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path: root/NorthstarDLL/server/auth/serverauthentication.h
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Diffstat (limited to 'NorthstarDLL/server/auth/serverauthentication.h')
-rw-r--r--NorthstarDLL/server/auth/serverauthentication.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/NorthstarDLL/server/auth/serverauthentication.h b/NorthstarDLL/server/auth/serverauthentication.h
index dd0e13af..32e1d0a8 100644
--- a/NorthstarDLL/server/auth/serverauthentication.h
+++ b/NorthstarDLL/server/auth/serverauthentication.h
@@ -33,7 +33,7 @@ class ServerAuthenticationManager
std::mutex m_AuthDataMutex;
std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
- std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
+ std::unordered_map<CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
bool m_bAllowDuplicateAccounts = false;
bool m_bNeedLocalAuthForNewgame = false;
@@ -43,16 +43,16 @@ class ServerAuthenticationManager
public:
void AddRemotePlayer(std::string token, uint64_t uid, std::string username, std::string pdata);
- void AddPlayer(R2::CBaseClient* pPlayer, const char* pAuthToken);
- void RemovePlayer(R2::CBaseClient* pPlayer);
+ void AddPlayer(CBaseClient* pPlayer, const char* pAuthToken);
+ void RemovePlayer(CBaseClient* pPlayer);
bool VerifyPlayerName(const char* pAuthToken, const char* pName, char pOutVerifiedName[64]);
- bool IsDuplicateAccount(R2::CBaseClient* pPlayer, const char* pUid);
- bool CheckAuthentication(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
+ bool IsDuplicateAccount(CBaseClient* pPlayer, const char* pUid);
+ bool CheckAuthentication(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
- void AuthenticatePlayer(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
- bool RemovePlayerAuthData(R2::CBaseClient* pPlayer);
- void WritePersistentData(R2::CBaseClient* pPlayer);
+ void AuthenticatePlayer(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
+ bool RemovePlayerAuthData(CBaseClient* pPlayer);
+ void WritePersistentData(CBaseClient* pPlayer);
};
extern ServerAuthenticationManager* g_pServerAuthentication;