Age | Commit message (Collapse) | Author |
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* Manually hook CAI_NetworkBuilder__Build
* Manually hook LoadAINFile
* Remove AUTOHOOK_INIT and AUTOHOOK_DISPATCH
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Manually hook
- `CBaseServer__ConnectClient`
- `CBaseClient__Connect`
- `CBaseClient__ActivatePlayer`
- `CBaseClient__Disconnect`
Remove `AUTOHOOK_INIT` and `AUTOHOOK_DISPATCH`
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for filesystem namespace instead of relying on implicit include
Co-authored-by: Jan <sentrycraft123@gmail.com>
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Properly handle invalid cvar replications without blocking netmessage entirely and restore `ns_server_name` replication
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The use of sizeof is incorrect here since `this` is a pointer and sizeof is used on the pointer directly, instead of what the pointer points to.
It seems to work without issue due to padding but could cause issues if an instanced class like `std::string` gets nulled.
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Adds and uses a macro to avoid the warning
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Bumps the vendored silver-bun library to the newest commit in upstream
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: IcePixelx <41352111+IcePixelx@users.noreply.github.com>
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Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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Implicit conversion from `size_t` to a smaller type
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- delete `structs.h`
- completely remove VPKFileEntry (its completely unused)
- convert all other instances of `OFFSET_STRUCT` to normal structs (this was automated and may be wrong)
- Update `m_bZooming` type from `uint32_t` to `bool`
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Adds completion to ban and kick commands when typing them in in-game console.
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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