diff options
author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-20 13:24:07 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-20 14:24:07 +0100 |
commit | 0438b5c8cfa99ac01c7e142d959aa40f88f1cc70 (patch) | |
tree | bbfdded20f8686cf188dba148db4b6c1b1211872 | |
parent | 210dab2b0e5c686829bafdc857d2910f6b216b85 (diff) | |
download | NorthstarLauncher-1.21.2-rc2.tar.gz NorthstarLauncher-1.21.2-rc2.zip |
Cherry pick "remove unnecessary namespaces" from primedev (#618)v1.21.2-rc2
Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
59 files changed, 725 insertions, 810 deletions
diff --git a/NorthstarDLL/client/clientauthhooks.cpp b/NorthstarDLL/client/clientauthhooks.cpp index adb2ab22..35ae3aa7 100644 --- a/NorthstarDLL/client/clientauthhooks.cpp +++ b/NorthstarDLL/client/clientauthhooks.cpp @@ -32,10 +32,10 @@ void, __fastcall, (void* a1)) // if player has agreed to send token and we aren't already authing, try to auth if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN && !g_pMasterServerManager->m_bOriginAuthWithMasterServerInProgress) - g_pMasterServerManager->AuthenticateOriginWithMasterServer(R2::g_pLocalPlayerUserID, R2::g_pLocalPlayerOriginToken); + g_pMasterServerManager->AuthenticateOriginWithMasterServer(g_pLocalPlayerUserID, g_pLocalPlayerOriginToken); // invalidate key so auth will fail - *R2::g_pLocalPlayerOriginToken = 0; + *g_pLocalPlayerOriginToken = 0; } AuthWithStryder(a1); diff --git a/NorthstarDLL/client/demofixes.cpp b/NorthstarDLL/client/demofixes.cpp index 65e48fc0..344764ba 100644 --- a/NorthstarDLL/client/demofixes.cpp +++ b/NorthstarDLL/client/demofixes.cpp @@ -11,15 +11,15 @@ ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientDemoFixes, ConVar, (CModule modu { // change default values of demo cvars to enable them by default, but not autorecord // this is before Host_Init, the setvalue calls here will get overwritten by custom cfgs/launch options - ConVar* Cvar_demo_enableDemos = R2::g_pCVar->FindVar("demo_enabledemos"); + ConVar* Cvar_demo_enableDemos = g_pCVar->FindVar("demo_enabledemos"); Cvar_demo_enableDemos->m_pszDefaultValue = "1"; Cvar_demo_enableDemos->SetValue(true); - ConVar* Cvar_demo_writeLocalFile = R2::g_pCVar->FindVar("demo_writeLocalFile"); + ConVar* Cvar_demo_writeLocalFile = g_pCVar->FindVar("demo_writeLocalFile"); Cvar_demo_writeLocalFile->m_pszDefaultValue = "1"; Cvar_demo_writeLocalFile->SetValue(true); - ConVar* Cvar_demo_autoRecord = R2::g_pCVar->FindVar("demo_autoRecord"); + ConVar* Cvar_demo_autoRecord = g_pCVar->FindVar("demo_autoRecord"); Cvar_demo_autoRecord->m_pszDefaultValue = "0"; Cvar_demo_autoRecord->SetValue(false); } diff --git a/NorthstarDLL/client/languagehooks.cpp b/NorthstarDLL/client/languagehooks.cpp index 4251dbbd..35ca5659 100644 --- a/NorthstarDLL/client/languagehooks.cpp +++ b/NorthstarDLL/client/languagehooks.cpp @@ -57,7 +57,7 @@ char*, __fastcall, ()) bool& canOriginDictateLang = *(bool*)((char*)tier0Handle + 0xA9A90); const char* forcedLanguage; - if (Tier0::CommandLine()->CheckParm("-language", &forcedLanguage)) + if (CommandLine()->CheckParm("-language", &forcedLanguage)) { if (!CheckLangAudioExists((char*)forcedLanguage)) { diff --git a/NorthstarDLL/client/r2client.cpp b/NorthstarDLL/client/r2client.cpp index fea97d8e..c8e59d74 100644 --- a/NorthstarDLL/client/r2client.cpp +++ b/NorthstarDLL/client/r2client.cpp @@ -1,14 +1,8 @@ #include "r2client.h" -using namespace R2; - -// use the R2 namespace for game funcs -namespace R2 -{ - char* g_pLocalPlayerUserID; - char* g_pLocalPlayerOriginToken; - GetBaseLocalClientType GetBaseLocalClient; -} // namespace R2 +char* g_pLocalPlayerUserID; +char* g_pLocalPlayerOriginToken; +GetBaseLocalClientType GetBaseLocalClient; ON_DLL_LOAD("engine.dll", R2EngineClient, (CModule module)) { diff --git a/NorthstarDLL/client/r2client.h b/NorthstarDLL/client/r2client.h index 64ed6c61..ea263dbc 100644 --- a/NorthstarDLL/client/r2client.h +++ b/NorthstarDLL/client/r2client.h @@ -1,11 +1,7 @@ #pragma once -// use the R2 namespace for game funcs -namespace R2 -{ - extern char* g_pLocalPlayerUserID; - extern char* g_pLocalPlayerOriginToken; +extern char* g_pLocalPlayerUserID; +extern char* g_pLocalPlayerOriginToken; - typedef void* (*GetBaseLocalClientType)(); - extern GetBaseLocalClientType GetBaseLocalClient; -} // namespace R2 +typedef void* (*GetBaseLocalClientType)(); +extern GetBaseLocalClientType GetBaseLocalClient; diff --git a/NorthstarDLL/client/rejectconnectionfixes.cpp b/NorthstarDLL/client/rejectconnectionfixes.cpp index 6adde8b6..1b326a3c 100644 --- a/NorthstarDLL/client/rejectconnectionfixes.cpp +++ b/NorthstarDLL/client/rejectconnectionfixes.cpp @@ -22,7 +22,7 @@ void,, (bool a1, const char* fmt, ...)) // not doing this gets our client in a pretty weird state so we need to shut it down manually here
// don't call Cbuf_Execute because we don't need this called immediately
- R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "disconnect", R2::cmd_source_t::kCommandSrcCode);
+ Cbuf_AddText(Cbuf_GetCurrentPlayer(), "disconnect", cmd_source_t::kCommandSrcCode);
}
return COM_ExplainDisconnection(a1, "%s", buf);
diff --git a/NorthstarDLL/core/convar/convar.cpp b/NorthstarDLL/core/convar/convar.cpp index 594989c2..e77ae1fd 100644 --- a/NorthstarDLL/core/convar/convar.cpp +++ b/NorthstarDLL/core/convar/convar.cpp @@ -38,14 +38,14 @@ ON_DLL_LOAD("engine.dll", ConVar, (CModule module)) g_pConVar_Vtable = module.Offset(0x67FD28); g_pIConVar_Vtable = module.Offset(0x67FDC8); - R2::g_pCVarInterface = new SourceInterface<CCvar>("vstdlib.dll", "VEngineCvar007"); - R2::g_pCVar = *R2::g_pCVarInterface; + g_pCVarInterface = new SourceInterface<CCvar>("vstdlib.dll", "VEngineCvar007"); + g_pCVar = *g_pCVarInterface; g_pPluginCommunicationhandler->m_sEngineData.conVarMalloc = reinterpret_cast<PluginConVarMallocType>(conVarMalloc); g_pPluginCommunicationhandler->m_sEngineData.conVarRegister = reinterpret_cast<PluginConVarRegisterType>(conVarRegister); g_pPluginCommunicationhandler->m_sEngineData.ConVar_Vtable = reinterpret_cast<void*>(g_pConVar_Vtable); g_pPluginCommunicationhandler->m_sEngineData.IConVar_Vtable = reinterpret_cast<void*>(g_pIConVar_Vtable); - g_pPluginCommunicationhandler->m_sEngineData.g_pCVar = reinterpret_cast<void*>(R2::g_pCVar); + g_pPluginCommunicationhandler->m_sEngineData.g_pCVar = reinterpret_cast<void*>(g_pCVar); } //----------------------------------------------------------------------------- diff --git a/NorthstarDLL/core/convar/cvar.cpp b/NorthstarDLL/core/convar/cvar.cpp index 21f8d2ec..aa5f0365 100644 --- a/NorthstarDLL/core/convar/cvar.cpp +++ b/NorthstarDLL/core/convar/cvar.cpp @@ -22,9 +22,5 @@ std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap() return allConVars; } -// use the R2 namespace for game funcs -namespace R2 -{ - SourceInterface<CCvar>* g_pCVarInterface; - CCvar* g_pCVar; -} // namespace R2 +SourceInterface<CCvar>* g_pCVarInterface; +CCvar* g_pCVar; diff --git a/NorthstarDLL/core/convar/cvar.h b/NorthstarDLL/core/convar/cvar.h index 3a3e1815..09fa8591 100644 --- a/NorthstarDLL/core/convar/cvar.h +++ b/NorthstarDLL/core/convar/cvar.h @@ -34,9 +34,5 @@ class CCvar std::unordered_map<std::string, ConCommandBase*> DumpToMap(); }; -// use the R2 namespace for game funcs -namespace R2 -{ - extern SourceInterface<CCvar>* g_pCVarInterface; - extern CCvar* g_pCVar; -} // namespace R2 +extern SourceInterface<CCvar>* g_pCVarInterface; +extern CCvar* g_pCVar; diff --git a/NorthstarDLL/core/filesystem/filesystem.cpp b/NorthstarDLL/core/filesystem/filesystem.cpp index e4da647f..b39939e4 100644 --- a/NorthstarDLL/core/filesystem/filesystem.cpp +++ b/NorthstarDLL/core/filesystem/filesystem.cpp @@ -7,48 +7,42 @@ AUTOHOOK_INIT() -using namespace R2; - bool bReadingOriginalFile = false; std::string sCurrentModPath; ConVar* Cvar_ns_fs_log_reads; -// use the R2 namespace for game funcs -namespace R2 +SourceInterface<IFileSystem>* g_pFilesystem; + +std::string ReadVPKFile(const char* path) { - SourceInterface<IFileSystem>* g_pFilesystem; + // read scripts.rson file, todo: check if this can be overwritten + FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0); - std::string ReadVPKFile(const char* path) + std::stringstream fileStream; + int bytesRead = 0; + char data[4096]; + do { - // read scripts.rson file, todo: check if this can be overwritten - FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0); - - std::stringstream fileStream; - int bytesRead = 0; - char data[4096]; - do - { - bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle); - fileStream.write(data, bytesRead); - } while (bytesRead == std::size(data)); + bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle); + fileStream.write(data, bytesRead); + } while (bytesRead == std::size(data)); - (*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle); + (*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle); - return fileStream.str(); - } + return fileStream.str(); +} - std::string ReadVPKOriginalFile(const char* path) - { - // todo: should probably set search path to be g_pModName here also +std::string ReadVPKOriginalFile(const char* path) +{ + // todo: should probably set search path to be g_pModName here also - bReadingOriginalFile = true; - std::string ret = ReadVPKFile(path); - bReadingOriginalFile = false; + bReadingOriginalFile = true; + std::string ret = ReadVPKFile(path); + bReadingOriginalFile = false; - return ret; - } -} // namespace R2 + return ret; +} // clang-format off HOOK(AddSearchPathHook, AddSearchPath, @@ -175,7 +169,7 @@ ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, (CModule module)) { AUTOHOOK_DISPATCH() - R2::g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017"); + g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017"); AddSearchPathHook.Dispatch((LPVOID)(*g_pFilesystem)->m_vtable->AddSearchPath); ReadFromCacheHook.Dispatch((LPVOID)(*g_pFilesystem)->m_vtable->ReadFromCache); diff --git a/NorthstarDLL/core/filesystem/filesystem.h b/NorthstarDLL/core/filesystem/filesystem.h index ac1c5986..9c4e891b 100644 --- a/NorthstarDLL/core/filesystem/filesystem.h +++ b/NorthstarDLL/core/filesystem/filesystem.h @@ -63,11 +63,7 @@ class IFileSystem VTable2* m_vtable2; }; -// use the R2 namespace for game funcs -namespace R2 -{ - extern SourceInterface<IFileSystem>* g_pFilesystem; +extern SourceInterface<IFileSystem>* g_pFilesystem; - std::string ReadVPKFile(const char* path); - std::string ReadVPKOriginalFile(const char* path); -} // namespace R2 +std::string ReadVPKFile(const char* path); +std::string ReadVPKOriginalFile(const char* path); diff --git a/NorthstarDLL/core/filesystem/rpakfilesystem.cpp b/NorthstarDLL/core/filesystem/rpakfilesystem.cpp index 8d50b07a..da72646b 100644 --- a/NorthstarDLL/core/filesystem/rpakfilesystem.cpp +++ b/NorthstarDLL/core/filesystem/rpakfilesystem.cpp @@ -209,8 +209,8 @@ int, __fastcall, (char* pPath, void* unknownSingleton, int flags, void* pCallbac // dedicated only needs common, common_mp, common_sp, and sp_<map> rpaks // sp_<map> rpaks contain tutorial ghost data // sucks to have to load the entire rpak for that but sp was never meant to be done on dedi - if (IsDedicatedServer() && (Tier0::CommandLine()->CheckParm("-nopakdedi") || - strncmp(&originalPath[0], "common", 6) && strncmp(&originalPath[0], "sp_", 3))) + if (IsDedicatedServer() && + (CommandLine()->CheckParm("-nopakdedi") || strncmp(&originalPath[0], "common", 6) && strncmp(&originalPath[0], "sp_", 3))) { if (bNeedToFreePakName) delete[] pPath; diff --git a/NorthstarDLL/core/memalloc.cpp b/NorthstarDLL/core/memalloc.cpp index 69ce6f54..0a75bc2b 100644 --- a/NorthstarDLL/core/memalloc.cpp +++ b/NorthstarDLL/core/memalloc.cpp @@ -1,8 +1,6 @@ #include "core/memalloc.h" #include "core/tier0.h" -using namespace Tier0; - // TODO: rename to malloc and free after removing statically compiled .libs extern "C" void* _malloc_base(size_t n) diff --git a/NorthstarDLL/core/tier0.cpp b/NorthstarDLL/core/tier0.cpp index 16709384..1f59722c 100644 --- a/NorthstarDLL/core/tier0.cpp +++ b/NorthstarDLL/core/tier0.cpp @@ -1,17 +1,12 @@ #include "tier0.h" -// use the Tier0 namespace for tier0 funcs -namespace Tier0 -{ - IMemAlloc* g_pMemAllocSingleton = nullptr; +IMemAlloc* g_pMemAllocSingleton = nullptr; - ErrorType Error; - CommandLineType CommandLine; - Plat_FloatTimeType Plat_FloatTime; - ThreadInServerFrameThreadType ThreadInServerFrameThread; -} // namespace Tier0 +CommandLineType CommandLine; +Plat_FloatTimeType Plat_FloatTime; +ThreadInServerFrameThreadType ThreadInServerFrameThread; -typedef Tier0::IMemAlloc* (*CreateGlobalMemAllocType)(); +typedef IMemAlloc* (*CreateGlobalMemAllocType)(); CreateGlobalMemAllocType CreateGlobalMemAlloc; // needs to be a seperate function, since memalloc.cpp calls it @@ -20,7 +15,7 @@ void TryCreateGlobalMemAlloc() // init memalloc stuff CreateGlobalMemAlloc = reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc")); - Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance + g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance } ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module)) @@ -29,8 +24,7 @@ ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module)) TryCreateGlobalMemAlloc(); // setup tier0 funcs - Tier0::Error = module.GetExport("Error").RCast<Tier0::ErrorType>(); - Tier0::CommandLine = module.GetExport("CommandLine").RCast<Tier0::CommandLineType>(); - Tier0::Plat_FloatTime = module.GetExport("Plat_FloatTime").RCast<Tier0::Plat_FloatTimeType>(); - Tier0::ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").RCast<Tier0::ThreadInServerFrameThreadType>(); + CommandLine = module.GetExport("CommandLine").RCast<CommandLineType>(); + Plat_FloatTime = module.GetExport("Plat_FloatTime").RCast<Plat_FloatTimeType>(); + ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").RCast<ThreadInServerFrameThreadType>(); } diff --git a/NorthstarDLL/core/tier0.h b/NorthstarDLL/core/tier0.h index eebe98f2..047610b2 100644 --- a/NorthstarDLL/core/tier0.h +++ b/NorthstarDLL/core/tier0.h @@ -1,68 +1,63 @@ #pragma once -namespace Tier0 + +class IMemAlloc { - class IMemAlloc + public: + struct VTable { - public: - struct VTable - { - void* unknown[1]; // alloc debug - void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize); - void* unknown2[1]; // realloc debug - void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize); - void* unknown3[1]; // free #1 - void (*Free)(IMemAlloc* memAlloc, void* pMem); - void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag - size_t (*GetSize)(IMemAlloc* memAlloc, void* pMem); - void* unknown5[9]; // they all do literally nothing - void (*DumpStats)(IMemAlloc* memAlloc); - void (*DumpStatsFileBase)(IMemAlloc* memAlloc, const char* pchFileBase); - void* unknown6[4]; - int (*heapchk)(IMemAlloc* memAlloc); - }; - - VTable* m_vtable; + void* unknown[1]; // alloc debug + void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize); + void* unknown2[1]; // realloc debug + void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize); + void* unknown3[1]; // free #1 + void (*Free)(IMemAlloc* memAlloc, void* pMem); + void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag + size_t (*GetSize)(IMemAlloc* memAlloc, void* pMem); + void* unknown5[9]; // they all do literally nothing + void (*DumpStats)(IMemAlloc* memAlloc); + void (*DumpStatsFileBase)(IMemAlloc* memAlloc, const char* pchFileBase); + void* unknown6[4]; + int (*heapchk)(IMemAlloc* memAlloc); }; - class CCommandLine - { - public: - // based on the defs in the 2013 source sdk, but for some reason has an extra function (may be another CreateCmdLine overload?) - // these seem to line up with what they should be though - virtual void CreateCmdLine(const char* commandline) = 0; - virtual void CreateCmdLine(int argc, char** argv) = 0; - virtual void unknown() = 0; - virtual const char* GetCmdLine(void) const = 0; + VTable* m_vtable; +}; - virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const = 0; - virtual void RemoveParm() const = 0; - virtual void AppendParm(const char* pszParm, const char* pszValues) = 0; +class CCommandLine +{ + public: + // based on the defs in the 2013 source sdk, but for some reason has an extra function (may be another CreateCmdLine overload?) + // these seem to line up with what they should be though + virtual void CreateCmdLine(const char* commandline) = 0; + virtual void CreateCmdLine(int argc, char** argv) = 0; + virtual void unknown() = 0; + virtual const char* GetCmdLine(void) const = 0; - virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const = 0; - virtual int ParmValue(const char* psz, int nDefaultVal) const = 0; - virtual float ParmValue(const char* psz, float flDefaultVal) const = 0; + virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const = 0; + virtual void RemoveParm() const = 0; + virtual void AppendParm(const char* pszParm, const char* pszValues) = 0; - virtual int ParmCount() const = 0; - virtual int FindParm(const char* psz) const = 0; - virtual const char* GetParm(int nIndex) const = 0; - virtual void SetParm(int nIndex, char const* pParm) = 0; + virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const = 0; + virtual int ParmValue(const char* psz, int nDefaultVal) const = 0; + virtual float ParmValue(const char* psz, float flDefaultVal) const = 0; - // virtual const char** GetParms() const {} - }; + virtual int ParmCount() const = 0; + virtual int FindParm(const char* psz) const = 0; + virtual const char* GetParm(int nIndex) const = 0; + virtual void SetParm(int nIndex, char const* pParm) = 0; - extern IMemAlloc* g_pMemAllocSingleton; + // virtual const char** GetParms() const {} +}; - typedef void (*ErrorType)(const char* fmt, ...); - extern ErrorType Error; +extern IMemAlloc* g_pMemAllocSingleton; - typedef CCommandLine* (*CommandLineType)(); - extern CommandLineType CommandLine; +typedef CCommandLine* (*CommandLineType)(); +extern CommandLineType CommandLine; - typedef double (*Plat_FloatTimeType)(); - extern Plat_FloatTimeType Plat_FloatTime; +typedef double (*Plat_FloatTimeType)(); +extern Plat_FloatTimeType Plat_FloatTime; - typedef bool (*ThreadInServerFrameThreadType)(); - extern ThreadInServerFrameThreadType ThreadInServerFrameThread; -} // namespace Tier0 +typedef bool (*ThreadInServerFrameThreadType)(); +extern ThreadInServerFrameThreadType ThreadInServerFrameThread; void TryCreateGlobalMemAlloc(); diff --git a/NorthstarDLL/dedicated/dedicated.cpp b/NorthstarDLL/dedicated/dedicated.cpp index 34282f51..df6e5787 100644 --- a/NorthstarDLL/dedicated/dedicated.cpp +++ b/NorthstarDLL/dedicated/dedicated.cpp @@ -10,8 +10,6 @@ AUTOHOOK_INIT() -using namespace R2; - bool IsDedicatedServer() { static bool result = strstr(GetCommandLineA(), "-dedicated"); @@ -43,15 +41,15 @@ void Sys_Printf(CDedicatedExports* dedicated, const char* msg) void RunServer(CDedicatedExports* dedicated) { spdlog::info("CDedicatedExports::RunServer(): starting"); - spdlog::info(Tier0::CommandLine()->GetCmdLine()); + spdlog::info(CommandLine()->GetCmdLine()); // initialise engine g_pEngine->Frame(); // add +map if no map loading command is present // don't manually execute this from cbuf as users may have it in their startup args anyway, easier just to run from stuffcmds if present - if (!Tier0::CommandLine()->CheckParm("+map") && !Tier0::CommandLine()->CheckParm("+launchplaylist")) - Tier0::CommandLine()->AppendParm("+map", g_pCVar->FindVar("match_defaultMap")->GetString()); + if (!CommandLine()->CheckParm("+map") && !CommandLine()->CheckParm("+launchplaylist")) + CommandLine()->AppendParm("+map", g_pCVar->FindVar("match_defaultMap")->GetString()); // re-run commandline Cbuf_AddText(Cbuf_GetCurrentPlayer(), "stuffcmds", cmd_source_t::kCommandSrcCode); @@ -61,11 +59,11 @@ void RunServer(CDedicatedExports* dedicated) double frameTitle = 0; while (g_pEngine->m_nQuitting == EngineQuitState::QUIT_NOTQUITTING) { - double frameStart = Tier0::Plat_FloatTime(); + double frameStart = Plat_FloatTime(); g_pEngine->Frame(); std::this_thread::sleep_for( - std::chrono::duration<double, std::ratio<1>>(g_pGlobals->m_flTickInterval - fmin(Tier0::Plat_FloatTime() - frameStart, 0.25))); + std::chrono::duration<double, std::ratio<1>>(g_pGlobals->m_flTickInterval - fmin(Plat_FloatTime() - frameStart, 0.25))); } } @@ -215,13 +213,13 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul // make sure it still gets registered // add cmdline args that are good for dedi - Tier0::CommandLine()->AppendParm("-nomenuvid", 0); - Tier0::CommandLine()->AppendParm("-nosound", 0); - Tier0::CommandLine()->AppendParm("-windowed", 0); - Tier0::CommandLine()->AppendParm("-nomessagebox", 0); - Tier0::CommandLine()->AppendParm("+host_preload_shaders", "0"); - Tier0::CommandLine()->AppendParm("+net_usesocketsforloopback", "1"); - Tier0::CommandLine()->AppendParm("+community_frame_run", "0"); + CommandLine()->AppendParm("-nomenuvid", 0); + CommandLine()->AppendParm("-nosound", 0); + CommandLine()->AppendParm("-windowed", 0); + CommandLine()->AppendParm("-nomessagebox", 0); + CommandLine()->AppendParm("+host_preload_shaders", "0"); + CommandLine()->AppendParm("+net_usesocketsforloopback", "1"); + CommandLine()->AppendParm("+community_frame_run", "0"); // use presence reporter for console title DedicatedConsoleServerPresence* presenceReporter = new DedicatedConsoleServerPresence; @@ -231,7 +229,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul RegisterCustomSink(std::make_shared<DedicatedServerLogToClientSink>()); // Disable Quick Edit mode to reduce chance of user unintentionally hanging their server by selecting something. - if (!Tier0::CommandLine()->CheckParm("-bringbackquickedit")) + if (!CommandLine()->CheckParm("-bringbackquickedit")) { HANDLE stdIn = GetStdHandle(STD_INPUT_HANDLE); DWORD mode = 0; @@ -253,7 +251,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul spdlog::info("Quick Edit enabled by user request"); // create console input thread - if (!Tier0::CommandLine()->CheckParm("-noconsoleinput")) + if (!CommandLine()->CheckParm("-noconsoleinput")) consoleInputThreadHandle = CreateThread(0, 0, ConsoleInputThread, 0, 0, NULL); else spdlog::info("Console input disabled by user request"); @@ -288,7 +286,7 @@ ON_DLL_LOAD_DEDI("server.dll", DedicatedServerGameDLL, (CModule module)) { AUTOHOOK_DISPATCH_MODULE(server.dll) - if (Tier0::CommandLine()->CheckParm("-nopakdedi")) + if (CommandLine()->CheckParm("-nopakdedi")) { module.Offset(0x6BA350).Patch("C3"); // dont load skins.rson from rpak if we don't have rpaks, as loading it will cause a crash module.Offset(0x6BA300).Patch( diff --git a/NorthstarDLL/dedicated/dedicatedlogtoclient.cpp b/NorthstarDLL/dedicated/dedicatedlogtoclient.cpp index a48b1b39..bf2cf77a 100644 --- a/NorthstarDLL/dedicated/dedicatedlogtoclient.cpp +++ b/NorthstarDLL/dedicated/dedicatedlogtoclient.cpp @@ -1,11 +1,11 @@ #include "dedicatedlogtoclient.h" #include "engine/r2engine.h" -void (*CGameClient__ClientPrintf)(R2::CBaseClient* pClient, const char* fmt, ...); +void (*CGameClient__ClientPrintf)(CBaseClient* pClient, const char* fmt, ...); void DedicatedServerLogToClientSink::custom_sink_it_(const custom_log_msg& msg) { - if (*R2::g_pServerState == R2::server_state_t::ss_dead) + if (*g_pServerState == server_state_t::ss_dead) return; enum class eSendPrintsToClient @@ -15,17 +15,17 @@ void DedicatedServerLogToClientSink::custom_sink_it_(const custom_log_msg& msg) ALL }; - static const ConVar* Cvar_dedi_sendPrintsToClient = R2::g_pCVar->FindVar("dedi_sendPrintsToClient"); + static const ConVar* Cvar_dedi_sendPrintsToClient = g_pCVar->FindVar("dedi_sendPrintsToClient"); eSendPrintsToClient eSendPrints = static_cast<eSendPrintsToClient>(Cvar_dedi_sendPrintsToClient->GetInt()); if (eSendPrints == eSendPrintsToClient::NONE) return; std::string sLogMessage = fmt::format("[DEDICATED SERVER] [{}] {}", level_names[msg.level], msg.payload); - for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++) + for (int i = 0; i < g_pGlobals->m_nMaxClients; i++) { - R2::CBaseClient* pClient = &R2::g_pClientArray[i]; + CBaseClient* pClient = &g_pClientArray[i]; - if (pClient->m_Signon >= R2::eSignonState::CONNECTED) + if (pClient->m_Signon >= eSignonState::CONNECTED) { CGameClient__ClientPrintf(pClient, sLogMessage.c_str()); @@ -44,5 +44,5 @@ void DedicatedServerLogToClientSink::flush_() {} ON_DLL_LOAD_DEDI("engine.dll", DedicatedServerLogToClient, (CModule module)) { - CGameClient__ClientPrintf = module.Offset(0x1016A0).RCast<void (*)(R2::CBaseClient*, const char*, ...)>(); + CGameClient__ClientPrintf = module.Offset(0x1016A0).RCast<void (*)(CBaseClient*, const char*, ...)>(); } diff --git a/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp b/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp index 5bd6ea93..01078086 100644 --- a/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp +++ b/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp @@ -23,7 +23,7 @@ HRESULT, __stdcall, ( // really call gpu much even with renderthread still being a thing will be using this hook for actual d3d stubbing and stuff later // note: this has been succeeded by the d3d11 and gfsdk stubs, and is only being kept around for posterity and as a fallback option - if (Tier0::CommandLine()->CheckParm("-softwared3d11")) + if (CommandLine()->CheckParm("-softwared3d11")) DriverType = 5; // D3D_DRIVER_TYPE_WARP return D3D11CreateDevice( diff --git a/NorthstarDLL/engine/host.cpp b/NorthstarDLL/engine/host.cpp index 49cc3663..dacb8fc1 100644 --- a/NorthstarDLL/engine/host.cpp +++ b/NorthstarDLL/engine/host.cpp @@ -22,9 +22,9 @@ void, __fastcall, (bool bDedicated)) // client/server autoexecs on necessary platforms // dedi needs autoexec_ns_server on boot, while non-dedi will run it on on listen server start if (bDedicated) - R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", R2::cmd_source_t::kCommandSrcCode); + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode); else - R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", R2::cmd_source_t::kCommandSrcCode); + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", cmd_source_t::kCommandSrcCode); } ON_DLL_LOAD("engine.dll", Host_Init, (CModule module)) diff --git a/NorthstarDLL/engine/hoststate.cpp b/NorthstarDLL/engine/hoststate.cpp index 1734a1c3..ec728afb 100644 --- a/NorthstarDLL/engine/hoststate.cpp +++ b/NorthstarDLL/engine/hoststate.cpp @@ -12,13 +12,7 @@ AUTOHOOK_INIT() -using namespace R2; - -// use the R2 namespace for game funcs -namespace R2 -{ - CHostState* g_pHostState; -} // namespace R2 +CHostState* g_pHostState; std::string sLastMode; @@ -35,15 +29,14 @@ void ServerStartingOrChangingMap() memset(commandBuf, 0, sizeof(commandBuf)); CCommand tempCommand = *(CCommand*)&commandBuf; if (sLastMode.length() && - CCommand__Tokenize( - tempCommand, fmt::format("exec server/cleanup_gamemode_{}", sLastMode).c_str(), R2::cmd_source_t::kCommandSrcCode)) + CCommand__Tokenize(tempCommand, fmt::format("exec server/cleanup_gamemode_{}", sLastMode).c_str(), cmd_source_t::kCommandSrcCode)) _Cmd_Exec_f(tempCommand, false, false); memset(commandBuf, 0, sizeof(commandBuf)); if (CCommand__Tokenize( tempCommand, fmt::format("exec server/setup_gamemode_{}", sLastMode = Cvar_mp_gamemode->GetString()).c_str(), - R2::cmd_source_t::kCommandSrcCode)) + cmd_source_t::kCommandSrcCode)) { _Cmd_Exec_f(tempCommand, false, false); } @@ -73,18 +66,18 @@ void, __fastcall, (CHostState* self)) // need to do this to ensure we don't go to private match if (g_pServerAuthentication->m_bNeedLocalAuthForNewgame) - SetCurrentPlaylist("tdm"); + R2::SetCurrentPlaylist("tdm"); ServerStartingOrChangingMap(); - double dStartTime = Tier0::Plat_FloatTime(); + double dStartTime = Plat_FloatTime(); CHostState__State_NewGame(self); - spdlog::info("loading took {}s", Tier0::Plat_FloatTime() - dStartTime); + spdlog::info("loading took {}s", Plat_FloatTime() - dStartTime); // setup server presence g_pServerPresence->CreatePresence(); g_pServerPresence->SetMap(g_pHostState->m_levelName, true); - g_pServerPresence->SetPlaylist(GetCurrentPlaylistName()); + g_pServerPresence->SetPlaylist(R2::GetCurrentPlaylistName()); g_pServerPresence->SetPort(Cvar_hostport->GetInt()); g_pServerAuthentication->m_bNeedLocalAuthForNewgame = false; @@ -107,9 +100,9 @@ void, __fastcall, (CHostState* self)) g_pCVar->FindVar("net_data_block_enabled")->SetValue(true); g_pServerAuthentication->m_bStartingLocalSPGame = true; - double dStartTime = Tier0::Plat_FloatTime(); + double dStartTime = Plat_FloatTime(); CHostState__State_LoadGame(self); - spdlog::info("loading took {}s", Tier0::Plat_FloatTime() - dStartTime); + spdlog::info("loading took {}s", Plat_FloatTime() - dStartTime); // no server presence, can't do it because no map name in hoststate // and also not super important for sp saves really @@ -126,9 +119,9 @@ void, __fastcall, (CHostState* self)) ServerStartingOrChangingMap(); - double dStartTime = Tier0::Plat_FloatTime(); + double dStartTime = Plat_FloatTime(); CHostState__State_ChangeLevelMP(self); - spdlog::info("loading took {}s", Tier0::Plat_FloatTime() - dStartTime); + spdlog::info("loading took {}s", Plat_FloatTime() - dStartTime); g_pServerPresence->SetMap(g_pHostState->m_levelName); } @@ -151,7 +144,7 @@ void, __fastcall, (CHostState* self)) memset(commandBuf, 0, sizeof(commandBuf)); CCommand tempCommand = *(CCommand*)&commandBuf; if (CCommand__Tokenize( - tempCommand, fmt::format("exec server/cleanup_gamemode_{}", sLastMode).c_str(), R2::cmd_source_t::kCommandSrcCode)) + tempCommand, fmt::format("exec server/cleanup_gamemode_{}", sLastMode).c_str(), cmd_source_t::kCommandSrcCode)) { _Cmd_Exec_f(tempCommand, false, false); Cbuf_Execute(); @@ -168,7 +161,7 @@ void, __fastcall, (CHostState* self, double flCurrentTime, float flFrameTime)) { CHostState__FrameUpdate(self, flCurrentTime, flFrameTime); - if (*R2::g_pServerState == R2::server_state_t::ss_active) + if (*g_pServerState == server_state_t::ss_active) { // update server presence g_pServerPresence->RunFrame(flCurrentTime); diff --git a/NorthstarDLL/engine/hoststate.h b/NorthstarDLL/engine/hoststate.h index a77385ef..0536e91c 100644 --- a/NorthstarDLL/engine/hoststate.h +++ b/NorthstarDLL/engine/hoststate.h @@ -1,45 +1,41 @@ #pragma once -// use the R2 namespace for game funxcs -namespace R2 +enum class HostState_t { - enum class HostState_t - { - HS_NEW_GAME = 0, - HS_LOAD_GAME, - HS_CHANGE_LEVEL_SP, - HS_CHANGE_LEVEL_MP, - HS_RUN, - HS_GAME_SHUTDOWN, - HS_SHUTDOWN, - HS_RESTART, - }; + HS_NEW_GAME = 0, + HS_LOAD_GAME, + HS_CHANGE_LEVEL_SP, + HS_CHANGE_LEVEL_MP, + HS_RUN, + HS_GAME_SHUTDOWN, + HS_SHUTDOWN, + HS_RESTART, +}; - struct CHostState - { - public: - HostState_t m_iCurrentState; - HostState_t m_iNextState; +struct CHostState +{ + public: + HostState_t m_iCurrentState; + HostState_t m_iNextState; - float m_vecLocation[3]; - float m_angLocation[3]; + float m_vecLocation[3]; + float m_angLocation[3]; - char m_levelName[32]; - char m_mapGroupName[32]; - char m_landmarkName[32]; - char m_saveName[32]; - float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets + char m_levelName[32]; + char m_mapGroupName[32]; + char m_landmarkName[32]; + char m_saveName[32]; + float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets - bool m_activeGame; - bool m_bRememberLocation; - bool m_bBackgroundLevel; - bool m_bWaitingForConnection; - bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer. - bool m_bSplitScreenConnect; - bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded - // and all memory flushed - bool m_bWorkshopMapDownloadPending; - }; + bool m_activeGame; + bool m_bRememberLocation; + bool m_bBackgroundLevel; + bool m_bWaitingForConnection; + bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer. + bool m_bSplitScreenConnect; + bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded + // and all memory flushed + bool m_bWorkshopMapDownloadPending; +}; - extern CHostState* g_pHostState; -} // namespace R2 +extern CHostState* g_pHostState; diff --git a/NorthstarDLL/engine/r2engine.cpp b/NorthstarDLL/engine/r2engine.cpp index 67a628fd..88500376 100644 --- a/NorthstarDLL/engine/r2engine.cpp +++ b/NorthstarDLL/engine/r2engine.cpp @@ -1,28 +1,22 @@ #include "r2engine.h" -using namespace R2; +Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; +Cbuf_AddTextType Cbuf_AddText; +Cbuf_ExecuteType Cbuf_Execute; -// use the R2 namespace for game funcs -namespace R2 -{ - Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; - Cbuf_AddTextType Cbuf_AddText; - Cbuf_ExecuteType Cbuf_Execute; - - bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, R2::cmd_source_t commandSource); +bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, cmd_source_t commandSource); - CEngine* g_pEngine; +CEngine* g_pEngine; - void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); - CBaseClient* g_pClientArray; +void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); +CBaseClient* g_pClientArray; - server_state_t* g_pServerState; +server_state_t* g_pServerState; - char* g_pModName = - nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod +char* g_pModName = + nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod - CGlobalVars* g_pGlobals; -} // namespace R2 +CGlobalVars* g_pGlobals; ON_DLL_LOAD("engine.dll", R2Engine, (CModule module)) { @@ -30,7 +24,7 @@ ON_DLL_LOAD("engine.dll", R2Engine, (CModule module)) Cbuf_AddText = module.Offset(0x1203B0).RCast<Cbuf_AddTextType>(); Cbuf_Execute = module.Offset(0x1204B0).RCast<Cbuf_ExecuteType>(); - CCommand__Tokenize = module.Offset(0x418380).RCast<bool (*)(CCommand&, const char*, R2::cmd_source_t)>(); + CCommand__Tokenize = module.Offset(0x418380).RCast<bool (*)(CCommand&, const char*, cmd_source_t)>(); g_pEngine = module.Offset(0x7D70C8).Deref().RCast<CEngine*>(); diff --git a/NorthstarDLL/engine/r2engine.h b/NorthstarDLL/engine/r2engine.h index df0cda74..91676b6b 100644 --- a/NorthstarDLL/engine/r2engine.h +++ b/NorthstarDLL/engine/r2engine.h @@ -1,264 +1,260 @@ #pragma once #include "shared/keyvalues.h" -// use the R2 namespace for game funcs -namespace R2 +// Cbuf +enum class ECommandTarget_t { - // Cbuf - enum class ECommandTarget_t - { - CBUF_FIRST_PLAYER = 0, - CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2 - CBUF_SERVER = CBUF_LAST_PLAYER + 1, - - CBUF_COUNT, - }; - - enum class cmd_source_t - { - // Added to the console buffer by gameplay code. Generally unrestricted. - kCommandSrcCode, - - // Sent from code via engine->ClientCmd, which is restricted to commands visible - // via FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS. - kCommandSrcClientCmd, - - // Typed in at the console or via a user key-bind. Generally unrestricted, although - // the client will throttle commands sent to the server this way to 16 per second. - kCommandSrcUserInput, - - // Came in over a net connection as a clc_stringcmd - // host_client will be valid during this state. - // - // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand - // server commands hardcoded into gameplay code (e.g. "joingame") - kCommandSrcNetClient, + CBUF_FIRST_PLAYER = 0, + CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2 + CBUF_SERVER = CBUF_LAST_PLAYER + 1, - // Received from the server as the client - // - // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE - kCommandSrcNetServer, + CBUF_COUNT, +}; - // Being played back from a demo file - // - // Not currently restricted by convar flag, but some commands manually ignore calls - // from this source. FIXME: Should be heavily restricted as demo commands can come - // from untrusted sources. - kCommandSrcDemoFile, - - // Invalid value used when cleared - kCommandSrcInvalid = -1 - }; - - typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)(); - extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; - - typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source); - extern Cbuf_AddTextType Cbuf_AddText; - - typedef void (*Cbuf_ExecuteType)(); - extern Cbuf_ExecuteType Cbuf_Execute; - - extern bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, R2::cmd_source_t commandSource); - - // CEngine - - enum EngineQuitState - { - QUIT_NOTQUITTING = 0, - QUIT_TODESKTOP, - QUIT_RESTART - }; - - enum class EngineState_t - { - DLL_INACTIVE = 0, // no dll - DLL_ACTIVE, // engine is focused - DLL_CLOSE, // closing down dll - DLL_RESTART, // engine is shutting down but will restart right away - DLL_PAUSED, // engine is paused, can become active from this state - }; - - class CEngine - { - public: - virtual void unknown() = 0; // unsure if this is where - virtual bool Load(bool dedicated, const char* baseDir) = 0; - virtual void Unload() = 0; - virtual void SetNextState(EngineState_t iNextState) = 0; - virtual EngineState_t GetState() = 0; - virtual void Frame() = 0; - virtual double GetFrameTime() = 0; - virtual float GetCurTime() = 0; - - EngineQuitState m_nQuitting; - EngineState_t m_nDllState; - EngineState_t m_nNextDllState; - double m_flCurrentTime; - float m_flFrameTime; - double m_flPreviousTime; - float m_flFilteredTime; - float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited. - }; +enum class cmd_source_t +{ + // Added to the console buffer by gameplay code. Generally unrestricted. + kCommandSrcCode, + + // Sent from code via engine->ClientCmd, which is restricted to commands visible + // via FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS. + kCommandSrcClientCmd, + + // Typed in at the console or via a user key-bind. Generally unrestricted, although + // the client will throttle commands sent to the server this way to 16 per second. + kCommandSrcUserInput, + + // Came in over a net connection as a clc_stringcmd + // host_client will be valid during this state. + // + // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand + // server commands hardcoded into gameplay code (e.g. "joingame") + kCommandSrcNetClient, + + // Received from the server as the client + // + // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE + kCommandSrcNetServer, + + // Being played back from a demo file + // + // Not currently restricted by convar flag, but some commands manually ignore calls + // from this source. FIXME: Should be heavily restricted as demo commands can come + // from untrusted sources. + kCommandSrcDemoFile, + + // Invalid value used when cleared + kCommandSrcInvalid = -1 +}; - extern CEngine* g_pEngine; +typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)(); +extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; - extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); +typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source); +extern Cbuf_AddTextType Cbuf_AddText; + +typedef void (*Cbuf_ExecuteType)(); +extern Cbuf_ExecuteType Cbuf_Execute; + +extern bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, cmd_source_t commandSource); + +// CEngine + +enum EngineQuitState +{ + QUIT_NOTQUITTING = 0, + QUIT_TODESKTOP, + QUIT_RESTART +}; + +enum class EngineState_t +{ + DLL_INACTIVE = 0, // no dll + DLL_ACTIVE, // engine is focused + DLL_CLOSE, // closing down dll + DLL_RESTART, // engine is shutting down but will restart right away + DLL_PAUSED, // engine is paused, can become active from this state +}; + +class CEngine +{ + public: + virtual void unknown() = 0; // unsure if this is where + virtual bool Load(bool dedicated, const char* baseDir) = 0; + virtual void Unload() = 0; + virtual void SetNextState(EngineState_t iNextState) = 0; + virtual EngineState_t GetState() = 0; + virtual void Frame() = 0; + virtual double GetFrameTime() = 0; + virtual float GetCurTime() = 0; + + EngineQuitState m_nQuitting; + EngineState_t m_nDllState; + EngineState_t m_nNextDllState; + double m_flCurrentTime; + float m_flFrameTime; + double m_flPreviousTime; + float m_flFilteredTime; + float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited. +}; + +extern CEngine* g_pEngine; + +extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); #pragma once - typedef enum - { - NA_NULL = 0, - NA_LOOPBACK, - NA_IP, - } netadrtype_t; +typedef enum +{ + NA_NULL = 0, + NA_LOOPBACK, + NA_IP, +} netadrtype_t; #pragma pack(push, 1) - typedef struct netadr_s - { - netadrtype_t type; - unsigned char ip[16]; // IPv6 - // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is: - // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01 - unsigned short port; - } netadr_t; +typedef struct netadr_s +{ + netadrtype_t type; + unsigned char ip[16]; // IPv6 + // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is: + // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01 + unsigned short port; +} netadr_t; #pragma pack(pop) #pragma pack(push, 1) - typedef struct netpacket_s - { - netadr_t adr; // sender address - // int source; // received source - char unk[10]; - double received_time; - unsigned char* data; // pointer to raw packet data - void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) - char unk2[16]; - int size; - - // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) - // int size; // size in bytes - // int wiresize; // size in bytes before decompression - // bool stream; // was send as stream - // struct netpacket_s* pNext; // for internal use, should be NULL in public - } netpacket_t; +typedef struct netpacket_s +{ + netadr_t adr; // sender address + // int source; // received source + char unk[10]; + double received_time; + unsigned char* data; // pointer to raw packet data + void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) + char unk2[16]; + int size; + + // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) + // int size; // size in bytes + // int wiresize; // size in bytes before decompression + // bool stream; // was send as stream + // struct netpacket_s* pNext; // for internal use, should be NULL in public +} netpacket_t; #pragma pack(pop) - // #56169 $DB69 PData size - // #512 $200 Trailing data - // #100 $64 Safety buffer - const int PERSISTENCE_MAX_SIZE = 0xDDCD; - - // note: NOT_READY and READY are the only entries we have here that are defined by the vanilla game - // entries after this are custom and used to determine the source of persistence, e.g. whether it is local or remote - enum class ePersistenceReady : char - { - NOT_READY, - READY = 3, - READY_INSECURE = 3, - READY_REMOTE - }; - - enum class eSignonState : int - { - NONE = 0, // no state yet; about to connect - CHALLENGE = 1, // client challenging server; all OOB packets - CONNECTED = 2, // client is connected to server; netchans ready - NEW = 3, // just got serverinfo and string tables - PRESPAWN = 4, // received signon buffers - GETTINGDATA = 5, // respawn-defined signonstate, assumedly this is for persistence - SPAWN = 6, // ready to receive entity packets - FIRSTSNAP = 7, // another respawn-defined one - FULL = 8, // we are fully connected; first non-delta packet received - CHANGELEVEL = 9, // server is changing level; please wait - }; - - // clang-format off - OFFSET_STRUCT(CBaseClient) - { - STRUCT_SIZE(0x2D728) - FIELD(0x16, char m_Name[64]) - FIELD(0x258, KeyValues* m_ConVars) - FIELD(0x2A0, eSignonState m_Signon) - FIELD(0x358, char m_ClanTag[16]) - FIELD(0x484, bool m_bFakePlayer) - FIELD(0x4A0, ePersistenceReady m_iPersistenceReady) - FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE]) - FIELD(0xF500, char m_UID[32]) - }; - // clang-format on - - extern CBaseClient* g_pClientArray; - - enum server_state_t - { - ss_dead = 0, // Dead - ss_loading, // Spawning - ss_active, // Running - ss_paused, // Running, but paused - }; - - extern server_state_t* g_pServerState; - - extern char* g_pModName; - - // clang-format off - OFFSET_STRUCT(CGlobalVars) - { - FIELD(0x0, - // Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time - // perf clock, but not that it doesn't obey host_timescale/host_framerate) - double m_flRealTime); - - FIELDS(0x8, - // Absolute frame counter - continues to increase even if game is paused - int m_nFrameCount; +// #56169 $DB69 PData size +// #512 $200 Trailing data +// #100 $64 Safety buffer +const int PERSISTENCE_MAX_SIZE = 0xDDCD; + +// note: NOT_READY and READY are the only entries we have here that are defined by the vanilla game +// entries after this are custom and used to determine the source of persistence, e.g. whether it is local or remote +enum class ePersistenceReady : char +{ + NOT_READY, + READY = 3, + READY_INSECURE = 3, + READY_REMOTE +}; + +enum class eSignonState : int +{ + NONE = 0, // no state yet; about to connect + CHALLENGE = 1, // client challenging server; all OOB packets + CONNECTED = 2, // client is connected to server; netchans ready + NEW = 3, // just got serverinfo and string tables + PRESPAWN = 4, // received signon buffers + GETTINGDATA = 5, // respawn-defined signonstate, assumedly this is for persistence + SPAWN = 6, // ready to receive entity packets + FIRSTSNAP = 7, // another respawn-defined one + FULL = 8, // we are fully connected; first non-delta packet received + CHANGELEVEL = 9, // server is changing level; please wait +}; + +// clang-format off +OFFSET_STRUCT(CBaseClient) +{ + STRUCT_SIZE(0x2D728) + FIELD(0x16, char m_Name[64]) + FIELD(0x258, KeyValues* m_ConVars) + FIELD(0x2A0, eSignonState m_Signon) + FIELD(0x358, char m_ClanTag[16]) + FIELD(0x484, bool m_bFakePlayer) + FIELD(0x4A0, ePersistenceReady m_iPersistenceReady) + FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE]) + FIELD(0xF500, char m_UID[32]) +}; +// clang-format on + +extern CBaseClient* g_pClientArray; + +enum server_state_t +{ + ss_dead = 0, // Dead + ss_loading, // Spawning + ss_active, // Running + ss_paused, // Running, but paused +}; + +extern server_state_t* g_pServerState; + +extern char* g_pModName; + +// clang-format off +OFFSET_STRUCT(CGlobalVars) +{ + FIELD(0x0, + // Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time + // perf clock, but not that it doesn't obey host_timescale/host_framerate) + double m_flRealTime); + + FIELDS(0x8, + // Absolute frame counter - continues to increase even if game is paused + int m_nFrameCount; - // Non-paused frametime - float m_flAbsoluteFrameTime; + // Non-paused frametime + float m_flAbsoluteFrameTime; - // Current time - // - // On the client, this (along with tickcount) takes a different meaning based on what - // piece of code you're in: - // - // - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies), - // this is set to the SERVER TICKCOUNT for that packet. There is no interval between - // the server ticks. - // [server_current_Tick * tick_interval] - // - // - While rendering, this is the exact client clock - // [client_current_tick * tick_interval + interpolation_amount] - // - // - During prediction, this is based on the client's current tick: - // [client_current_tick * tick_interval] - float m_flCurTime; - ) - - FIELDS(0x30, - // Time spent on last server or client frame (has nothing to do with think intervals) - float m_flFrameTime; - - // current maxplayers setting - int m_nMaxClients; - ) - - FIELDS(0x3C, - // Simulation ticks - does not increase when game is paused - uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame? - - // Simulation tick interval - float m_flTickInterval; - ) - - FIELDS(0x60, - const char* m_pMapName; - int m_nMapVersion; - ) - - //FIELD(0x98, double m_flRealTime); // again? - }; - // clang-format on - - extern CGlobalVars* g_pGlobals; -} // namespace R2 + // Current time + // + // On the client, this (along with tickcount) takes a different meaning based on what + // piece of code you're in: + // + // - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies), + // this is set to the SERVER TICKCOUNT for that packet. There is no interval between + // the server ticks. + // [server_current_Tick * tick_interval] + // + // - While rendering, this is the exact client clock + // [client_current_tick * tick_interval + interpolation_amount] + // + // - During prediction, this is based on the client's current tick: + // [client_current_tick * tick_interval] + float m_flCurTime; + ) + + FIELDS(0x30, + // Time spent on last server or client frame (has nothing to do with think intervals) + float m_flFrameTime; + + // current maxplayers setting + int m_nMaxClients; + ) + + FIELDS(0x3C, + // Simulation ticks - does not increase when game is paused + uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame? + + // Simulation tick interval + float m_flTickInterval; + ) + + FIELDS(0x60, + const char* m_pMapName; + int m_nMapVersion; + ) + + //FIELD(0x98, double m_flRealTime); // again? +}; +// clang-format on + +extern CGlobalVars* g_pGlobals; diff --git a/NorthstarDLL/engine/runframe.cpp b/NorthstarDLL/engine/runframe.cpp index 40a619bb..ddfd9253 100644 --- a/NorthstarDLL/engine/runframe.cpp +++ b/NorthstarDLL/engine/runframe.cpp @@ -7,7 +7,7 @@ AUTOHOOK_INIT() // clang-format off AUTOHOOK(CEngine__Frame, engine.dll + 0x1C8650, -void, __fastcall, (R2::CEngine* self)) +void, __fastcall, (CEngine* self)) // clang-format on { CEngine__Frame(self); diff --git a/NorthstarDLL/masterserver/masterserver.cpp b/NorthstarDLL/masterserver/masterserver.cpp index 53a5fa9a..aa248464 100644 --- a/NorthstarDLL/masterserver/masterserver.cpp +++ b/NorthstarDLL/masterserver/masterserver.cpp @@ -64,7 +64,7 @@ void SetCommonHttpClientOptions(CURL* curl) // seconds. curl_easy_setopt(curl, CURLOPT_TIMEOUT, 30L); // curl_easy_setopt(curl, CURLOPT_STDERR, stdout); - if (Tier0::CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work + if (CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work { curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L); curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L); @@ -589,7 +589,7 @@ void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char* if (m_bNewgameAfterSelfAuth) { // pretty sure this is threadsafe? - R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", R2::cmd_source_t::kCommandSrcCode); + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", cmd_source_t::kCommandSrcCode); m_bNewgameAfterSelfAuth = false; } @@ -897,12 +897,12 @@ void MasterServerManager::ProcessConnectionlessPacketSigreq1(std::string data) return; } - if (pdata.length() > R2::PERSISTENCE_MAX_SIZE) + if (pdata.length() > PERSISTENCE_MAX_SIZE) { spdlog::error( "failed to make Atlas connect pdata request {}: pdata is too large (max={} len={})", token, - R2::PERSISTENCE_MAX_SIZE, + PERSISTENCE_MAX_SIZE, pdata.length()); return; } @@ -1022,7 +1022,7 @@ void MasterServerPresenceReporter::ReportPresence(const ServerPresence* pServerP } // Make sure to wait til the cooldown is over for DUPLICATE_SERVER failures. - if (Tier0::Plat_FloatTime() < m_fNextAddServerAttemptTime) + if (Plat_FloatTime() < m_fNextAddServerAttemptTime) { return; } @@ -1124,7 +1124,7 @@ void MasterServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPr case MasterServerReportPresenceResult::FailedDuplicateServer: ++m_nNumRegistrationAttempts; // Wait at least twenty seconds until we re-attempt to add the server. - m_fNextAddServerAttemptTime = Tier0::Plat_FloatTime() + 20.0f; + m_fNextAddServerAttemptTime = Plat_FloatTime() + 20.0f; break; } diff --git a/NorthstarDLL/mods/compiled/kb_act.cpp b/NorthstarDLL/mods/compiled/kb_act.cpp index 3fc7ee30..6117fd28 100644 --- a/NorthstarDLL/mods/compiled/kb_act.cpp +++ b/NorthstarDLL/mods/compiled/kb_act.cpp @@ -14,7 +14,7 @@ void ModManager::BuildKBActionsList() std::ofstream soCompiledKeys(GetCompiledAssetsPath() / KB_ACT_PATH, std::ios::binary); // write vanilla file's content to compiled file - soCompiledKeys << R2::ReadVPKOriginalFile(KB_ACT_PATH); + soCompiledKeys << ReadVPKOriginalFile(KB_ACT_PATH); for (Mod& mod : m_LoadedMods) { diff --git a/NorthstarDLL/mods/compiled/modkeyvalues.cpp b/NorthstarDLL/mods/compiled/modkeyvalues.cpp index fe262a60..e44a81d3 100644 --- a/NorthstarDLL/mods/compiled/modkeyvalues.cpp +++ b/NorthstarDLL/mods/compiled/modkeyvalues.cpp @@ -56,7 +56,7 @@ void ModManager::TryBuildKeyValues(const char* filename) newKvs += "\"\n"; // load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons) - std::string originalFile = R2::ReadVPKOriginalFile(filename); + std::string originalFile = ReadVPKOriginalFile(filename); if (!originalFile.length()) { diff --git a/NorthstarDLL/mods/compiled/modpdef.cpp b/NorthstarDLL/mods/compiled/modpdef.cpp index 4b1b12b7..d268a063 100644 --- a/NorthstarDLL/mods/compiled/modpdef.cpp +++ b/NorthstarDLL/mods/compiled/modpdef.cpp @@ -15,7 +15,7 @@ void ModManager::BuildPdef() fs::path MOD_PDEF_PATH = fs::path(GetCompiledAssetsPath() / MOD_PDEF_SUFFIX); fs::remove(MOD_PDEF_PATH); - std::string pdef = R2::ReadVPKOriginalFile(VPK_PDEF_PATH); + std::string pdef = ReadVPKOriginalFile(VPK_PDEF_PATH); for (Mod& mod : m_LoadedMods) { diff --git a/NorthstarDLL/mods/compiled/modscriptsrson.cpp b/NorthstarDLL/mods/compiled/modscriptsrson.cpp index cbe26651..d130745f 100644 --- a/NorthstarDLL/mods/compiled/modscriptsrson.cpp +++ b/NorthstarDLL/mods/compiled/modscriptsrson.cpp @@ -13,7 +13,7 @@ void ModManager::BuildScriptsRson() fs::path MOD_SCRIPTS_RSON_PATH = fs::path(GetCompiledAssetsPath() / MOD_SCRIPTS_RSON_SUFFIX); fs::remove(MOD_SCRIPTS_RSON_PATH); - std::string scriptsRson = R2::ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH); + std::string scriptsRson = ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH); scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff for (Mod& mod : m_LoadedMods) diff --git a/NorthstarDLL/mods/modmanager.cpp b/NorthstarDLL/mods/modmanager.cpp index 982f5068..8a0eb71d 100644 --- a/NorthstarDLL/mods/modmanager.cpp +++ b/NorthstarDLL/mods/modmanager.cpp @@ -760,7 +760,7 @@ void ModManager::LoadMods() { // make sure convar isn't registered yet, unsure if necessary but idk what // behaviour is for defining same convar multiple times - if (!R2::g_pCVar->FindVar(convar->Name.c_str())) + if (!g_pCVar->FindVar(convar->Name.c_str())) { new ConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str()); } @@ -769,7 +769,7 @@ void ModManager::LoadMods() for (ModConCommand* command : mod.ConCommands) { // make sure command isnt't registered multiple times. - if (!R2::g_pCVar->FindCommand(command->Name.c_str())) + if (!g_pCVar->FindCommand(command->Name.c_str())) { ConCommand* newCommand = new ConCommand(); std::string funcName = command->Function; @@ -818,7 +818,7 @@ void ModManager::LoadMods() modVpk.m_sVpkPath = (file.path().parent_path() / vpkName).string(); if (m_bHasLoadedMods && modVpk.m_bAutoLoad) - (*R2::g_pFilesystem)->m_vtable->MountVPK(*R2::g_pFilesystem, vpkName.c_str()); + (*g_pFilesystem)->m_vtable->MountVPK(*g_pFilesystem, vpkName.c_str()); } } } diff --git a/NorthstarDLL/mods/modsavefiles.cpp b/NorthstarDLL/mods/modsavefiles.cpp index f8e5848c..68e33864 100644 --- a/NorthstarDLL/mods/modsavefiles.cpp +++ b/NorthstarDLL/mods/modsavefiles.cpp @@ -561,9 +561,9 @@ ON_DLL_LOAD("engine.dll", ModSaveFFiles_Init, (CModule module)) { savePath = fs::path(GetNorthstarPrefix()) / "save_data"; g_pSaveFileManager = new SaveFileManager; - int parm = Tier0::CommandLine()->FindParm("-maxfoldersize"); + int parm = CommandLine()->FindParm("-maxfoldersize"); if (parm) - MAX_FOLDER_SIZE = std::stoi(Tier0::CommandLine()->GetParm(parm)); + MAX_FOLDER_SIZE = std::stoi(CommandLine()->GetParm(parm)); } int GetMaxSaveFolderSize() diff --git a/NorthstarDLL/scripts/client/clientchathooks.cpp b/NorthstarDLL/scripts/client/clientchathooks.cpp index df9497ef..e084f47e 100644 --- a/NorthstarDLL/scripts/client/clientchathooks.cpp +++ b/NorthstarDLL/scripts/client/clientchathooks.cpp @@ -30,7 +30,7 @@ void, __fastcall, (void* self, const char* message, int inboxId, bool isTeam, bo payload = message + 1; } - NS::Utils::RemoveAsciiControlSequences(const_cast<char*>(message), true); + RemoveAsciiControlSequences(const_cast<char*>(message), true); SQRESULT result = g_pSquirrel<ScriptContext::CLIENT>->Call( "CHudChat_ProcessMessageStartThread", static_cast<int>(senderId) - 1, payload, isTeam, isDead, type); diff --git a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp b/NorthstarDLL/scripts/client/scriptserverbrowser.cpp index 1945b3dc..a142c3f4 100644 --- a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp +++ b/NorthstarDLL/scripts/client/scriptserverbrowser.cpp @@ -62,7 +62,7 @@ ADD_SQFUNC("void", NSTryAuthWithServer, "int serverIndex, string password = ''", // do auth g_pMasterServerManager->AuthenticateWithServer( - R2::g_pLocalPlayerUserID, + g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken, g_pMasterServerManager->m_vRemoteServers[serverIndex], (char*)password); @@ -95,9 +95,9 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) // set auth token, then try to connect // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now - R2::g_pCVar->FindVar("serverfilter")->SetValue(info.authToken); - R2::Cbuf_AddText( - R2::Cbuf_GetCurrentPlayer(), + g_pCVar->FindVar("serverfilter")->SetValue(info.authToken); + Cbuf_AddText( + Cbuf_GetCurrentPlayer(), fmt::format( "connect {}.{}.{}.{}:{}", info.ip.S_un.S_un_b.s_b1, @@ -106,7 +106,7 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) info.ip.S_un.S_un_b.s_b4, info.port) .c_str(), - R2::cmd_source_t::kCommandSrcCode); + cmd_source_t::kCommandSrcCode); g_pMasterServerManager->m_bHasPendingConnectionInfo = false; return SQRESULT_NULL; @@ -115,7 +115,7 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) ADD_SQFUNC("void", NSTryAuthWithLocalServer, "", "", ScriptContext::UI) { // do auth request - g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); + g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); return SQRESULT_NULL; } @@ -125,7 +125,7 @@ ADD_SQFUNC("void", NSCompleteAuthWithLocalServer, "", "", ScriptContext::UI) // literally just set serverfilter // note: this assumes we have no authdata other than our own if (g_pServerAuthentication->m_RemoteAuthenticationData.size()) - R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); + g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); return SQRESULT_NULL; } diff --git a/NorthstarDLL/scripts/scriptdatatables.cpp b/NorthstarDLL/scripts/scriptdatatables.cpp index 532624f3..87a26dca 100644 --- a/NorthstarDLL/scripts/scriptdatatables.cpp +++ b/NorthstarDLL/scripts/scriptdatatables.cpp @@ -132,9 +132,9 @@ REPLACE_SQFUNC(GetDataTable, (ScriptContext::UI | ScriptContext::CLIENT | Script diskAssetPath /= fs::path(pAssetName); std::string sDiskAssetPath(diskAssetPath.string()); - if ((*R2::g_pFilesystem)->m_vtable2->FileExists(&(*R2::g_pFilesystem)->m_vtable2, sDiskAssetPath.c_str(), "GAME")) + if ((*g_pFilesystem)->m_vtable2->FileExists(&(*g_pFilesystem)->m_vtable2, sDiskAssetPath.c_str(), "GAME")) { - std::string sTableCSV = R2::ReadVPKFile(sDiskAssetPath.c_str()); + std::string sTableCSV = ReadVPKFile(sDiskAssetPath.c_str()); if (!sTableCSV.size()) { g_pSquirrel<context>->raiseerror(sqvm, fmt::format("Datatable \"{}\" is empty", pAssetName).c_str()); @@ -793,7 +793,7 @@ void DumpDatatable(const char* pDatatablePath) return; } - std::string sOutputPath(fmt::format("{}/scripts/datatable/{}.csv", R2::g_pModName, fs::path(pDatatablePath).stem().string())); + std::string sOutputPath(fmt::format("{}/scripts/datatable/{}.csv", g_pModName, fs::path(pDatatablePath).stem().string())); std::string sDatatableContents(DataTableToString(pDatatable)); fs::create_directories(fs::path(sOutputPath).remove_filename()); @@ -900,7 +900,7 @@ ON_DLL_LOAD_RELIESON("engine.dll", SharedScriptDataTables, ConVar, (CModule modu { Cvar_ns_prefer_datatable_from_disk = new ConVar( "ns_prefer_datatable_from_disk", - IsDedicatedServer() && Tier0::CommandLine()->CheckParm("-nopakdedi") ? "1" : "0", + IsDedicatedServer() && CommandLine()->CheckParm("-nopakdedi") ? "1" : "0", FCVAR_NONE, "whether to prefer loading datatables from disk, rather than rpak"); diff --git a/NorthstarDLL/scripts/scripthttprequesthandler.cpp b/NorthstarDLL/scripts/scripthttprequesthandler.cpp index 813bd50e..aa75127a 100644 --- a/NorthstarDLL/scripts/scripthttprequesthandler.cpp +++ b/NorthstarDLL/scripts/scripthttprequesthandler.cpp @@ -7,19 +7,19 @@ HttpRequestHandler* g_httpRequestHandler; bool IsHttpDisabled() { - const static bool bIsHttpDisabled = Tier0::CommandLine()->FindParm("-disablehttprequests"); + const static bool bIsHttpDisabled = CommandLine()->FindParm("-disablehttprequests"); return bIsHttpDisabled; } bool IsLocalHttpAllowed() { - const static bool bIsLocalHttpAllowed = Tier0::CommandLine()->FindParm("-allowlocalhttp"); + const static bool bIsLocalHttpAllowed = CommandLine()->FindParm("-allowlocalhttp"); return bIsLocalHttpAllowed; } bool DisableHttpSsl() { - const static bool bDisableHttpSsl = Tier0::CommandLine()->FindParm("-disablehttpssl"); + const static bool bDisableHttpSsl = CommandLine()->FindParm("-disablehttpssl"); return bDisableHttpSsl; } diff --git a/NorthstarDLL/scripts/scriptutility.cpp b/NorthstarDLL/scripts/scriptutility.cpp index 054836ca..4b92fa02 100644 --- a/NorthstarDLL/scripts/scriptutility.cpp +++ b/NorthstarDLL/scripts/scriptutility.cpp @@ -18,9 +18,9 @@ ADD_SQFUNC( ADD_SQFUNC( "string", NSGetLocalPlayerUID, "", "Returns the local player's uid.", ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER) { - if (R2::g_pLocalPlayerUserID) + if (g_pLocalPlayerUserID) { - g_pSquirrel<context>->pushstring(sqvm, R2::g_pLocalPlayerUserID); + g_pSquirrel<context>->pushstring(sqvm, g_pLocalPlayerUserID); return SQRESULT_NOTNULL; } diff --git a/NorthstarDLL/scripts/server/miscserverscript.cpp b/NorthstarDLL/scripts/server/miscserverscript.cpp index 3ea44ceb..ed6e4800 100644 --- a/NorthstarDLL/scripts/server/miscserverscript.cpp +++ b/NorthstarDLL/scripts/server/miscserverscript.cpp @@ -9,7 +9,7 @@ ADD_SQFUNC("void", NSEarlyWritePlayerPersistenceForLeave, "entity player", "", ScriptContext::SERVER) { - const R2::CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<R2::CBasePlayer>(sqvm, 1); + const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1); if (!pPlayer) { spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player"); @@ -18,7 +18,7 @@ ADD_SQFUNC("void", NSEarlyWritePlayerPersistenceForLeave, "entity player", "", S return SQRESULT_NOTNULL; } - R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1]; + CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1]; if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end()) { g_pSquirrel<context>->pushbool(sqvm, false); @@ -38,7 +38,7 @@ ADD_SQFUNC("bool", NSIsWritingPlayerPersistence, "", "", ScriptContext::SERVER) ADD_SQFUNC("bool", NSIsPlayerLocalPlayer, "entity player", "", ScriptContext::SERVER) { - const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<R2::CBasePlayer>(sqvm, 1); + const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1); if (!pPlayer) { spdlog::warn("NSIsPlayerLocalPlayer got null player"); @@ -47,8 +47,8 @@ ADD_SQFUNC("bool", NSIsPlayerLocalPlayer, "entity player", "", ScriptContext::SE return SQRESULT_NOTNULL; } - R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1]; - g_pSquirrel<context>->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, pClient->m_UID)); + CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1]; + g_pSquirrel<context>->pushbool(sqvm, !strcmp(g_pLocalPlayerUserID, pClient->m_UID)); return SQRESULT_NOTNULL; } @@ -65,7 +65,7 @@ ADD_SQFUNC( "Disconnects the player from the server with the given reason", ScriptContext::SERVER) { - const R2::CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<R2::CBasePlayer>(sqvm, 1); + const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1); const char* reason = g_pSquirrel<context>->getstring(sqvm, 2); if (!pPlayer) @@ -77,7 +77,7 @@ ADD_SQFUNC( } // Shouldn't happen but I like sanity checks. - R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1]; + CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1]; if (!pClient) { spdlog::warn("NSDisconnectPlayer(): player entity has null CBaseClient!"); @@ -88,11 +88,11 @@ ADD_SQFUNC( if (reason) { - R2::CBaseClient__Disconnect(pClient, 1, reason); + CBaseClient__Disconnect(pClient, 1, reason); } else { - R2::CBaseClient__Disconnect(pClient, 1, "Disconnected by the server."); + CBaseClient__Disconnect(pClient, 1, "Disconnected by the server."); } g_pSquirrel<context>->pushbool(sqvm, true); diff --git a/NorthstarDLL/scripts/server/scriptuserinfo.cpp b/NorthstarDLL/scripts/server/scriptuserinfo.cpp index fac458a3..c53a9d22 100644 --- a/NorthstarDLL/scripts/server/scriptuserinfo.cpp +++ b/NorthstarDLL/scripts/server/scriptuserinfo.cpp @@ -7,7 +7,7 @@ ADD_SQFUNC("string", GetUserInfoKVString_Internal, "entity player, string key, s "Gets the string value of a given player's userinfo convar by name", ScriptContext::SERVER) // clang-format on { - const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<R2::CBasePlayer>(sqvm, 1); + const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1); if (!pPlayer) { g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null"); @@ -17,7 +17,7 @@ ADD_SQFUNC("string", GetUserInfoKVString_Internal, "entity player, string key, s const char* pKey = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2); const char* pDefaultValue = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3); - const char* pResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetString(pKey, pDefaultValue); + const char* pResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetString(pKey, pDefaultValue); g_pSquirrel<ScriptContext::SERVER>->pushstring(sqvm, pResult); return SQRESULT_NOTNULL; } @@ -27,7 +27,7 @@ ADD_SQFUNC("asset", GetUserInfoKVAsset_Internal, "entity player, string key, ass "Gets the asset value of a given player's userinfo convar by name", ScriptContext::SERVER) // clang-format on { - const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<R2::CBasePlayer>(sqvm, 1); + const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1); if (!pPlayer) { g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null"); @@ -38,7 +38,7 @@ ADD_SQFUNC("asset", GetUserInfoKVAsset_Internal, "entity player, string key, ass const char* pDefaultValue; g_pSquirrel<ScriptContext::SERVER>->getasset(sqvm, 3, &pDefaultValue); - const char* pResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetString(pKey, pDefaultValue); + const char* pResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetString(pKey, pDefaultValue); g_pSquirrel<ScriptContext::SERVER>->pushasset(sqvm, pResult); return SQRESULT_NOTNULL; } @@ -48,7 +48,7 @@ ADD_SQFUNC("int", GetUserInfoKVInt_Internal, "entity player, string key, int def "Gets the int value of a given player's userinfo convar by name", ScriptContext::SERVER) // clang-format on { - const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<R2::CBasePlayer>(sqvm, 1); + const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1); if (!pPlayer) { g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null"); @@ -58,7 +58,7 @@ ADD_SQFUNC("int", GetUserInfoKVInt_Internal, "entity player, string key, int def const char* pKey = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2); const int iDefaultValue = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 3); - const int iResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetInt(pKey, iDefaultValue); + const int iResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetInt(pKey, iDefaultValue); g_pSquirrel<ScriptContext::SERVER>->pushinteger(sqvm, iResult); return SQRESULT_NOTNULL; } @@ -68,7 +68,7 @@ ADD_SQFUNC("float", GetUserInfoKVFloat_Internal, "entity player, string key, flo "Gets the float value of a given player's userinfo convar by name", ScriptContext::SERVER) // clang-format on { - const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1); + const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<CBasePlayer>(sqvm, 1); if (!pPlayer) { g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null"); @@ -78,7 +78,7 @@ ADD_SQFUNC("float", GetUserInfoKVFloat_Internal, "entity player, string key, flo const char* pKey = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2); const float flDefaultValue = g_pSquirrel<ScriptContext::SERVER>->getfloat(sqvm, 3); - const float flResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetFloat(pKey, flDefaultValue); + const float flResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetFloat(pKey, flDefaultValue); g_pSquirrel<ScriptContext::SERVER>->pushfloat(sqvm, flResult); return SQRESULT_NOTNULL; } @@ -88,7 +88,7 @@ ADD_SQFUNC("bool", GetUserInfoKVBool_Internal, "entity player, string key, bool "Gets the bool value of a given player's userinfo convar by name", ScriptContext::SERVER) // clang-format on { - const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1); + const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<CBasePlayer>(sqvm, 1); if (!pPlayer) { g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null"); @@ -98,7 +98,7 @@ ADD_SQFUNC("bool", GetUserInfoKVBool_Internal, "entity player, string key, bool const char* pKey = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2); const bool bDefaultValue = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3); - const bool bResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetInt(pKey, bDefaultValue); + const bool bResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetInt(pKey, bDefaultValue); g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, bResult); return SQRESULT_NOTNULL; } diff --git a/NorthstarDLL/server/alltalk.cpp b/NorthstarDLL/server/alltalk.cpp index d71b0bae..74119309 100644 --- a/NorthstarDLL/server/alltalk.cpp +++ b/NorthstarDLL/server/alltalk.cpp @@ -4,12 +4,12 @@ size_t __fastcall ShouldAllowAlltalk() { // this needs to return a 64 bit integer where 0 = true and 1 = false - static ConVar* Cvar_sv_alltalk = R2::g_pCVar->FindVar("sv_alltalk"); + static ConVar* Cvar_sv_alltalk = g_pCVar->FindVar("sv_alltalk"); if (Cvar_sv_alltalk->GetBool()) return 0; // lobby should default to alltalk, otherwise don't allow it - return strcmp(R2::g_pGlobals->m_pMapName, "mp_lobby"); + return strcmp(g_pGlobals->m_pMapName, "mp_lobby"); } ON_DLL_LOAD_RELIESON("engine.dll", ServerAllTalk, ConVar, (CModule module)) diff --git a/NorthstarDLL/server/auth/bansystem.cpp b/NorthstarDLL/server/auth/bansystem.cpp index 9b9d24c4..a45cde93 100644 --- a/NorthstarDLL/server/auth/bansystem.cpp +++ b/NorthstarDLL/server/auth/bansystem.cpp @@ -173,7 +173,7 @@ void ServerBanSystem::UnbanUID(uint64_t uid) bool ServerBanSystem::IsUIDAllowed(uint64_t uid) { - uint64_t localPlayerUserID = strtoull(R2::g_pLocalPlayerUserID, nullptr, 10); + uint64_t localPlayerUserID = strtoull(g_pLocalPlayerUserID, nullptr, 10); if (localPlayerUserID == uid) return true; @@ -186,14 +186,14 @@ void ConCommand_ban(const CCommand& args) if (args.ArgC() < 2) return; - for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++) + for (int i = 0; i < g_pGlobals->m_nMaxClients; i++) { - R2::CBaseClient* player = &R2::g_pClientArray[i]; + CBaseClient* player = &g_pClientArray[i]; if (!strcmp(player->m_Name, args.Arg(1)) || !strcmp(player->m_UID, args.Arg(1))) { g_pBanSystem->BanUID(strtoull(player->m_UID, nullptr, 10)); - R2::CBaseClient__Disconnect(player, 1, "Banned from server"); + CBaseClient__Disconnect(player, 1, "Banned from server"); break; } } diff --git a/NorthstarDLL/server/auth/serverauthentication.cpp b/NorthstarDLL/server/auth/serverauthentication.cpp index d5653dcc..0d46426f 100644 --- a/NorthstarDLL/server/auth/serverauthentication.cpp +++ b/NorthstarDLL/server/auth/serverauthentication.cpp @@ -40,7 +40,7 @@ void ServerAuthenticationManager::AddRemotePlayer(std::string token, uint64_t ui m_RemoteAuthenticationData[token] = newAuthData; } -void ServerAuthenticationManager::AddPlayer(R2::CBaseClient* pPlayer, const char* pToken) +void ServerAuthenticationManager::AddPlayer(CBaseClient* pPlayer, const char* pToken) { PlayerAuthenticationData additionalData; @@ -48,14 +48,14 @@ void ServerAuthenticationManager::AddPlayer(R2::CBaseClient* pPlayer, const char if (remoteAuthData != m_RemoteAuthenticationData.end()) additionalData.pdataSize = remoteAuthData->second.pdataSize; else - additionalData.pdataSize = R2::PERSISTENCE_MAX_SIZE; + additionalData.pdataSize = PERSISTENCE_MAX_SIZE; - additionalData.usingLocalPdata = pPlayer->m_iPersistenceReady == R2::ePersistenceReady::READY_INSECURE; + additionalData.usingLocalPdata = pPlayer->m_iPersistenceReady == ePersistenceReady::READY_INSECURE; m_PlayerAuthenticationData.insert(std::make_pair(pPlayer, additionalData)); } -void ServerAuthenticationManager::RemovePlayer(R2::CBaseClient* pPlayer) +void ServerAuthenticationManager::RemovePlayer(CBaseClient* pPlayer) { if (m_PlayerAuthenticationData.count(pPlayer)) m_PlayerAuthenticationData.erase(pPlayer); @@ -88,20 +88,20 @@ bool ServerAuthenticationManager::VerifyPlayerName(const char* pAuthToken, const return true; } -bool ServerAuthenticationManager::IsDuplicateAccount(R2::CBaseClient* pPlayer, const char* pPlayerUid) +bool ServerAuthenticationManager::IsDuplicateAccount(CBaseClient* pPlayer, const char* pPlayerUid) { if (m_bAllowDuplicateAccounts) return false; bool bHasUidPlayer = false; - for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++) - if (&R2::g_pClientArray[i] != pPlayer && !strcmp(pPlayerUid, R2::g_pClientArray[i].m_UID)) + for (int i = 0; i < g_pGlobals->m_nMaxClients; i++) + if (&g_pClientArray[i] != pPlayer && !strcmp(pPlayerUid, g_pClientArray[i].m_UID)) return true; return false; } -bool ServerAuthenticationManager::CheckAuthentication(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken) +bool ServerAuthenticationManager::CheckAuthentication(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken) { std::string sUid = std::to_string(iUid); @@ -111,7 +111,7 @@ bool ServerAuthenticationManager::CheckAuthentication(R2::CBaseClient* pPlayer, return true; // local server that doesn't need auth (probably sp) and local player - if (m_bStartingLocalSPGame && !strcmp(sUid.c_str(), R2::g_pLocalPlayerUserID)) + if (m_bStartingLocalSPGame && !strcmp(sUid.c_str(), g_pLocalPlayerUserID)) return true; // don't allow duplicate accounts @@ -126,7 +126,7 @@ bool ServerAuthenticationManager::CheckAuthentication(R2::CBaseClient* pPlayer, return false; } -void ServerAuthenticationManager::AuthenticatePlayer(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken) +void ServerAuthenticationManager::AuthenticatePlayer(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken) { // for bot players, generate a new uid if (pPlayer->m_bFakePlayer) @@ -142,31 +142,31 @@ void ServerAuthenticationManager::AuthenticatePlayer(R2::CBaseClient* pPlayer, u if (authData != m_RemoteAuthenticationData.end()) { // if we're resetting let script handle the reset with InitPersistentData() on connect - if (!m_bForceResetLocalPlayerPersistence || strcmp(sUid.c_str(), R2::g_pLocalPlayerUserID)) + if (!m_bForceResetLocalPlayerPersistence || strcmp(sUid.c_str(), g_pLocalPlayerUserID)) { // copy pdata into buffer memcpy(pPlayer->m_PersistenceBuffer, authData->second.pdata, authData->second.pdataSize); } // set persistent data as ready - pPlayer->m_iPersistenceReady = R2::ePersistenceReady::READY_REMOTE; + pPlayer->m_iPersistenceReady = ePersistenceReady::READY_REMOTE; } // we probably allow insecure at this point, but make sure not to write anyway if not insecure else if (Cvar_ns_auth_allow_insecure->GetBool() || pPlayer->m_bFakePlayer) { // set persistent data as ready // note: actual placeholder persistent data is populated in script with InitPersistentData() - pPlayer->m_iPersistenceReady = R2::ePersistenceReady::READY_INSECURE; + pPlayer->m_iPersistenceReady = ePersistenceReady::READY_INSECURE; } } -bool ServerAuthenticationManager::RemovePlayerAuthData(R2::CBaseClient* pPlayer) +bool ServerAuthenticationManager::RemovePlayerAuthData(CBaseClient* pPlayer) { if (!Cvar_ns_erase_auth_info->GetBool()) // keep auth data forever return false; // hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect - if (m_bNeedLocalAuthForNewgame && !strcmp(pPlayer->m_UID, R2::g_pLocalPlayerUserID)) + if (m_bNeedLocalAuthForNewgame && !strcmp(pPlayer->m_UID, g_pLocalPlayerUserID)) return false; // we don't have our auth token at this point, so lookup authdata by uid @@ -187,9 +187,9 @@ bool ServerAuthenticationManager::RemovePlayerAuthData(R2::CBaseClient* pPlayer) return false; } -void ServerAuthenticationManager::WritePersistentData(R2::CBaseClient* pPlayer) +void ServerAuthenticationManager::WritePersistentData(CBaseClient* pPlayer) { - if (pPlayer->m_iPersistenceReady == R2::ePersistenceReady::READY_REMOTE) + if (pPlayer->m_iPersistenceReady == ePersistenceReady::READY_REMOTE) { g_pMasterServerManager->WritePlayerPersistentData( pPlayer->m_UID, (const char*)pPlayer->m_PersistenceBuffer, m_PlayerAuthenticationData[pPlayer].pdataSize); @@ -240,7 +240,7 @@ ConVar* Cvar_ns_allowuserclantags; // clang-format off AUTOHOOK(CBaseClient__Connect, engine.dll + 0x101740, -bool,, (R2::CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, void* a5, char pDisconnectReason[256], void* a7)) +bool,, (CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, void* a5, char pDisconnectReason[256], void* a7)) // clang-format on { const char* pAuthenticationFailure = nullptr; @@ -281,13 +281,13 @@ bool,, (R2::CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, // clang-format off AUTOHOOK(CBaseClient__ActivatePlayer, engine.dll + 0x100F80, -void,, (R2::CBaseClient* self)) +void,, (CBaseClient* self)) // clang-format on { // if we're authed, write our persistent data // RemovePlayerAuthData returns true if it removed successfully, i.e. on first call only, and we only want to write on >= second call // (since this func is called on map loads) - if (self->m_iPersistenceReady >= R2::ePersistenceReady::READY && !g_pServerAuthentication->RemovePlayerAuthData(self)) + if (self->m_iPersistenceReady >= ePersistenceReady::READY && !g_pServerAuthentication->RemovePlayerAuthData(self)) { g_pServerAuthentication->m_bForceResetLocalPlayerPersistence = false; g_pServerAuthentication->WritePersistentData(self); @@ -299,7 +299,7 @@ void,, (R2::CBaseClient* self)) // clang-format off AUTOHOOK(_CBaseClient__Disconnect, engine.dll + 0x1012C0, -void,, (R2::CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...)) +void,, (CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...)) // clang-format on { // have to manually format message because can't pass varargs to original func @@ -333,7 +333,7 @@ void,, (R2::CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, void ConCommand_ns_resetpersistence(const CCommand& args) { - if (*R2::g_pServerState == R2::server_state_t::ss_active) + if (*g_pServerState == server_state_t::ss_active) { spdlog::error("ns_resetpersistence must be entered from the main menu"); return; @@ -370,7 +370,7 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), ( CBaseServer__RejectConnection = module.Offset(0x1182E0).RCast<CBaseServer__RejectConnectionType>(); - if (Tier0::CommandLine()->CheckParm("-allowdupeaccounts")) + if (CommandLine()->CheckParm("-allowdupeaccounts")) { // patch to allow same of multiple account module.Offset(0x114510).Patch("EB"); diff --git a/NorthstarDLL/server/auth/serverauthentication.h b/NorthstarDLL/server/auth/serverauthentication.h index dd0e13af..32e1d0a8 100644 --- a/NorthstarDLL/server/auth/serverauthentication.h +++ b/NorthstarDLL/server/auth/serverauthentication.h @@ -33,7 +33,7 @@ class ServerAuthenticationManager std::mutex m_AuthDataMutex; std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData; - std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData; + std::unordered_map<CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData; bool m_bAllowDuplicateAccounts = false; bool m_bNeedLocalAuthForNewgame = false; @@ -43,16 +43,16 @@ class ServerAuthenticationManager public: void AddRemotePlayer(std::string token, uint64_t uid, std::string username, std::string pdata); - void AddPlayer(R2::CBaseClient* pPlayer, const char* pAuthToken); - void RemovePlayer(R2::CBaseClient* pPlayer); + void AddPlayer(CBaseClient* pPlayer, const char* pAuthToken); + void RemovePlayer(CBaseClient* pPlayer); bool VerifyPlayerName(const char* pAuthToken, const char* pName, char pOutVerifiedName[64]); - bool IsDuplicateAccount(R2::CBaseClient* pPlayer, const char* pUid); - bool CheckAuthentication(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken); + bool IsDuplicateAccount(CBaseClient* pPlayer, const char* pUid); + bool CheckAuthentication(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken); - void AuthenticatePlayer(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken); - bool RemovePlayerAuthData(R2::CBaseClient* pPlayer); - void WritePersistentData(R2::CBaseClient* pPlayer); + void AuthenticatePlayer(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken); + bool RemovePlayerAuthData(CBaseClient* pPlayer); + void WritePersistentData(CBaseClient* pPlayer); }; extern ServerAuthenticationManager* g_pServerAuthentication; diff --git a/NorthstarDLL/server/buildainfile.cpp b/NorthstarDLL/server/buildainfile.cpp index d0143295..a7f59961 100644 --- a/NorthstarDLL/server/buildainfile.cpp +++ b/NorthstarDLL/server/buildainfile.cpp @@ -177,8 +177,8 @@ ConVar* Cvar_ns_ai_dumpAINfileFromLoad; void DumpAINInfo(CAI_Network* aiNetwork) { - fs::path writePath(fmt::format("{}/maps/graphs", R2::g_pModName)); - writePath /= R2::g_pGlobals->m_pMapName; + fs::path writePath(fmt::format("{}/maps/graphs", g_pModName)); + writePath /= g_pGlobals->m_pMapName; writePath += ".ain"; // dump from memory @@ -193,7 +193,7 @@ void DumpAINInfo(CAI_Network* aiNetwork) spdlog::info("writing ainet version: {}", AINET_VERSION_NUMBER); writeStream.write((char*)&AINET_VERSION_NUMBER, sizeof(int)); - int mapVersion = R2::g_pGlobals->m_nMapVersion; + int mapVersion = g_pGlobals->m_nMapVersion; spdlog::info("writing map version: {}", mapVersion); writeStream.write((char*)&mapVersion, sizeof(int)); spdlog::info("writing placeholder crc: {}", PLACEHOLDER_CRC); diff --git a/NorthstarDLL/server/r2server.cpp b/NorthstarDLL/server/r2server.cpp index cf7add0d..c52f396e 100644 --- a/NorthstarDLL/server/r2server.cpp +++ b/NorthstarDLL/server/r2server.cpp @@ -1,13 +1,7 @@ #include "r2server.h" -using namespace R2; - -// use the R2 namespace for game funcs -namespace R2 -{ - CBaseEntity* (*Server_GetEntityByIndex)(int index); - CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); -} // namespace R2 +CBaseEntity* (*Server_GetEntityByIndex)(int index); +CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); ON_DLL_LOAD("server.dll", R2GameServer, (CModule module)) { diff --git a/NorthstarDLL/server/r2server.h b/NorthstarDLL/server/r2server.h index 8fde7b9d..c40cdc1f 100644 --- a/NorthstarDLL/server/r2server.h +++ b/NorthstarDLL/server/r2server.h @@ -2,109 +2,105 @@ #include "core/math/vector.h" -// use the R2 namespace for game funcs -namespace R2 -{ - // server entity stuff - class CBaseEntity; - extern CBaseEntity* (*Server_GetEntityByIndex)(int index); +// server entity stuff +class CBaseEntity; +extern CBaseEntity* (*Server_GetEntityByIndex)(int index); - // clang-format off - OFFSET_STRUCT(CBasePlayer) - { - FIELD(0x58, uint32_t m_nPlayerIndex) +// clang-format off +OFFSET_STRUCT(CBasePlayer) +{ + FIELD(0x58, uint32_t m_nPlayerIndex) - FIELD(0x23E8, bool m_grappleActive) - FIELD(0x1D08, uint32_t m_platformUserId) - FIELD(0x1D10, int32_t m_classModsActive) - FIELD(0x1D8C, int32_t m_posClassModsActive) - FIELD(0x1DCC, bool m_passives) - FIELD(0x4948, int32_t m_selectedOffhand) - FIELD(0x1358, int32_t m_selectedOffhandPendingHybridAction) - FIELD(0x1E88, int32_t m_playerFlags) - FIELD(0x26A8, int32_t m_lastUCmdSimulationTicks) - FIELD(0x26AC, float m_lastUCmdSimulationRemainderTime) - FIELD(0x1F04, int32_t m_remoteTurret) - FIELD(0x414, int32_t m_hGroundEntity) - FIELD(0x13B8, int32_t m_titanSoul) - FIELD(0x2054, int32_t m_petTitan) - FIELD(0x4D4, int32_t m_iHealth) - FIELD(0x4D0, int32_t m_iMaxHealth) - FIELD(0x4F1, int32_t m_lifeState) - FIELD(0x50C, float m_flMaxspeed) - FIELD(0x298, int32_t m_fFlags) - FIELD(0x1F64, int32_t m_iObserverMode) - FIELD(0x1F6C, int32_t m_hObserverTarget) - FIELD(0x2098, int32_t m_hViewModel) - FIELD(0x27E4, int32_t m_ubEFNointerpParity) - FIELD(0x1FA4, int32_t m_activeBurnCardIndex) - FIELD(0x1B68, int32_t m_hColorCorrectionCtrl) - FIELD(0x19E0, int32_t m_PlayerFog__m_hCtrl) - FIELD(0x26BC, bool m_bShouldDrawPlayerWhileUsingViewEntity) - FIELD(0x2848, char m_title[32]) - FIELD(0x2964, bool m_useCredit) - FIELD(0x1F40, float m_damageImpulseNoDecelEndTime) - FIELD(0x1E8C, bool m_hasMic) - FIELD(0x1E8D, bool m_inPartyChat) - FIELD(0x1E90, float m_playerMoveSpeedScale) - FIELD(0x1F58, float m_flDeathTime) - FIELD(0x25A8, bool m_iSpawnParity) - FIELD(0x102284, Vector3 m_upDir) - FIELD(0x259C, float m_lastDodgeTime) - FIELD(0x22E0, bool m_wallHanging) - FIELD(0x22EC, int32_t m_traversalType) - FIELD(0x22F0, int32_t m_traversalState) - FIELD(0x2328, Vector3 m_traversalRefPos) - FIELD(0x231C, Vector3 m_traversalForwardDir) - FIELD(0x2354, float m_traversalYawDelta) - FIELD(0x2358, int32_t m_traversalYawPoseParameter) - FIELD(0x2050, int32_t m_grappleHook) - FIELD(0x27C0, int32_t m_autoSprintForced) - FIELD(0x27C4, bool m_fIsSprinting) - FIELD(0x27CC, float m_sprintStartedTime) - FIELD(0x27D0, float m_sprintStartedFrac) - FIELD(0x27D4, float m_sprintEndedTime) - FIELD(0x27D8, float m_sprintEndedFrac) - FIELD(0x27DC, float m_stickySprintStartTime) - FIELD(0x2998, float m_smartAmmoPreviousHighestLockOnMeFractionValue) - FIELD(0x23FC, int32_t m_activeZipline) - FIELD(0x2400, bool m_ziplineReverse) - FIELD(0x2410, int32_t m_ziplineState) - FIELD(0x2250, int32_t m_duckState) - FIELD(0x2254, Vector3 m_StandHullMin) - FIELD(0x2260, Vector3 m_StandHullMax) - FIELD(0x226C, Vector3 m_DuckHullMin) - FIELD(0x2278, Vector3 m_DuckHullMax) - FIELD(0x205C, int32_t m_xp) - FIELD(0x2060, int32_t m_generation) - FIELD(0x2064, int32_t m_rank) - FIELD(0x2068, int32_t m_serverForceIncreasePlayerListGenerationParity) - FIELD(0x206C, bool m_isPlayingRanked) - FIELD(0x2070, float m_skill_mu) - FIELD(0x1E80, int32_t m_titanSoulBeingRodeoed) - FIELD(0x1E84, int32_t m_entitySyncingWithMe) - FIELD(0x2078, float m_nextTitanRespawnAvailable) - FIELD(0x1C90, bool m_hasBadReputation) - FIELD(0x1C91, char m_communityName[64]) - FIELD(0x1CD1, char m_communityClanTag[16]) - FIELD(0x1CE1, char m_factionName[16]) - FIELD(0x1CF1, char m_hardwareIcon[16]) - FIELD(0x1D01, bool m_happyHourActive) - FIELD(0x1EF4, int32_t m_gestureAutoKillBitfield) - FIELD(0x2EA8, int32_t m_pilotClassIndex) - FIELD(0x100490, Vector3 m_vecAbsOrigin) - FIELD(0x25BE, bool m_isPerformingBoostAction) - FIELD(0x240C, bool m_ziplineValid3pWeaponLayerAnim) - FIELD(0x345C, int32_t m_playerScriptNetDataGlobal) - FIELD(0x1598, int32_t m_bZooming) - FIELD(0x1599, bool m_zoomToggleOn) - FIELD(0x159C, float m_zoomBaseFrac) - FIELD(0x15A0, float m_zoomBaseTime) - FIELD(0x15A4, float m_zoomFullStartTime) - FIELD(0xA04, int32_t m_camoIndex) - FIELD(0xA08, int32_t m_decalIndex) - }; - // clang-format on + FIELD(0x23E8, bool m_grappleActive) + FIELD(0x1D08, uint32_t m_platformUserId) + FIELD(0x1D10, int32_t m_classModsActive) + FIELD(0x1D8C, int32_t m_posClassModsActive) + FIELD(0x1DCC, bool m_passives) + FIELD(0x4948, int32_t m_selectedOffhand) + FIELD(0x1358, int32_t m_selectedOffhandPendingHybridAction) + FIELD(0x1E88, int32_t m_playerFlags) + FIELD(0x26A8, int32_t m_lastUCmdSimulationTicks) + FIELD(0x26AC, float m_lastUCmdSimulationRemainderTime) + FIELD(0x1F04, int32_t m_remoteTurret) + FIELD(0x414, int32_t m_hGroundEntity) + FIELD(0x13B8, int32_t m_titanSoul) + FIELD(0x2054, int32_t m_petTitan) + FIELD(0x4D4, int32_t m_iHealth) + FIELD(0x4D0, int32_t m_iMaxHealth) + FIELD(0x4F1, int32_t m_lifeState) + FIELD(0x50C, float m_flMaxspeed) + FIELD(0x298, int32_t m_fFlags) + FIELD(0x1F64, int32_t m_iObserverMode) + FIELD(0x1F6C, int32_t m_hObserverTarget) + FIELD(0x2098, int32_t m_hViewModel) + FIELD(0x27E4, int32_t m_ubEFNointerpParity) + FIELD(0x1FA4, int32_t m_activeBurnCardIndex) + FIELD(0x1B68, int32_t m_hColorCorrectionCtrl) + FIELD(0x19E0, int32_t m_PlayerFog__m_hCtrl) + FIELD(0x26BC, bool m_bShouldDrawPlayerWhileUsingViewEntity) + FIELD(0x2848, char m_title[32]) + FIELD(0x2964, bool m_useCredit) + FIELD(0x1F40, float m_damageImpulseNoDecelEndTime) + FIELD(0x1E8C, bool m_hasMic) + FIELD(0x1E8D, bool m_inPartyChat) + FIELD(0x1E90, float m_playerMoveSpeedScale) + FIELD(0x1F58, float m_flDeathTime) + FIELD(0x25A8, bool m_iSpawnParity) + FIELD(0x102284, Vector3 m_upDir) + FIELD(0x259C, float m_lastDodgeTime) + FIELD(0x22E0, bool m_wallHanging) + FIELD(0x22EC, int32_t m_traversalType) + FIELD(0x22F0, int32_t m_traversalState) + FIELD(0x2328, Vector3 m_traversalRefPos) + FIELD(0x231C, Vector3 m_traversalForwardDir) + FIELD(0x2354, float m_traversalYawDelta) + FIELD(0x2358, int32_t m_traversalYawPoseParameter) + FIELD(0x2050, int32_t m_grappleHook) + FIELD(0x27C0, int32_t m_autoSprintForced) + FIELD(0x27C4, bool m_fIsSprinting) + FIELD(0x27CC, float m_sprintStartedTime) + FIELD(0x27D0, float m_sprintStartedFrac) + FIELD(0x27D4, float m_sprintEndedTime) + FIELD(0x27D8, float m_sprintEndedFrac) + FIELD(0x27DC, float m_stickySprintStartTime) + FIELD(0x2998, float m_smartAmmoPreviousHighestLockOnMeFractionValue) + FIELD(0x23FC, int32_t m_activeZipline) + FIELD(0x2400, bool m_ziplineReverse) + FIELD(0x2410, int32_t m_ziplineState) + FIELD(0x2250, int32_t m_duckState) + FIELD(0x2254, Vector3 m_StandHullMin) + FIELD(0x2260, Vector3 m_StandHullMax) + FIELD(0x226C, Vector3 m_DuckHullMin) + FIELD(0x2278, Vector3 m_DuckHullMax) + FIELD(0x205C, int32_t m_xp) + FIELD(0x2060, int32_t m_generation) + FIELD(0x2064, int32_t m_rank) + FIELD(0x2068, int32_t m_serverForceIncreasePlayerListGenerationParity) + FIELD(0x206C, bool m_isPlayingRanked) + FIELD(0x2070, float m_skill_mu) + FIELD(0x1E80, int32_t m_titanSoulBeingRodeoed) + FIELD(0x1E84, int32_t m_entitySyncingWithMe) + FIELD(0x2078, float m_nextTitanRespawnAvailable) + FIELD(0x1C90, bool m_hasBadReputation) + FIELD(0x1C91, char m_communityName[64]) + FIELD(0x1CD1, char m_communityClanTag[16]) + FIELD(0x1CE1, char m_factionName[16]) + FIELD(0x1CF1, char m_hardwareIcon[16]) + FIELD(0x1D01, bool m_happyHourActive) + FIELD(0x1EF4, int32_t m_gestureAutoKillBitfield) + FIELD(0x2EA8, int32_t m_pilotClassIndex) + FIELD(0x100490, Vector3 m_vecAbsOrigin) + FIELD(0x25BE, bool m_isPerformingBoostAction) + FIELD(0x240C, bool m_ziplineValid3pWeaponLayerAnim) + FIELD(0x345C, int32_t m_playerScriptNetDataGlobal) + FIELD(0x1598, int32_t m_bZooming) + FIELD(0x1599, bool m_zoomToggleOn) + FIELD(0x159C, float m_zoomBaseFrac) + FIELD(0x15A0, float m_zoomBaseTime) + FIELD(0x15A4, float m_zoomFullStartTime) + FIELD(0xA04, int32_t m_camoIndex) + FIELD(0xA08, int32_t m_decalIndex) +}; +// clang-format on - extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); -} // namespace R2 +extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); diff --git a/NorthstarDLL/server/serverchathooks.cpp b/NorthstarDLL/server/serverchathooks.cpp index cb3af244..d3ac4776 100644 --- a/NorthstarDLL/server/serverchathooks.cpp +++ b/NorthstarDLL/server/serverchathooks.cpp @@ -25,7 +25,7 @@ void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)( void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self); void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self); void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self); -void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player); +void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player); void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self); void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename); @@ -40,7 +40,7 @@ AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0, void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)) // clang-format on { - NS::Utils::RemoveAsciiControlSequences(const_cast<char*>(text), true); + RemoveAsciiControlSequences(const_cast<char*>(text), true); // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. // To allow bypassing the hook, isSkippingHook can be set. @@ -52,7 +52,7 @@ void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char } // check chat ratelimits - if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1])) + if (!g_pServerLimits->CheckChatLimits(&g_pClientArray[senderPlayerId - 1])) return; SQRESULT result = g_pSquirrel<ScriptContext::SERVER>->Call( @@ -75,10 +75,10 @@ void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam) void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) { - R2::CBasePlayer* toPlayer = NULL; + CBasePlayer* toPlayer = NULL; if (toPlayerIndex >= 0) { - toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1); + toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1); if (toPlayer == NULL) return; } @@ -163,7 +163,7 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule mod CRecipientFilter__Construct = module.Offset(0x1E9440).RCast<void(__fastcall*)(CRecipientFilter*)>(); CRecipientFilter__Destruct = module.Offset(0x1E9700).RCast<void(__fastcall*)(CRecipientFilter*)>(); CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).RCast<void(__fastcall*)(CRecipientFilter*)>(); - CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>(); + CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const CBasePlayer*)>(); CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).RCast<void(__fastcall*)(CRecipientFilter*)>(); UserMessageBegin = module.Offset(0x15C520).RCast<void(__fastcall*)(CRecipientFilter*, const char*)>(); diff --git a/NorthstarDLL/server/servernethooks.cpp b/NorthstarDLL/server/servernethooks.cpp index f74f2d38..148b735f 100644 --- a/NorthstarDLL/server/servernethooks.cpp +++ b/NorthstarDLL/server/servernethooks.cpp @@ -84,7 +84,7 @@ cleanup: } // v1 HMACSHA256-signed masterserver request (HMAC-SHA256(JSONData, MasterServerToken) + JSONData) -static void ProcessAtlasConnectionlessPacketSigreq1(R2::netpacket_t* packet, bool dbg, std::string pType, std::string pData) +static void ProcessAtlasConnectionlessPacketSigreq1(netpacket_t* packet, bool dbg, std::string pType, std::string pData) { if (pData.length() < HMACSHA256_LEN) { @@ -135,7 +135,7 @@ static void ProcessAtlasConnectionlessPacketSigreq1(R2::netpacket_t* packet, boo return; } -static void ProcessAtlasConnectionlessPacket(R2::netpacket_t* packet) +static void ProcessAtlasConnectionlessPacket(netpacket_t* packet) { bool dbg = Cvar_net_debug_atlas_packet->GetBool(); @@ -168,7 +168,7 @@ static void ProcessAtlasConnectionlessPacket(R2::netpacket_t* packet) return; } -AUTOHOOK(ProcessConnectionlessPacket, engine.dll + 0x117800, bool, , (void* a1, R2::netpacket_t* packet)) +AUTOHOOK(ProcessConnectionlessPacket, engine.dll + 0x117800, bool, , (void* a1, netpacket_t* packet)) { // packet->data consists of 0xFFFFFFFF (int32 -1) to indicate packets aren't split, followed by a header consisting of a single // character, which is used to uniquely identify the packet kind. Most kinds follow this with a null-terminated string payload diff --git a/NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp b/NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp index 8821a40d..8064d5ac 100644 --- a/NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp +++ b/NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp @@ -84,7 +84,7 @@ bool, __fastcall, (void* pMsg)) // 48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10 }; auto msg = (NET_SetConVar*)pMsg; - bool bIsServerFrame = Tier0::ThreadInServerFrameThread(); + bool bIsServerFrame = ThreadInServerFrameThread(); std::string BLOCK_PREFIX = std::string {"NET_SetConVar ("} + (bIsServerFrame ? "server" : "client") + "): Blocked dangerous/invalid msg: "; @@ -118,7 +118,7 @@ bool, __fastcall, (void* pMsg)) // 48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10 if (!nameValid || !valValid) return BLOCKED_INFO("Missing null terminators"); - ConVar* pVar = R2::g_pCVar->FindVar(entry->name); + ConVar* pVar = g_pCVar->FindVar(entry->name); if (pVar) { @@ -263,19 +263,19 @@ bool, __fastcall, (const char* pModName)) // 48 83 EC 28 48 8B 0D ? ? ? ? 48 8D { // somewhat temp, store the modname here, since we don't have a proper ptr in engine to it rn int iSize = strlen(pModName); - R2::g_pModName = new char[iSize + 1]; - strcpy(R2::g_pModName, pModName); + g_pModName = new char[iSize + 1]; + strcpy(g_pModName, pModName); if (g_pVanillaCompatibility->GetVanillaCompatibility()) return false; - return (!strcmp("r2", pModName) || !strcmp("r1", pModName)) && !Tier0::CommandLine()->CheckParm("-norestrictservercommands"); + return (!strcmp("r2", pModName) || !strcmp("r1", pModName)) && !CommandLine()->CheckParm("-norestrictservercommands"); } // ratelimit stringcmds, and prevent remote clients from calling commands that they shouldn't // clang-format off AUTOHOOK(CGameClient__ExecuteStringCommand, engine.dll + 0x1022E0, -bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommandString)) +bool, __fastcall, (CBaseClient* self, uint32_t unknown, const char* pCommandString)) // clang-format on { if (Cvar_ns_should_log_all_clientcommands->GetBool()) @@ -283,7 +283,7 @@ bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommand if (!g_pServerLimits->CheckStringCommandLimits(self)) { - R2::CBaseClient__Disconnect(self, 1, "Sent too many stringcmd commands"); + CBaseClient__Disconnect(self, 1, "Sent too many stringcmd commands"); return false; } @@ -292,10 +292,10 @@ bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommand memset(commandBuf, 0, sizeof(commandBuf)); CCommand tempCommand = *(CCommand*)&commandBuf; - if (!R2::CCommand__Tokenize(tempCommand, pCommandString, R2::cmd_source_t::kCommandSrcCode) || !tempCommand.ArgC()) + if (!CCommand__Tokenize(tempCommand, pCommandString, cmd_source_t::kCommandSrcCode) || !tempCommand.ArgC()) return false; - ConCommand* command = R2::g_pCVar->FindCommand(tempCommand.Arg(0)); + ConCommand* command = g_pCVar->FindCommand(tempCommand.Arg(0)); // if the command doesn't exist pass it on to ExecuteStringCommand for script clientcommands and stuff if (command && !command->IsFlagSet(FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS)) @@ -304,7 +304,7 @@ bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommand if (IsDedicatedServer()) return false; - if (strcmp(self->m_UID, R2::g_pLocalPlayerUserID)) + if (strcmp(self->m_UID, g_pLocalPlayerUserID)) return false; } @@ -355,7 +355,7 @@ void, __fastcall, (void* self)) bWasWritingStringTableSuccessful = true; CBaseClient__SendServerInfo(self); if (!bWasWritingStringTableSuccessful) - R2::CBaseClient__Disconnect( + CBaseClient__Disconnect( self, 1, "Overflowed CNetworkStringTableContainer::WriteBaselines, try restarting your client and reconnecting"); } @@ -457,5 +457,5 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerExploitFixes, ConVar, (CModule module)) Cvar_ns_should_log_all_clientcommands = new ConVar("ns_should_log_all_clientcommands", "0", FCVAR_NONE, "Whether to log all clientcommands"); - Cvar_sv_cheats = R2::g_pCVar->FindVar("sv_cheats"); + Cvar_sv_cheats = g_pCVar->FindVar("sv_cheats"); } diff --git a/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp b/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp index c9085cb0..bd855ee4 100644 --- a/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp +++ b/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp @@ -19,47 +19,47 @@ void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime) if (Cvar_sv_antispeedhack_enable->GetBool()) { // for each player, set their usercmd processing budget for the frame to the last frametime for the server - for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++) + for (int i = 0; i < g_pGlobals->m_nMaxClients; i++) { - R2::CBaseClient* player = &R2::g_pClientArray[i]; + CBaseClient* player = &g_pClientArray[i]; if (m_PlayerLimitData.find(player) != m_PlayerLimitData.end()) { PlayerLimitData* pLimitData = &g_pServerLimits->m_PlayerLimitData[player]; - if (pLimitData->flFrameUserCmdBudget < R2::g_pGlobals->m_flTickInterval * Cvar_sv_antispeedhack_maxtickbudget->GetFloat()) + if (pLimitData->flFrameUserCmdBudget < g_pGlobals->m_flTickInterval * Cvar_sv_antispeedhack_maxtickbudget->GetFloat()) { pLimitData->flFrameUserCmdBudget += g_pServerLimits->Cvar_sv_antispeedhack_budgetincreasemultiplier->GetFloat() * - fmax(flFrameTime, R2::g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale()); + fmax(flFrameTime, g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale()); } } } } } -void ServerLimitsManager::AddPlayer(R2::CBaseClient* player) +void ServerLimitsManager::AddPlayer(CBaseClient* player) { PlayerLimitData limitData; limitData.flFrameUserCmdBudget = - R2::g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat(); + g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat(); m_PlayerLimitData.insert(std::make_pair(player, limitData)); } -void ServerLimitsManager::RemovePlayer(R2::CBaseClient* player) +void ServerLimitsManager::RemovePlayer(CBaseClient* player) { if (m_PlayerLimitData.find(player) != m_PlayerLimitData.end()) m_PlayerLimitData.erase(player); } -bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player) +bool ServerLimitsManager::CheckStringCommandLimits(CBaseClient* player) { if (CVar_sv_quota_stringcmdspersecond->GetInt() != -1) { // note: this isn't super perfect, legit clients can trigger it in lobby if they try, mostly good enough tho imo - if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0) + if (Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0) { // reset quota - m_PlayerLimitData[player].lastClientCommandQuotaStart = Tier0::Plat_FloatTime(); + m_PlayerLimitData[player].lastClientCommandQuotaStart = Plat_FloatTime(); m_PlayerLimitData[player].numClientCommandsInQuota = 0; } @@ -74,11 +74,11 @@ bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player) return true; } -bool ServerLimitsManager::CheckChatLimits(R2::CBaseClient* player) +bool ServerLimitsManager::CheckChatLimits(CBaseClient* player) { - if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0) + if (Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0) { - m_PlayerLimitData[player].lastSayTextLimitStart = Tier0::Plat_FloatTime(); + m_PlayerLimitData[player].lastSayTextLimitStart = Plat_FloatTime(); m_PlayerLimitData[player].sayTextLimitCount = 0; } @@ -100,14 +100,14 @@ char, __fastcall, (void* self, void* buf)) NETCHANLIMIT_KICK }; - double startTime = Tier0::Plat_FloatTime(); + double startTime = Plat_FloatTime(); char ret = CNetChan__ProcessMessages(self, buf); // check processing limits, unless we're in a level transition - if (R2::g_pHostState->m_iCurrentState == R2::HostState_t::HS_RUN && Tier0::ThreadInServerFrameThread()) + if (g_pHostState->m_iCurrentState == HostState_t::HS_RUN && ThreadInServerFrameThread()) { // player that sent the message - R2::CBaseClient* sender = *(R2::CBaseClient**)((char*)self + 368); + CBaseClient* sender = *(CBaseClient**)((char*)self + 368); // if no sender, return // relatively certain this is fine? @@ -121,7 +121,7 @@ char, __fastcall, (void* self, void* buf)) g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart = startTime; g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime = 0.0; } - g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (Tier0::Plat_FloatTime() * 1000) - (startTime * 1000); + g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (Plat_FloatTime() * 1000) - (startTime * 1000); if (g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime >= g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()) @@ -133,9 +133,9 @@ char, __fastcall, (void* self, void* buf)) g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()); // never kick local player - if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN && strcmp(R2::g_pLocalPlayerUserID, sender->m_UID)) + if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN && strcmp(g_pLocalPlayerUserID, sender->m_UID)) { - R2::CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit"); + CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit"); return false; } } @@ -144,12 +144,12 @@ char, __fastcall, (void* self, void* buf)) return ret; } -bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packet) +bool ServerLimitsManager::CheckConnectionlessPacketLimits(netpacket_t* packet) { - static const ConVar* Cvar_net_data_block_enabled = R2::g_pCVar->FindVar("net_data_block_enabled"); + static const ConVar* Cvar_net_data_block_enabled = g_pCVar->FindVar("net_data_block_enabled"); // don't ratelimit datablock packets as long as datablock is enabled - if (packet->adr.type == R2::NA_IP && + if (packet->adr.type == NA_IP && (!(packet->data[4] == 'N' && Cvar_net_data_block_enabled->GetBool()) || !Cvar_net_data_block_enabled->GetBool())) { // bad lookup: optimise later tm @@ -169,12 +169,12 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe memcpy(sendData->ip, packet->adr.ip, 16); } - if (Tier0::Plat_FloatTime() < sendData->timeoutEnd) + if (Plat_FloatTime() < sendData->timeoutEnd) return false; - if (Tier0::Plat_FloatTime() - sendData->lastQuotaStart >= 1.0) + if (Plat_FloatTime() - sendData->lastQuotaStart >= 1.0) { - sendData->lastQuotaStart = Tier0::Plat_FloatTime(); + sendData->lastQuotaStart = Plat_FloatTime(); sendData->packetCount = 0; } @@ -188,7 +188,7 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe packet->data[4]); // timeout for a minute - sendData->timeoutEnd = Tier0::Plat_FloatTime() + 60.0; + sendData->timeoutEnd = Plat_FloatTime() + 60.0; return false; } } @@ -232,12 +232,12 @@ struct alignas(4) SV_CUserCmd // clang-format off AUTOHOOK(CPlayerMove__RunCommand, server.dll + 0x5B8100, -void, __fastcall, (void* self, R2::CBasePlayer* player, SV_CUserCmd* pUserCmd, uint64_t a4)) +void, __fastcall, (void* self, CBasePlayer* player, SV_CUserCmd* pUserCmd, uint64_t a4)) // clang-format on { if (g_pServerLimits->Cvar_sv_antispeedhack_enable->GetBool()) { - R2::CBaseClient* pClient = &R2::g_pClientArray[player->m_nPlayerIndex - 1]; + CBaseClient* pClient = &g_pClientArray[player->m_nPlayerIndex - 1]; if (g_pServerLimits->m_PlayerLimitData.find(pClient) != g_pServerLimits->m_PlayerLimitData.end()) { diff --git a/NorthstarDLL/shared/exploit_fixes/ns_limits.h b/NorthstarDLL/shared/exploit_fixes/ns_limits.h index d1f7f2ed..a2cc431f 100644 --- a/NorthstarDLL/shared/exploit_fixes/ns_limits.h +++ b/NorthstarDLL/shared/exploit_fixes/ns_limits.h @@ -37,16 +37,16 @@ class ServerLimitsManager ConVar* Cvar_sv_antispeedhack_maxtickbudget; ConVar* Cvar_sv_antispeedhack_budgetincreasemultiplier; - std::unordered_map<R2::CBaseClient*, PlayerLimitData> m_PlayerLimitData; + std::unordered_map<CBaseClient*, PlayerLimitData> m_PlayerLimitData; std::vector<UnconnectedPlayerLimitData> m_UnconnectedPlayerLimitData; public: void RunFrame(double flCurrentTime, float flFrameTime); - void AddPlayer(R2::CBaseClient* player); - void RemovePlayer(R2::CBaseClient* player); - bool CheckStringCommandLimits(R2::CBaseClient* player); - bool CheckChatLimits(R2::CBaseClient* player); - bool CheckConnectionlessPacketLimits(R2::netpacket_t* packet); + void AddPlayer(CBaseClient* player); + void RemovePlayer(CBaseClient* player); + bool CheckStringCommandLimits(CBaseClient* player); + bool CheckChatLimits(CBaseClient* player); + bool CheckConnectionlessPacketLimits(netpacket_t* packet); }; extern ServerLimitsManager* g_pServerLimits; diff --git a/NorthstarDLL/shared/maxplayers.cpp b/NorthstarDLL/shared/maxplayers.cpp index 4af8ea1c..711193d4 100644 --- a/NorthstarDLL/shared/maxplayers.cpp +++ b/NorthstarDLL/shared/maxplayers.cpp @@ -48,21 +48,17 @@ constexpr int Team_AddedSize = Team_PlayerArray_AddedSize; bool MaxPlayersIncreaseEnabled() { - static bool bMaxPlayersIncreaseEnabled = Tier0::CommandLine()->CheckParm("-experimentalmaxplayersincrease"); + static bool bMaxPlayersIncreaseEnabled = CommandLine()->CheckParm("-experimentalmaxplayersincrease"); return bMaxPlayersIncreaseEnabled; } -// should we use R2 for this? not sure -namespace R2 // use R2 namespace for game funcs +int GetMaxPlayers() { - int GetMaxPlayers() - { - if (MaxPlayersIncreaseEnabled()) - return NEW_MAX_PLAYERS; + if (MaxPlayersIncreaseEnabled()) + return NEW_MAX_PLAYERS; - return 32; - } -} // namespace R2 + return 32; +} template <class T> void ChangeOffset(CMemoryAddress addr, unsigned int offset) { diff --git a/NorthstarDLL/shared/maxplayers.h b/NorthstarDLL/shared/maxplayers.h index b251f6a6..40a3ac58 100644 --- a/NorthstarDLL/shared/maxplayers.h +++ b/NorthstarDLL/shared/maxplayers.h @@ -1,7 +1,3 @@ #pragma once -// should we use R2 for this? not sure -namespace R2 // use R2 namespace for game funcs -{ - int GetMaxPlayers(); -} // namespace R2 +int GetMaxPlayers(); diff --git a/NorthstarDLL/shared/misccommands.cpp b/NorthstarDLL/shared/misccommands.cpp index 5d9ced99..15da6767 100644 --- a/NorthstarDLL/shared/misccommands.cpp +++ b/NorthstarDLL/shared/misccommands.cpp @@ -15,21 +15,21 @@ void ConCommand_force_newgame(const CCommand& arg) if (arg.ArgC() < 2) return; - R2::g_pHostState->m_iNextState = R2::HostState_t::HS_NEW_GAME; - strncpy(R2::g_pHostState->m_levelName, arg.Arg(1), sizeof(R2::g_pHostState->m_levelName)); + g_pHostState->m_iNextState = HostState_t::HS_NEW_GAME; + strncpy(g_pHostState->m_levelName, arg.Arg(1), sizeof(g_pHostState->m_levelName)); } void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg) { // hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect g_pMasterServerManager->m_bNewgameAfterSelfAuth = true; - g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); + g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); } void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg) { if (g_pServerAuthentication->m_RemoteAuthenticationData.size()) - R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); + g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); // weird way of checking, but check if client script vm is initialised, mainly just to allow players to cancel this if (g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM) @@ -39,8 +39,8 @@ void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg) // this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta // fucks things should maybe set this in HostState_NewGame? R2::SetCurrentPlaylist("tdm"); - strcpy(R2::g_pHostState->m_levelName, "mp_lobby"); - R2::g_pHostState->m_iNextState = R2::HostState_t::HS_NEW_GAME; + strcpy(g_pHostState->m_levelName, "mp_lobby"); + g_pHostState->m_iNextState = HostState_t::HS_NEW_GAME; } } @@ -52,7 +52,7 @@ void ConCommand_cvar_setdefaultvalue(const CCommand& arg) return; } - ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1)); + ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1)); if (!pCvar) { spdlog::info("usage: cvar_setdefaultvalue mp_gamemode tdm"); @@ -75,7 +75,7 @@ void ConCommand_cvar_setvalueanddefaultvalue(const CCommand& arg) return; } - ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1)); + ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1)); if (!pCvar) { spdlog::info("usage: cvar_setvalueanddefaultvalue mp_gamemode tdm"); @@ -99,7 +99,7 @@ void ConCommand_cvar_reset(const CCommand& arg) return; } - ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1)); + ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1)); if (!pCvar) { spdlog::info("usage: cvar_reset mp_gamemode"); @@ -143,11 +143,11 @@ void AddMiscConCommands() // fixes up various cvar flags to have more sane values void FixupCvarFlags() { - if (Tier0::CommandLine()->CheckParm("-allowdevcvars")) + if (CommandLine()->CheckParm("-allowdevcvars")) { // strip hidden and devonly cvar flags int iNumCvarsAltered = 0; - for (auto& pair : R2::g_pCVar->DumpToMap()) + for (auto& pair : g_pCVar->DumpToMap()) { // strip flags int flags = pair.second->GetFlags(); @@ -177,7 +177,7 @@ void FixupCvarFlags() int i = 0; do { - ConCommandBase* pCommand = R2::g_pCVar->FindCommandBase(ppEngineClientCommands[i]); + ConCommandBase* pCommand = g_pCVar->FindCommandBase(ppEngineClientCommands[i]); if (pCommand) // not all the commands in this array actually exist in respawn source pCommand->m_nFlags |= FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS; } while (ppEngineClientCommands[++i]); @@ -367,21 +367,21 @@ void FixupCvarFlags() for (auto& fixup : CVAR_FIXUP_ADD_FLAGS) { - ConCommandBase* command = R2::g_pCVar->FindCommandBase(std::get<0>(fixup)); + ConCommandBase* command = g_pCVar->FindCommandBase(std::get<0>(fixup)); if (command) command->m_nFlags |= std::get<1>(fixup); } for (auto& fixup : CVAR_FIXUP_REMOVE_FLAGS) { - ConCommandBase* command = R2::g_pCVar->FindCommandBase(std::get<0>(fixup)); + ConCommandBase* command = g_pCVar->FindCommandBase(std::get<0>(fixup)); if (command) command->m_nFlags &= ~std::get<1>(fixup); } for (auto& fixup : CVAR_FIXUP_DEFAULT_VALUES) { - ConVar* cvar = R2::g_pCVar->FindVar(std::get<0>(fixup)); + ConVar* cvar = g_pCVar->FindVar(std::get<0>(fixup)); if (cvar && !strcmp(cvar->GetString(), cvar->m_pszDefaultValue)) { cvar->SetValue(std::get<1>(fixup)); diff --git a/NorthstarDLL/shared/playlist.cpp b/NorthstarDLL/shared/playlist.cpp index ab7aab22..2b9ad979 100644 --- a/NorthstarDLL/shared/playlist.cpp +++ b/NorthstarDLL/shared/playlist.cpp @@ -26,7 +26,7 @@ char, __fastcall, (void* a1, void* a2)) { // the private_match playlist on mp_lobby is the only situation where there should be any legitimate sending of this netmessage if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(R2::GetCurrentPlaylistName(), "private_match") || - strcmp(R2::g_pGlobals->m_pMapName, "mp_lobby")) + strcmp(g_pGlobals->m_pMapName, "mp_lobby")) return 1; return clc_SetPlaylistVarOverride__Process(a1, a2); diff --git a/NorthstarDLL/squirrel/squirrel.cpp b/NorthstarDLL/squirrel/squirrel.cpp index d8eff0d6..ac9a2ce9 100644 --- a/NorthstarDLL/squirrel/squirrel.cpp +++ b/NorthstarDLL/squirrel/squirrel.cpp @@ -504,17 +504,17 @@ void __fastcall ScriptCompileErrorHook(HSquirrelVM* sqvm, const char* error, con } else { - R2::Cbuf_AddText( - R2::Cbuf_GetCurrentPlayer(), + Cbuf_AddText( + Cbuf_GetCurrentPlayer(), fmt::format("disconnect \"Encountered {} script compilation error, see console for details.\"", GetContextName(realContext)) .c_str(), - R2::cmd_source_t::kCommandSrcCode); + cmd_source_t::kCommandSrcCode); // likely temp: show console so user can see any errors, as error message wont display if ui is dead // maybe we could disable all mods other than the coremods and try a reload before doing this? // could also maybe do some vgui bullshit to show something visually rather than console if (realContext == ScriptContext::UI) - R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "showconsole", R2::cmd_source_t::kCommandSrcCode); + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "showconsole", cmd_source_t::kCommandSrcCode); } } @@ -638,7 +638,7 @@ template <ScriptContext context, TemplateStringLiteral funcName> SQRESULT SQ_Stu template <ScriptContext context> void StubUnsafeSQFuncs() { - if (!Tier0::CommandLine()->CheckParm("-allowunsafesqfuncs")) + if (!CommandLine()->CheckParm("-allowunsafesqfuncs")) { g_pSquirrel<context>->AddFuncOverride("DevTextBufferWrite", SQ_StubbedFunc<context, "DevTextBufferWrite">); g_pSquirrel<context>->AddFuncOverride("DevTextBufferClear", SQ_StubbedFunc<context, "DevTextBufferClear">); diff --git a/NorthstarDLL/util/printcommands.cpp b/NorthstarDLL/util/printcommands.cpp index 7c915318..34d56666 100644 --- a/NorthstarDLL/util/printcommands.cpp +++ b/NorthstarDLL/util/printcommands.cpp @@ -12,7 +12,7 @@ void PrintCommandHelpDialogue(const ConCommandBase* command, const char* name) } // temp because command->IsCommand does not currently work - ConVar* cvar = R2::g_pCVar->FindVar(command->m_pszName); + ConVar* cvar = g_pCVar->FindVar(command->m_pszName); // build string for flags if not FCVAR_NONE std::string flagString; @@ -66,7 +66,7 @@ void TryPrintCvarHelpForCommand(const char* pCommand) } // check if we're inputting a cvar, but not setting it at all - ConVar* cvar = R2::g_pCVar->FindVar(pCvarStr); + ConVar* cvar = g_pCVar->FindVar(pCvarStr); if (cvar) PrintCommandHelpDialogue(&cvar->m_ConCommandBase, pCvarStr); @@ -81,7 +81,7 @@ void ConCommand_help(const CCommand& arg) return; } - PrintCommandHelpDialogue(R2::g_pCVar->FindCommandBase(arg.Arg(1)), arg.Arg(1)); + PrintCommandHelpDialogue(g_pCVar->FindCommandBase(arg.Arg(1)), arg.Arg(1)); } void ConCommand_find(const CCommand& arg) @@ -96,7 +96,7 @@ void ConCommand_find(const CCommand& arg) char pTempSearchTerm[256]; ConCommandBase* var; - CCVarIteratorInternal* itint = R2::g_pCVar->FactoryInternalIterator(); + CCVarIteratorInternal* itint = g_pCVar->FactoryInternalIterator(); std::map<std::string, ConCommandBase*> sorted; for (itint->SetFirst(); itint->IsValid(); itint->Next()) { @@ -165,7 +165,7 @@ void ConCommand_findflags(const CCommand& arg) } ConCommandBase* var; - CCVarIteratorInternal* itint = R2::g_pCVar->FactoryInternalIterator(); + CCVarIteratorInternal* itint = g_pCVar->FactoryInternalIterator(); std::map<std::string, ConCommandBase*> sorted; for (itint->SetFirst(); itint->IsValid(); itint->Next()) { @@ -189,7 +189,7 @@ void ConCommand_findflags(const CCommand& arg) void ConCommand_list(const CCommand& arg) { ConCommandBase* var; - CCVarIteratorInternal* itint = R2::g_pCVar->FactoryInternalIterator(); + CCVarIteratorInternal* itint = g_pCVar->FactoryInternalIterator(); std::map<std::string, ConCommandBase*> sorted; for (itint->SetFirst(); itint->IsValid(); itint->Next()) { @@ -210,7 +210,7 @@ void ConCommand_list(const CCommand& arg) void ConCommand_differences(const CCommand& arg) { - CCVarIteratorInternal* itint = R2::g_pCVar->FactoryInternalIterator(); + CCVarIteratorInternal* itint = g_pCVar->FactoryInternalIterator(); std::map<std::string, ConCommandBase*> sorted; for (itint->SetFirst(); itint->IsValid(); itint->Next()) @@ -225,7 +225,7 @@ void ConCommand_differences(const CCommand& arg) for (auto& map : sorted) { - ConVar* cvar = R2::g_pCVar->FindVar(map.second->m_pszName); + ConVar* cvar = g_pCVar->FindVar(map.second->m_pszName); if (!cvar) { @@ -267,19 +267,19 @@ void InitialiseCommandPrint() // these commands already exist, so we need to modify the preexisting command to use our func instead // and clear the flags also - ConCommand* helpCommand = R2::g_pCVar->FindCommand("help"); + ConCommand* helpCommand = g_pCVar->FindCommand("help"); helpCommand->m_nFlags = FCVAR_NONE; helpCommand->m_pCommandCallback = ConCommand_help; - ConCommand* findCommand = R2::g_pCVar->FindCommand("convar_findByFlags"); + ConCommand* findCommand = g_pCVar->FindCommand("convar_findByFlags"); findCommand->m_nFlags = FCVAR_NONE; findCommand->m_pCommandCallback = ConCommand_findflags; - ConCommand* listCommand = R2::g_pCVar->FindCommand("convar_list"); + ConCommand* listCommand = g_pCVar->FindCommand("convar_list"); listCommand->m_nFlags = FCVAR_NONE; listCommand->m_pCommandCallback = ConCommand_list; - ConCommand* diffCommand = R2::g_pCVar->FindCommand("convar_differences"); + ConCommand* diffCommand = g_pCVar->FindCommand("convar_differences"); diffCommand->m_nFlags = FCVAR_NONE; diffCommand->m_pCommandCallback = ConCommand_differences; } diff --git a/NorthstarDLL/util/printmaps.cpp b/NorthstarDLL/util/printmaps.cpp index bf9f1dec..d3253605 100644 --- a/NorthstarDLL/util/printmaps.cpp +++ b/NorthstarDLL/util/printmaps.cpp @@ -42,10 +42,10 @@ void RefreshMapList() // Only update the maps list every 10 seconds max to we avoid constantly reading fs static double fLastRefresh = -999; - if (fLastRefresh + 10.0 > R2::g_pGlobals->m_flRealTime) + if (fLastRefresh + 10.0 > g_pGlobals->m_flRealTime) return; - fLastRefresh = R2::g_pGlobals->m_flRealTime; + fLastRefresh = g_pGlobals->m_flRealTime; // Rebuild map list vMapList.clear(); @@ -110,7 +110,7 @@ void RefreshMapList() } // get maps in game dir - std::string gameDir = fmt::format("{}/maps", R2::g_pModName); + std::string gameDir = fmt::format("{}/maps", g_pModName); if (!std::filesystem::exists(gameDir)) { return; @@ -212,7 +212,7 @@ AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& a return; } - if (*R2::g_pServerState >= R2::server_state_t::ss_active) + if (*g_pServerState >= server_state_t::ss_active) return Host_Changelevel_f(args); else return Host_Map_helper(args, nullptr); @@ -222,7 +222,7 @@ void InitialiseMapsPrint() { AUTOHOOK_DISPATCH() - ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps"); + ConCommand* mapsCommand = g_pCVar->FindCommand("maps"); mapsCommand->m_pCommandCallback = ConCommand_maps; } diff --git a/NorthstarDLL/util/utils.cpp b/NorthstarDLL/util/utils.cpp index 2c9dc85a..c3f90cfa 100644 --- a/NorthstarDLL/util/utils.cpp +++ b/NorthstarDLL/util/utils.cpp @@ -20,7 +20,7 @@ bool skip_valid_ansi_csi_sgr(char*& str) return true; } -void NS::Utils::RemoveAsciiControlSequences(char* str, bool allow_color_codes) +void RemoveAsciiControlSequences(char* str, bool allow_color_codes) { for (char *pc = str, c = *pc; c = *pc; pc++) { diff --git a/NorthstarDLL/util/utils.h b/NorthstarDLL/util/utils.h index 97b92f18..85922692 100644 --- a/NorthstarDLL/util/utils.h +++ b/NorthstarDLL/util/utils.h @@ -1,6 +1,3 @@ #pragma once -namespace NS::Utils -{ - void RemoveAsciiControlSequences(char* str, bool allow_color_codes); -} +void RemoveAsciiControlSequences(char* str, bool allow_color_codes); |