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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-02-05 17:01:22 +0000 |
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committer | GitHub <noreply@github.com> | 2024-02-05 18:01:22 +0100 |
commit | 73262ca616f0623a9715ceac90c17b0da4b320d7 (patch) | |
tree | 4624e5eec9329afdee0bfb67ccc64e9a935d4484 /primedev/server | |
parent | edf013952ca2d110f190dc8cd16e5529846656e4 (diff) | |
download | NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.tar.gz NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.zip |
Port navmesh debug renderer from primedev (#626)
Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Diffstat (limited to 'primedev/server')
-rw-r--r-- | primedev/server/ai_helper.cpp | 159 | ||||
-rw-r--r-- | primedev/server/ai_helper.h | 13 | ||||
-rw-r--r-- | primedev/server/ai_navmesh.cpp | 6 | ||||
-rw-r--r-- | primedev/server/ai_navmesh.h | 260 |
4 files changed, 438 insertions, 0 deletions
diff --git a/primedev/server/ai_helper.cpp b/primedev/server/ai_helper.cpp new file mode 100644 index 00000000..ebb56af2 --- /dev/null +++ b/primedev/server/ai_helper.cpp @@ -0,0 +1,159 @@ +#include "ai_helper.h" + +#include "client/debugoverlay.h" +#include "client/cdll_client_int.h" +#include "engine/hoststate.h" + +#include "core/math/vplane.h" + +#include <fstream> + +const int AINET_VERSION_NUMBER = 57; +const int AINET_SCRIPT_VERSION_NUMBER = 21; +const int PLACEHOLDER_CRC = 0; + +static ConVar* Cvar_navmesh_debug_hull; +static ConVar* Cvar_navmesh_debug_camera_radius; +static ConVar* Cvar_navmesh_debug_lossy_optimization; + +//----------------------------------------------------------------------------- +// Purpose: Get navmesh pointer for hull +// Output : navmesh*, nullptr if out of range +//----------------------------------------------------------------------------- +dtNavMesh* GetNavMeshForHull(int nHull) +{ + if (nHull < 1 || nHull > 4) + return nullptr; + + return g_pNavMesh[nHull - 1]; +} + +//----------------------------------------------------------------------------- +// Purpose: Packs two vectors into a __m128i +// Input : &v1 - +// &v2 - +// Output : +//----------------------------------------------------------------------------- +__m128i PackVerticesSIMD16(const Vector3& v1, const Vector3& v2) +{ + short x1, x2, y1, y2, z1, z2; + x1 = static_cast<short>(v1.x); + x2 = static_cast<short>(v2.x); + y1 = static_cast<short>(v1.y); + y2 = static_cast<short>(v2.y); + z1 = static_cast<short>(v1.z); + z2 = static_cast<short>(v2.z); + + __m128i xRes = _mm_set_epi16(x1, x2, y1, y2, z1, z2, 0, 0); + + if (x1 < x2) + xRes = _mm_shufflehi_epi16(xRes, _MM_SHUFFLE(2, 3, 1, 0)); + + if (y1 < y2) + xRes = _mm_shufflehi_epi16(xRes, _MM_SHUFFLE(3, 2, 0, 1)); + + if (z1 < z2) + xRes = _mm_shufflelo_epi16(xRes, _MM_SHUFFLE(2, 3, 1, 0)); + + return xRes; +} + +//----------------------------------------------------------------------------- +// Purpose: Draw navmesh polys using debug overlay +// Input : *pNavMesh +//----------------------------------------------------------------------------- +void CAI_Helper::DrawNavmeshPolys(dtNavMesh* pNavMesh) +{ + if (!pNavMesh) + pNavMesh = GetNavMeshForHull(Cvar_navmesh_debug_hull->GetInt()); + if (!pNavMesh) + return; + + Vector3 vCamera; + QAngle aCamera; + float fFov; + g_pClientTools->GetLocalPlayerEyePosition(vCamera, aCamera, fFov); + + const VPlane CullPlane(vCamera - aCamera.GetNormal() * 256.0f, aCamera); + + const float fCamRadius = Cvar_navmesh_debug_camera_radius->GetFloat(); + const bool bOptimize = Cvar_navmesh_debug_lossy_optimization->GetBool(); + + // Used for lossy optimization ( z is ignored when checking for duplicates ) + // [Fifty]: On a release build i gained around 12 fps on a 1050 ti + std::unordered_set<int64_t> sOutlines; + + for (int i = 0; i < pNavMesh->m_maxTiles; ++i) + { + const dtMeshTile* pTile = &pNavMesh->m_tiles[i]; + + if (!pTile->header) + continue; + + for (int j = 0; j < pTile->header->polyCount; j++) + { + const dtPoly* pPoly = &pTile->polys[j]; + + if (vCamera.DistTo(pPoly->org) > fCamRadius) + continue; + + if (CullPlane.GetPointSide(pPoly->org) != SIDE_FRONT) + continue; + + const unsigned int ip = (unsigned int)(pPoly - pTile->polys); + + if (pPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + const dtOffMeshConnection* pCon = &pTile->offMeshConnections[ip - pTile->header->offMeshBase]; + RenderLine(pCon->origin, pCon->dest, Color(255, 250, 50, 255), true); + } + else + { + const dtPolyDetail* pDetail = &pTile->detailMeshes[ip]; + + Vector3 v[3]; + + for (int k = 0; k < pDetail->triCount; ++k) + { + const unsigned char* t = &pTile->detailTris[(pDetail->triBase + k) * 4]; + for (int l = 0; l < 3; ++l) + { + if (t[l] < pPoly->vertCount) + { + float* pfVerts = &pTile->verts[pPoly->verts[t[l]] * 3]; + v[l] = Vector3(pfVerts[0], pfVerts[1], pfVerts[2]); + } + else + { + float* pfVerts = &pTile->detailVerts[(pDetail->vertBase + t[l] - pPoly->vertCount) * 3]; + v[l] = Vector3(pfVerts[0], pfVerts[1], pfVerts[2]); + } + } + + RenderTriangle(v[0], v[1], v[2], Color(110, 200, 220, 160), true); + + auto r = sOutlines.insert(_mm_extract_epi64(PackVerticesSIMD16(v[0], v[1]), 1)); + if (r.second || !bOptimize) + RenderLine(v[0], v[1], Color(0, 0, 150), true); + + r = sOutlines.insert(_mm_extract_epi64(PackVerticesSIMD16(v[1], v[2]), 1)); + if (r.second || !bOptimize) + RenderLine(v[1], v[2], Color(0, 0, 150), true); + + r = sOutlines.insert(_mm_extract_epi64(PackVerticesSIMD16(v[2], v[0]), 1)); + if (r.second || !bOptimize) + RenderLine(v[2], v[0], Color(0, 0, 150), true); + } + } + } + } +} + +ON_DLL_LOAD("server.dll", ServerAIHelper, (CModule module)) +{ + Cvar_navmesh_debug_hull = new ConVar("navmesh_debug_hull", "0", FCVAR_RELEASE, "0 = NONE"); + Cvar_navmesh_debug_camera_radius = + new ConVar("navmesh_debug_camera_radius", "1000", FCVAR_RELEASE, "Radius in which to draw navmeshes"); + Cvar_navmesh_debug_lossy_optimization = + new ConVar("navmesh_debug_lossy_optimization", "1", FCVAR_RELEASE, "Whether to enable lossy navmesh debug draw optimizations"); +} diff --git a/primedev/server/ai_helper.h b/primedev/server/ai_helper.h new file mode 100644 index 00000000..0b3c3a53 --- /dev/null +++ b/primedev/server/ai_helper.h @@ -0,0 +1,13 @@ +#pragma once + +#include "server/ai_navmesh.h" + +dtNavMesh* GetNavMeshForHull(int nHull); + +class CAI_Helper +{ +public: + void DrawNavmeshPolys(dtNavMesh* pNavMesh = nullptr); +}; + +inline CAI_Helper* g_pAIHelper = nullptr; diff --git a/primedev/server/ai_navmesh.cpp b/primedev/server/ai_navmesh.cpp new file mode 100644 index 00000000..966726b2 --- /dev/null +++ b/primedev/server/ai_navmesh.cpp @@ -0,0 +1,6 @@ +#include "ai_navmesh.h" + +ON_DLL_LOAD("server.dll", ServerAiNavMesh, (CModule module)) +{ + g_pNavMesh = module.Offset(0x105F5D0).RCast<dtNavMesh**>(); +} diff --git a/primedev/server/ai_navmesh.h b/primedev/server/ai_navmesh.h new file mode 100644 index 00000000..65529f7a --- /dev/null +++ b/primedev/server/ai_navmesh.h @@ -0,0 +1,260 @@ +#pragma once + +// [Fifty]: Taken from https://github.com/ASpoonPlaysGames/r2recast + +#include "core/math/vector.h" + +struct dtMeshHeader; +struct dtMeshTile; +struct dtPoly; +struct dtBVNode; +struct dtLink; + +typedef unsigned int dtPolyRef; + +/// The maximum number of vertices per navigation polygon. +/// @ingroup detour +static const int DT_VERTS_PER_POLYGON = 6; + +/// Flags representing the type of a navigation mesh polygon. +enum dtPolyTypes +{ + /// The polygon is a standard convex polygon that is part of the surface of the mesh. + DT_POLYTYPE_GROUND = 0, + /// The polygon is an off-mesh connection consisting of two vertices. + DT_POLYTYPE_OFFMESH_CONNECTION = 1, +}; + +/// Configuration parameters used to define multi-tile navigation meshes. +/// The values are used to allocate space during the initialization of a navigation mesh. +/// @see dtNavMesh::init() +/// @ingroup detour +struct dtNavMeshParams +{ + float orig[3]; ///< The world space origin of the navigation mesh's tile space. [(x, y, z)] + float tileWidth; ///< The width of each tile. (Along the x-axis.) + float tileHeight; ///< The height of each tile. (Along the z-axis.) + int maxTiles; ///< The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits + ///< are needed to identify tiles and polygons uniquely. + int maxPolys; ///< The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are + ///< needed to identify tiles and polygons uniquely. + // + //// i hate this + int disjointPolyGroupCount = 0; + int reachabilityTableSize = 0; + int reachabilityTableCount = 0; +}; + +/// Defines an navigation mesh off-mesh connection within a dtMeshTile object. +/// An off-mesh connection is a user defined traversable connection made up to two vertices. +struct dtOffMeshConnection +{ + /// The endpoints of the connection. + Vector3 origin; + Vector3 dest; + + /// The radius of the endpoints. [Limit: >= 0] + float rad; + + /// The polygon reference of the connection within the tile. + unsigned short poly; + + /// Link flags. + /// @note These are not the connection's user defined flags. Those are assigned via the + /// connection's dtPoly definition. These are link flags used for internal purposes. + unsigned char flags; + + /// End point side. + unsigned char side; + + /// The id of the offmesh connection. (User assigned when the navigation mesh is built.) + unsigned int userId; + + float unk[3]; + float another_unk; +}; + +/// A navigation mesh based on tiles of convex polygons. +/// @ingroup detour +class dtNavMesh +{ +public: + dtMeshTile** m_posLookup; ///< Tile hash lookup. + dtMeshTile* m_nextFree; ///< Freelist of tiles. + dtMeshTile* m_tiles; ///< List of tiles. + + void* disjointPolyGroup; + int** reachabilityTable; + + __int64 unk; + dtNavMeshParams m_params; ///< Current initialization params. TODO: do not store this info twice. + float m_orig[3]; ///< Origin of the tile (0,0) + float m_tileWidth, m_tileHight; ///< Dimensions of each tile. + int m_pad; + int m_maxTiles; ///< Max number of tiles. + + int m_tileLutSize; ///< Tile hash lookup size (must be pot). + int m_tileLutMask; ///< Tile hash lookup mask. + + int m_saltBits; ///< Number of salt bits in the tile ID. + int m_tileBits; ///< Number of tile bits in the tile ID. + int m_polyBits; ///< Number of poly bits in the tile ID. +}; + +/// Defines the location of detail sub-mesh data within a dtMeshTile. +struct dtPolyDetail +{ + unsigned int vertBase; ///< The offset of the vertices in the dtMeshTile::detailVerts array. + unsigned int triBase; ///< The offset of the triangles in the dtMeshTile::detailTris array. + unsigned char vertCount; ///< The number of vertices in the sub-mesh. + unsigned char triCount; ///< The number of triangles in the sub-mesh. +}; + +/// Defines a navigation mesh tile. +/// @ingroup detour +struct dtMeshTile +{ + int salt; ///< Counter describing modifications to the tile. + unsigned int linksFreeList; ///< Index to the next free link. + dtMeshHeader* header; ///< The tile header. + dtPoly* polys; ///< The tile polygons. [Size: dtMeshHeader::polyCount] + void* unkPolyThing; + float* verts; ///< The tile vertices. [Size: dtMeshHeader::vertCount] + dtLink* links; ///< The tile links. [Size: dtMeshHeader::maxLinkCount] + dtPolyDetail* detailMeshes; ///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount] + + /// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount] + float* detailVerts; + + /// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount]. + /// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags. + unsigned char* detailTris; + + /// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount] + /// (Will be null if bounding volumes are disabled.) + dtBVNode* bvTree; + + dtOffMeshConnection* offMeshConnections; ///< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount] + void* data; ///< The tile data. (Not directly accessed under normal situations.) + int dataSize; ///< Size of the tile data. + int flags; ///< Tile flags. (See: #dtTileFlags) + dtMeshTile* next; ///< The next free tile, or the next tile in the spatial grid. + __int64 unk; +}; + +/// Provides high level information related to a dtMeshTile object. +/// @ingroup detour +struct dtMeshHeader +{ + int magic; ///< Tile magic number. (Used to identify the data format.) + int version; ///< Tile data format version number. + int x; ///< The x-position of the tile within the dtNavMesh tile grid. (x, y, layer) + int y; ///< The y-position of the tile within the dtNavMesh tile grid. (x, y, layer) + int layer; ///< The layer of the tile within the dtNavMesh tile grid. (x, y, layer) + unsigned int userId; ///< The user defined id of the tile. + int polyCount; ///< The number of polygons in the tile. + int sth_per_poly; + int vertCount; ///< The number of vertices in the tile. + int maxLinkCount; ///< The number of allocated links. + + int detailMeshCount; + + /// The number of unique vertices in the detail mesh. (In addition to the polygon vertices.) + int detailVertCount; + + int detailTriCount; ///< The number of triangles in the detail mesh. + int bvNodeCount; ///< The number of bounding volume nodes. (Zero if bounding volumes are disabled.) + int offMeshConCount; ///< The number of off-mesh connections. + // int unk1; + int offMeshBase; ///< The index of the first polygon which is an off-mesh connection. + + float walkableHeight; ///< The height of the agents using the tile. + float walkableRadius; ///< The radius of the agents using the tile. + float walkableClimb; ///< The maximum climb height of the agents using the tile. + float bmin[3]; ///< The minimum bounds of the tile's AABB. [(x, y, z)] + float bmax[3]; ///< The maximum bounds of the tile's AABB. [(x, y, z)] + + /// The bounding volume quantization factor. + float bvQuantFactor; +}; + +/// Defines a polygon within a dtMeshTile object. +/// @ingroup detour +struct dtPoly +{ + /// Index to first link in linked list. (Or #DT_NULL_LINK if there is no link.) + unsigned int firstLink; + + /// The indices of the polygon's vertices. + /// The actual vertices are located in dtMeshTile::verts. + unsigned short verts[DT_VERTS_PER_POLYGON]; + + /// Packed data representing neighbor polygons references and flags for each edge. + unsigned short neis[DT_VERTS_PER_POLYGON]; + + /// The user defined polygon flags. + unsigned short flags; + + /// The number of vertices in the polygon. + unsigned char vertCount; + + /// The bit packed area id and polygon type. + /// @note Use the structure's set and get methods to acess this value. + unsigned char areaAndtype; + + unsigned short disjointSetId; + unsigned short unk; // IDK but looks filled + Vector3 org; // + + /// Sets the user defined area id. [Limit: < #DT_MAX_AREAS] + inline void setArea(unsigned char a) + { + areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f); + } + + /// Sets the polygon type. (See: #dtPolyTypes.) + inline void setType(unsigned char t) + { + areaAndtype = (areaAndtype & 0x3f) | (t << 6); + } + + /// Gets the user defined area id. + inline unsigned char getArea() const + { + return areaAndtype & 0x3f; + } + + /// Gets the polygon type. (See: #dtPolyTypes) + inline unsigned char getType() const + { + return areaAndtype >> 6; + } +}; + +/// Defines a link between polygons. +/// @note This structure is rarely if ever used by the end user. +/// @see dtMeshTile +struct dtLink +{ + dtPolyRef ref; ///< Neighbour reference. (The neighbor that is linked to.) + unsigned int next; ///< Index of the next link. + unsigned char edge; ///< Index of the polygon edge that owns this link. + unsigned char side; ///< If a boundary link, defines on which side the link is. + unsigned char bmin; ///< If a boundary link, defines the minimum sub-edge area. + unsigned char bmax; ///< If a boundary link, defines the maximum sub-edge area. + unsigned char jumpType; + unsigned char otherUnk; + unsigned short reverseLinkIndex; +}; + +/// Bounding volume node. +/// @note This structure is rarely if ever used by the end user. +/// @see dtMeshTile +struct dtBVNode +{ + unsigned short bmin[3]; ///< Minimum bounds of the node's AABB. [(x, y, z)] + unsigned short bmax[3]; ///< Maximum bounds of the node's AABB. [(x, y, z)] + int i; ///< The node's index. (Negative for escape sequence.) +}; + +inline dtNavMesh** g_pNavMesh = nullptr; |