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authorRoyalBlue1 <malte.hoermeyer@web.de>2022-06-16 15:58:05 +0200
committerRoyalBlue1 <malte.hoermeyer@web.de>2022-06-16 15:58:05 +0200
commitd5989edef55c2b6d14e671819c87f9fe65f4b377 (patch)
tree0a1313d3c11ac057a6db4335669ee4a8eb228991 /Northstar.CustomServers
parentdb3129c542e073f2a81fbe231dc9b2c2b103194c (diff)
downloadNorthstarMods-d5989edef55c2b6d14e671819c87f9fe65f4b377.tar.gz
NorthstarMods-d5989edef55c2b6d14e671819c87f9fe65f4b377.zip
fix crash in sniper titan ai
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_sniper_titans.gnut56
1 files changed, 26 insertions, 30 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_sniper_titans.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_sniper_titans.gnut
index 1f27ff82..71499431 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_sniper_titans.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_sniper_titans.gnut
@@ -5,18 +5,15 @@ global function SniperTitanThink
const float SNIPER_TITAN_POSITION_SEARCH_RANGE = 4120
-struct
-{
- entity harvester
-} file
+
void function MoveToSniperPosition( entity titan, vector origin, entity target )
{
titan.EndSignal( "OnSyncedMeleeVictim" )
titan.EndSignal( "OnDeath" )
titan.EndSignal( "OnDestroy" )
- file.harvester.EndSignal( "OnDeath" )
- file.harvester.EndSignal( "OnDestroy" )
+ target.EndSignal( "OnDeath" )
+ target.EndSignal( "OnDestroy" )
titan.EnableNPCMoveFlag( NPCMF_PREFER_SPRINT )
@@ -54,8 +51,8 @@ void function SniperTitanThink( entity titan, entity generator)
titan.EndSignal( "OnSyncedMeleeVictim" )
titan.EndSignal( "OnDeath" )
titan.EndSignal( "OnDestroy" )
- file.harvester.EndSignal( "OnDeath" )
- file.harvester.EndSignal( "OnDestroy" )
+ generator.EndSignal( "OnDeath" )
+ generator.EndSignal( "OnDestroy" )
entity soul = titan.GetTitanSoul()
soul.EndSignal( "OnDestroy" )
@@ -84,9 +81,8 @@ void function SniperTitanThink( entity titan, entity generator)
ReleaseStationaryAIPosition( sniperPosition )
}
)
- file.harvester = generator
- titan.SetEnemyChangeCallback( EnemyChanged )
- thread CheckEnemy( titan )
+ titan.SetEnemyChangeCallback( EnemyChanged)
+ thread CheckEnemy( titan ,generator)
while( true )
{
WaitFrame()
@@ -95,17 +91,17 @@ void function SniperTitanThink( entity titan, entity generator)
thread SniperTitanAttack( titan, generator )
- waitthread WaitForInterruption( titan )
+ waitthread WaitForInterruption( titan ,generator)
}
}
// check if titan can see enemy
-void function CheckEnemy(entity titan)
+void function CheckEnemy(entity titan,entity generator)
{
titan.EndSignal( "OnSyncedMeleeVictim" )
titan.EndSignal( "OnDeath" )
titan.EndSignal( "OnDestroy" )
- file.harvester.EndSignal( "OnDeath" )
- file.harvester.EndSignal( "OnDestroy" )
+ generator.EndSignal( "OnDeath" )
+ generator.EndSignal( "OnDestroy" )
while (IsValid(titan))
{
@@ -113,37 +109,37 @@ void function CheckEnemy(entity titan)
if (!IsValid(titan.GetEnemy()))
continue
- if (!titan.CanSee(titan.GetEnemy()) && titan.GetEnemy() == file.harvester)
+ if (!titan.CanSee(titan.GetEnemy()) && titan.GetEnemy() == generator)
{
- waitthread CreateSniperTarget( titan )
+ waitthread CreateSniperTarget( titan , generator)
wait 1 // wait for 1 second so the signal doesn't get called too soon
table result = WaitSignal( titan, "SniperSwitchedEnemy" )
}
}
}
-void function CreateSniperTarget(entity titan)
+void function CreateSniperTarget(entity titan,entity generator)
{
titan.EndSignal( "OnSyncedMeleeVictim" )
titan.EndSignal( "OnDeath" )
titan.EndSignal( "OnDestroy" )
- file.harvester.EndSignal( "OnDeath" )
- file.harvester.EndSignal( "OnDestroy" )
+ generator.EndSignal( "OnDeath" )
+ generator.EndSignal( "OnDestroy" )
vector origin = titan.EyePosition()
- TraceResults result = TraceLine( origin, file.harvester.GetOrigin() + <0, 0, 250>, titan , TRACE_MASK_BLOCKLOS, TRACE_COLLISION_GROUP_NONE )
+ TraceResults result = TraceLine( origin, generator.GetOrigin() + <0, 0, 250>, titan , TRACE_MASK_BLOCKLOS, TRACE_COLLISION_GROUP_NONE )
// check if the endPos is too near the titan
- while (Distance(result.endPos, origin) < 200 || Distance(result.endPos, file.harvester.GetOrigin()) < 200)
+ while (Distance(result.endPos, origin) < 200 || Distance(result.endPos, generator.GetOrigin()) < 200)
{
wait 2.0
origin = titan.EyePosition()
- result = TraceLine( origin, file.harvester.GetOrigin() + <0, 0, 250>, titan )
+ result = TraceLine( origin, generator.GetOrigin() + <0, 0, 250>, titan )
}
entity snipertarget = CreateEntity( "info_target" )
DispatchSpawn( snipertarget )
snipertarget.SetOrigin( result.endPos ) // in front of the harvester i hope
SetTeam( snipertarget, TEAM_MILITIA )
- snipertarget.EnableAttackableByAI( 40, 0, AI_AP_FLAG_NONE )
+ snipertarget.EnableAttackableByAI( 40, 0, AI_AP_FLAG_NONE )
titan.SetEnemy( snipertarget )
wait 1 // wait for 1 second so the signal doesn't get called too soon
titan.WaitSignal( "SniperSwitchedEnemy" )
@@ -159,14 +155,14 @@ void function CreateSniperTarget(entity titan)
)
}
-void function EnemyChanged( entity titan )
+void function EnemyChanged( entity titan)
{
titan.Signal( "SniperSwitchedEnemy" )
entity enemy = titan.GetEnemy()
if ( !IsValid( enemy ) ) // if you have no enemy, focus on attacking the harvester
{
- thread SniperTitanAttack( titan, file.harvester )
- enemy = file.harvester
+ thread SniperTitanAttack( titan, fd_harvester.harvester)
+ enemy = fd_harvester.harvester
}
}
@@ -186,15 +182,15 @@ function SniperTitanAttack( entity titan, entity target )
titan.SetEnemy( target )
}
-void function WaitForInterruption( entity titan )
+void function WaitForInterruption( entity titan ,entity generator)
{
Assert( IsNewThread(), "Must be threaded off" )
titan.EndSignal( "OnSyncedMeleeVictim" )
titan.EndSignal( "OnDeath" )
titan.EndSignal( "OnDestroy" )
- file.harvester.EndSignal( "OnDeath" )
- file.harvester.EndSignal( "OnDestroy" )
+ generator.EndSignal( "OnDeath" )
+ generator.EndSignal( "OnDestroy" )
entity soul = titan.GetTitanSoul()
soul.EndSignal( "OnDestroy" )