # # # # # # # -####### ##### # ###### ##### ###### ##### # # # # # # # # # # # # # ##### -# # # # # # # # # # # # # # # # # # # # # # # -# # # # # # # # # # # # ## # # # # # # # ## # # -# # ####### ####### # ####### # # # ##### # # ##### # ### ####### # # ##### -\********************************************************************************************************************/ +/****************************************************************************************\ +####### # # ####### # # ####### # # ####### # ###### ####### ###### +# # # # ## # # # # # # # # # # # +# # # # # # # # # # # # # # # # # +##### # # ##### # # # # ####### ##### # ###### ##### ###### +# # # # # # # # # # # # # # # # +# # # # # ## # # # # # # # # # +####### # ####### # # # # # ####### ####### # ####### # # +\****************************************************************************************/ -void function CreateTrackedDroppod( vector origin, int team , ) +void function CreateTrackedDroppodSoldier( vector origin, int team) { @@ -596,3 +735,56 @@ void function CreateTrackedDroppod( vector origin, int team , ) ActivateFireteamDropPod( pod, guys ) } + +void function CreateTrackedDroppodSpectreMortar( vector origin, int team) +{ + + + entity pod = CreateDropPod( origin, <0,0,0> ) + SetTeam( pod, team ) + InitFireteamDropPod( pod ) + waitthread LaunchAnimDropPod( pod, "pod_testpath", origin, <0,0,0> ) + + string squadName = MakeSquadName( team, UniqueString( "ZiplineTable" ) ) + array<entity> guys + + for ( int i = 0; i < 4; i++ ) + { + entity guy = CreateSpectre( team, origin,<0,0,0> ) + + SetTeam( guy, team ) + guy.EnableNPCFlag( NPC_ALLOW_PATROL | NPC_ALLOW_INVESTIGATE | NPC_ALLOW_HAND_SIGNALS | NPC_ALLOW_FLEE ) + DispatchSpawn( guy ) + + SetSquad( guy, squadName ) + guys.append( guy ) + } + + ActivateFireteamDropPod( pod, guys ) +} +void function CreateTrackedDroppodStalker( vector origin, int team) +{ + + + entity pod = CreateDropPod( origin, <0,0,0> ) + SetTeam( pod, team ) + InitFireteamDropPod( pod ) + waitthread LaunchAnimDropPod( pod, "pod_testpath", origin, <0,0,0> ) + + string squadName = MakeSquadName( team, UniqueString( "ZiplineTable" ) ) + array<entity> guys + + for ( int i = 0; i < 4; i++ ) + { + entity guy = CreateStalker( team, origin,<0,0,0> ) + + SetTeam( guy, team ) + guy.EnableNPCFlag( NPC_ALLOW_PATROL | NPC_ALLOW_INVESTIGATE | NPC_ALLOW_HAND_SIGNALS | NPC_ALLOW_FLEE ) + DispatchSpawn( guy ) + + SetSquad( guy, squadName ) + guys.append( guy ) + } + + ActivateFireteamDropPod( pod, guys ) +}
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut index bc68d794..5b05a3d7 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut @@ -16,11 +16,24 @@ void function initFrontierDefenseData() //wave0.append(createSmokeEvent(< -12, 1720, 1556>,30)) - //wave0.append(createSmokeEvent(< -64, 964, 1556>,30)) - //wave0.append(createWaitForTimeEvent(5)) - wave0.append(createSuperSpectreEvent(< -64, 964, 1556>,<0,0,0>,"")) - wave0.append(createArcTitanEvent(< -12, 1720, 1556>,<0,0,0>,"")) - wave0.append(createDroppodGruntEvent(< -12, 1720, 1556>,"")) + // wave0.append(createSmokeEvent(< -64, 964, 1556>,30)) + // wave0.append(createWaitForTimeEvent(10)) + // wave0.append(createSuperSpectreEvent(< -64, 964, 1556>,<0,0,0>,"")) + + for(int i = 0; i<2;i++){ + wave0.append(createNukeTitanEvent(< -12, 1720, 1556>,<0,0,0>,"hillRouteClose")) + wave0.append(createWaitForTimeEvent(3)) + } + wave0.append(createWaitUntilAliveEvent(0)) + for(int i = 0; i<3;i++){ + wave1.append(createNukeTitanEvent(< -12, 1720, 1556>,<0,0,0>,"hillRouteClose")) + wave1.append(createWaitForTimeEvent(3)) + } + wave1.append(createWaitUntilAliveEvent(0)) + // wave0.append(createArcTitanEvent(< -12, 1720, 1556>,<0,0,0>,"hillRouteClose")) + + //wave0.append(createArcTitanEvent(< -12, 1720, 1556>,<0,0,0>,"hillRouteClose")) + // wave0.append(createDroppodStalkerEvent(< -12, 1720, 1556>,"")) waveEvents.append(wave0) waveEvents.append(wave1) @@ -34,10 +47,6 @@ void function initFrontierDefenseData() { shopPosition = - SmokeEvent emptySmokeEvent - SpawnEvent emptySpawnEvent - WaitEvent emptyWaitEvent - SoundEvent emptySoundEvent array<WaveEvent> wave0 array<WaveEvent> wave1 |