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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2024-02-05 17:01:22 +0000
committerGitHub <noreply@github.com>2024-02-05 18:01:22 +0100
commit73262ca616f0623a9715ceac90c17b0da4b320d7 (patch)
tree4624e5eec9329afdee0bfb67ccc64e9a935d4484 /primedev/server
parentedf013952ca2d110f190dc8cd16e5529846656e4 (diff)
downloadNorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.tar.gz
NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.zip
Port navmesh debug renderer from primedev (#626)
Adds support for rendering navmeshes in-game using debug overlay Cherry-picked from primedev, originally written by F1F7Y Co-authored-by: F1F7Y <filip.bartos07@proton.me> Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Diffstat (limited to 'primedev/server')
-rw-r--r--primedev/server/ai_helper.cpp159
-rw-r--r--primedev/server/ai_helper.h13
-rw-r--r--primedev/server/ai_navmesh.cpp6
-rw-r--r--primedev/server/ai_navmesh.h260
4 files changed, 438 insertions, 0 deletions
diff --git a/primedev/server/ai_helper.cpp b/primedev/server/ai_helper.cpp
new file mode 100644
index 00000000..ebb56af2
--- /dev/null
+++ b/primedev/server/ai_helper.cpp
@@ -0,0 +1,159 @@
+#include "ai_helper.h"
+
+#include "client/debugoverlay.h"
+#include "client/cdll_client_int.h"
+#include "engine/hoststate.h"
+
+#include "core/math/vplane.h"
+
+#include <fstream>
+
+const int AINET_VERSION_NUMBER = 57;
+const int AINET_SCRIPT_VERSION_NUMBER = 21;
+const int PLACEHOLDER_CRC = 0;
+
+static ConVar* Cvar_navmesh_debug_hull;
+static ConVar* Cvar_navmesh_debug_camera_radius;
+static ConVar* Cvar_navmesh_debug_lossy_optimization;
+
+//-----------------------------------------------------------------------------
+// Purpose: Get navmesh pointer for hull
+// Output : navmesh*, nullptr if out of range
+//-----------------------------------------------------------------------------
+dtNavMesh* GetNavMeshForHull(int nHull)
+{
+ if (nHull < 1 || nHull > 4)
+ return nullptr;
+
+ return g_pNavMesh[nHull - 1];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Packs two vectors into a __m128i
+// Input : &v1 -
+// &v2 -
+// Output :
+//-----------------------------------------------------------------------------
+__m128i PackVerticesSIMD16(const Vector3& v1, const Vector3& v2)
+{
+ short x1, x2, y1, y2, z1, z2;
+ x1 = static_cast<short>(v1.x);
+ x2 = static_cast<short>(v2.x);
+ y1 = static_cast<short>(v1.y);
+ y2 = static_cast<short>(v2.y);
+ z1 = static_cast<short>(v1.z);
+ z2 = static_cast<short>(v2.z);
+
+ __m128i xRes = _mm_set_epi16(x1, x2, y1, y2, z1, z2, 0, 0);
+
+ if (x1 < x2)
+ xRes = _mm_shufflehi_epi16(xRes, _MM_SHUFFLE(2, 3, 1, 0));
+
+ if (y1 < y2)
+ xRes = _mm_shufflehi_epi16(xRes, _MM_SHUFFLE(3, 2, 0, 1));
+
+ if (z1 < z2)
+ xRes = _mm_shufflelo_epi16(xRes, _MM_SHUFFLE(2, 3, 1, 0));
+
+ return xRes;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw navmesh polys using debug overlay
+// Input : *pNavMesh
+//-----------------------------------------------------------------------------
+void CAI_Helper::DrawNavmeshPolys(dtNavMesh* pNavMesh)
+{
+ if (!pNavMesh)
+ pNavMesh = GetNavMeshForHull(Cvar_navmesh_debug_hull->GetInt());
+ if (!pNavMesh)
+ return;
+
+ Vector3 vCamera;
+ QAngle aCamera;
+ float fFov;
+ g_pClientTools->GetLocalPlayerEyePosition(vCamera, aCamera, fFov);
+
+ const VPlane CullPlane(vCamera - aCamera.GetNormal() * 256.0f, aCamera);
+
+ const float fCamRadius = Cvar_navmesh_debug_camera_radius->GetFloat();
+ const bool bOptimize = Cvar_navmesh_debug_lossy_optimization->GetBool();
+
+ // Used for lossy optimization ( z is ignored when checking for duplicates )
+ // [Fifty]: On a release build i gained around 12 fps on a 1050 ti
+ std::unordered_set<int64_t> sOutlines;
+
+ for (int i = 0; i < pNavMesh->m_maxTiles; ++i)
+ {
+ const dtMeshTile* pTile = &pNavMesh->m_tiles[i];
+
+ if (!pTile->header)
+ continue;
+
+ for (int j = 0; j < pTile->header->polyCount; j++)
+ {
+ const dtPoly* pPoly = &pTile->polys[j];
+
+ if (vCamera.DistTo(pPoly->org) > fCamRadius)
+ continue;
+
+ if (CullPlane.GetPointSide(pPoly->org) != SIDE_FRONT)
+ continue;
+
+ const unsigned int ip = (unsigned int)(pPoly - pTile->polys);
+
+ if (pPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const dtOffMeshConnection* pCon = &pTile->offMeshConnections[ip - pTile->header->offMeshBase];
+ RenderLine(pCon->origin, pCon->dest, Color(255, 250, 50, 255), true);
+ }
+ else
+ {
+ const dtPolyDetail* pDetail = &pTile->detailMeshes[ip];
+
+ Vector3 v[3];
+
+ for (int k = 0; k < pDetail->triCount; ++k)
+ {
+ const unsigned char* t = &pTile->detailTris[(pDetail->triBase + k) * 4];
+ for (int l = 0; l < 3; ++l)
+ {
+ if (t[l] < pPoly->vertCount)
+ {
+ float* pfVerts = &pTile->verts[pPoly->verts[t[l]] * 3];
+ v[l] = Vector3(pfVerts[0], pfVerts[1], pfVerts[2]);
+ }
+ else
+ {
+ float* pfVerts = &pTile->detailVerts[(pDetail->vertBase + t[l] - pPoly->vertCount) * 3];
+ v[l] = Vector3(pfVerts[0], pfVerts[1], pfVerts[2]);
+ }
+ }
+
+ RenderTriangle(v[0], v[1], v[2], Color(110, 200, 220, 160), true);
+
+ auto r = sOutlines.insert(_mm_extract_epi64(PackVerticesSIMD16(v[0], v[1]), 1));
+ if (r.second || !bOptimize)
+ RenderLine(v[0], v[1], Color(0, 0, 150), true);
+
+ r = sOutlines.insert(_mm_extract_epi64(PackVerticesSIMD16(v[1], v[2]), 1));
+ if (r.second || !bOptimize)
+ RenderLine(v[1], v[2], Color(0, 0, 150), true);
+
+ r = sOutlines.insert(_mm_extract_epi64(PackVerticesSIMD16(v[2], v[0]), 1));
+ if (r.second || !bOptimize)
+ RenderLine(v[2], v[0], Color(0, 0, 150), true);
+ }
+ }
+ }
+ }
+}
+
+ON_DLL_LOAD("server.dll", ServerAIHelper, (CModule module))
+{
+ Cvar_navmesh_debug_hull = new ConVar("navmesh_debug_hull", "0", FCVAR_RELEASE, "0 = NONE");
+ Cvar_navmesh_debug_camera_radius =
+ new ConVar("navmesh_debug_camera_radius", "1000", FCVAR_RELEASE, "Radius in which to draw navmeshes");
+ Cvar_navmesh_debug_lossy_optimization =
+ new ConVar("navmesh_debug_lossy_optimization", "1", FCVAR_RELEASE, "Whether to enable lossy navmesh debug draw optimizations");
+}
diff --git a/primedev/server/ai_helper.h b/primedev/server/ai_helper.h
new file mode 100644
index 00000000..0b3c3a53
--- /dev/null
+++ b/primedev/server/ai_helper.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include "server/ai_navmesh.h"
+
+dtNavMesh* GetNavMeshForHull(int nHull);
+
+class CAI_Helper
+{
+public:
+ void DrawNavmeshPolys(dtNavMesh* pNavMesh = nullptr);
+};
+
+inline CAI_Helper* g_pAIHelper = nullptr;
diff --git a/primedev/server/ai_navmesh.cpp b/primedev/server/ai_navmesh.cpp
new file mode 100644
index 00000000..966726b2
--- /dev/null
+++ b/primedev/server/ai_navmesh.cpp
@@ -0,0 +1,6 @@
+#include "ai_navmesh.h"
+
+ON_DLL_LOAD("server.dll", ServerAiNavMesh, (CModule module))
+{
+ g_pNavMesh = module.Offset(0x105F5D0).RCast<dtNavMesh**>();
+}
diff --git a/primedev/server/ai_navmesh.h b/primedev/server/ai_navmesh.h
new file mode 100644
index 00000000..65529f7a
--- /dev/null
+++ b/primedev/server/ai_navmesh.h
@@ -0,0 +1,260 @@
+#pragma once
+
+// [Fifty]: Taken from https://github.com/ASpoonPlaysGames/r2recast
+
+#include "core/math/vector.h"
+
+struct dtMeshHeader;
+struct dtMeshTile;
+struct dtPoly;
+struct dtBVNode;
+struct dtLink;
+
+typedef unsigned int dtPolyRef;
+
+/// The maximum number of vertices per navigation polygon.
+/// @ingroup detour
+static const int DT_VERTS_PER_POLYGON = 6;
+
+/// Flags representing the type of a navigation mesh polygon.
+enum dtPolyTypes
+{
+ /// The polygon is a standard convex polygon that is part of the surface of the mesh.
+ DT_POLYTYPE_GROUND = 0,
+ /// The polygon is an off-mesh connection consisting of two vertices.
+ DT_POLYTYPE_OFFMESH_CONNECTION = 1,
+};
+
+/// Configuration parameters used to define multi-tile navigation meshes.
+/// The values are used to allocate space during the initialization of a navigation mesh.
+/// @see dtNavMesh::init()
+/// @ingroup detour
+struct dtNavMeshParams
+{
+ float orig[3]; ///< The world space origin of the navigation mesh's tile space. [(x, y, z)]
+ float tileWidth; ///< The width of each tile. (Along the x-axis.)
+ float tileHeight; ///< The height of each tile. (Along the z-axis.)
+ int maxTiles; ///< The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits
+ ///< are needed to identify tiles and polygons uniquely.
+ int maxPolys; ///< The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are
+ ///< needed to identify tiles and polygons uniquely.
+ //
+ //// i hate this
+ int disjointPolyGroupCount = 0;
+ int reachabilityTableSize = 0;
+ int reachabilityTableCount = 0;
+};
+
+/// Defines an navigation mesh off-mesh connection within a dtMeshTile object.
+/// An off-mesh connection is a user defined traversable connection made up to two vertices.
+struct dtOffMeshConnection
+{
+ /// The endpoints of the connection.
+ Vector3 origin;
+ Vector3 dest;
+
+ /// The radius of the endpoints. [Limit: >= 0]
+ float rad;
+
+ /// The polygon reference of the connection within the tile.
+ unsigned short poly;
+
+ /// Link flags.
+ /// @note These are not the connection's user defined flags. Those are assigned via the
+ /// connection's dtPoly definition. These are link flags used for internal purposes.
+ unsigned char flags;
+
+ /// End point side.
+ unsigned char side;
+
+ /// The id of the offmesh connection. (User assigned when the navigation mesh is built.)
+ unsigned int userId;
+
+ float unk[3];
+ float another_unk;
+};
+
+/// A navigation mesh based on tiles of convex polygons.
+/// @ingroup detour
+class dtNavMesh
+{
+public:
+ dtMeshTile** m_posLookup; ///< Tile hash lookup.
+ dtMeshTile* m_nextFree; ///< Freelist of tiles.
+ dtMeshTile* m_tiles; ///< List of tiles.
+
+ void* disjointPolyGroup;
+ int** reachabilityTable;
+
+ __int64 unk;
+ dtNavMeshParams m_params; ///< Current initialization params. TODO: do not store this info twice.
+ float m_orig[3]; ///< Origin of the tile (0,0)
+ float m_tileWidth, m_tileHight; ///< Dimensions of each tile.
+ int m_pad;
+ int m_maxTiles; ///< Max number of tiles.
+
+ int m_tileLutSize; ///< Tile hash lookup size (must be pot).
+ int m_tileLutMask; ///< Tile hash lookup mask.
+
+ int m_saltBits; ///< Number of salt bits in the tile ID.
+ int m_tileBits; ///< Number of tile bits in the tile ID.
+ int m_polyBits; ///< Number of poly bits in the tile ID.
+};
+
+/// Defines the location of detail sub-mesh data within a dtMeshTile.
+struct dtPolyDetail
+{
+ unsigned int vertBase; ///< The offset of the vertices in the dtMeshTile::detailVerts array.
+ unsigned int triBase; ///< The offset of the triangles in the dtMeshTile::detailTris array.
+ unsigned char vertCount; ///< The number of vertices in the sub-mesh.
+ unsigned char triCount; ///< The number of triangles in the sub-mesh.
+};
+
+/// Defines a navigation mesh tile.
+/// @ingroup detour
+struct dtMeshTile
+{
+ int salt; ///< Counter describing modifications to the tile.
+ unsigned int linksFreeList; ///< Index to the next free link.
+ dtMeshHeader* header; ///< The tile header.
+ dtPoly* polys; ///< The tile polygons. [Size: dtMeshHeader::polyCount]
+ void* unkPolyThing;
+ float* verts; ///< The tile vertices. [Size: dtMeshHeader::vertCount]
+ dtLink* links; ///< The tile links. [Size: dtMeshHeader::maxLinkCount]
+ dtPolyDetail* detailMeshes; ///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount]
+
+ /// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
+ float* detailVerts;
+
+ /// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount].
+ /// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags.
+ unsigned char* detailTris;
+
+ /// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
+ /// (Will be null if bounding volumes are disabled.)
+ dtBVNode* bvTree;
+
+ dtOffMeshConnection* offMeshConnections; ///< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount]
+ void* data; ///< The tile data. (Not directly accessed under normal situations.)
+ int dataSize; ///< Size of the tile data.
+ int flags; ///< Tile flags. (See: #dtTileFlags)
+ dtMeshTile* next; ///< The next free tile, or the next tile in the spatial grid.
+ __int64 unk;
+};
+
+/// Provides high level information related to a dtMeshTile object.
+/// @ingroup detour
+struct dtMeshHeader
+{
+ int magic; ///< Tile magic number. (Used to identify the data format.)
+ int version; ///< Tile data format version number.
+ int x; ///< The x-position of the tile within the dtNavMesh tile grid. (x, y, layer)
+ int y; ///< The y-position of the tile within the dtNavMesh tile grid. (x, y, layer)
+ int layer; ///< The layer of the tile within the dtNavMesh tile grid. (x, y, layer)
+ unsigned int userId; ///< The user defined id of the tile.
+ int polyCount; ///< The number of polygons in the tile.
+ int sth_per_poly;
+ int vertCount; ///< The number of vertices in the tile.
+ int maxLinkCount; ///< The number of allocated links.
+
+ int detailMeshCount;
+
+ /// The number of unique vertices in the detail mesh. (In addition to the polygon vertices.)
+ int detailVertCount;
+
+ int detailTriCount; ///< The number of triangles in the detail mesh.
+ int bvNodeCount; ///< The number of bounding volume nodes. (Zero if bounding volumes are disabled.)
+ int offMeshConCount; ///< The number of off-mesh connections.
+ // int unk1;
+ int offMeshBase; ///< The index of the first polygon which is an off-mesh connection.
+
+ float walkableHeight; ///< The height of the agents using the tile.
+ float walkableRadius; ///< The radius of the agents using the tile.
+ float walkableClimb; ///< The maximum climb height of the agents using the tile.
+ float bmin[3]; ///< The minimum bounds of the tile's AABB. [(x, y, z)]
+ float bmax[3]; ///< The maximum bounds of the tile's AABB. [(x, y, z)]
+
+ /// The bounding volume quantization factor.
+ float bvQuantFactor;
+};
+
+/// Defines a polygon within a dtMeshTile object.
+/// @ingroup detour
+struct dtPoly
+{
+ /// Index to first link in linked list. (Or #DT_NULL_LINK if there is no link.)
+ unsigned int firstLink;
+
+ /// The indices of the polygon's vertices.
+ /// The actual vertices are located in dtMeshTile::verts.
+ unsigned short verts[DT_VERTS_PER_POLYGON];
+
+ /// Packed data representing neighbor polygons references and flags for each edge.
+ unsigned short neis[DT_VERTS_PER_POLYGON];
+
+ /// The user defined polygon flags.
+ unsigned short flags;
+
+ /// The number of vertices in the polygon.
+ unsigned char vertCount;
+
+ /// The bit packed area id and polygon type.
+ /// @note Use the structure's set and get methods to acess this value.
+ unsigned char areaAndtype;
+
+ unsigned short disjointSetId;
+ unsigned short unk; // IDK but looks filled
+ Vector3 org; //
+
+ /// Sets the user defined area id. [Limit: < #DT_MAX_AREAS]
+ inline void setArea(unsigned char a)
+ {
+ areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f);
+ }
+
+ /// Sets the polygon type. (See: #dtPolyTypes.)
+ inline void setType(unsigned char t)
+ {
+ areaAndtype = (areaAndtype & 0x3f) | (t << 6);
+ }
+
+ /// Gets the user defined area id.
+ inline unsigned char getArea() const
+ {
+ return areaAndtype & 0x3f;
+ }
+
+ /// Gets the polygon type. (See: #dtPolyTypes)
+ inline unsigned char getType() const
+ {
+ return areaAndtype >> 6;
+ }
+};
+
+/// Defines a link between polygons.
+/// @note This structure is rarely if ever used by the end user.
+/// @see dtMeshTile
+struct dtLink
+{
+ dtPolyRef ref; ///< Neighbour reference. (The neighbor that is linked to.)
+ unsigned int next; ///< Index of the next link.
+ unsigned char edge; ///< Index of the polygon edge that owns this link.
+ unsigned char side; ///< If a boundary link, defines on which side the link is.
+ unsigned char bmin; ///< If a boundary link, defines the minimum sub-edge area.
+ unsigned char bmax; ///< If a boundary link, defines the maximum sub-edge area.
+ unsigned char jumpType;
+ unsigned char otherUnk;
+ unsigned short reverseLinkIndex;
+};
+
+/// Bounding volume node.
+/// @note This structure is rarely if ever used by the end user.
+/// @see dtMeshTile
+struct dtBVNode
+{
+ unsigned short bmin[3]; ///< Minimum bounds of the node's AABB. [(x, y, z)]
+ unsigned short bmax[3]; ///< Maximum bounds of the node's AABB. [(x, y, z)]
+ int i; ///< The node's index. (Negative for escape sequence.)
+};
+
+inline dtNavMesh** g_pNavMesh = nullptr;