Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-17 | Fixed stalkers running with missing leg(s) | RoyalBlue1 | |
2022-07-17 | Fix d0f226b23eae12e3b27199db673d45f37708d5fc | RoyalBlue1 | |
2022-07-17 | Check if NPC is still valid in wait events | RoyalBlue1 | |
Fixes #429 | |||
2022-07-17 | Add Revive to Turrets | RoyalBlue1 | |
2022-07-16 | Add missing bracket in mp_rise_fd | RoyalBlue1 | |
2022-07-15 | why is there an extra } (#426) | x3Karma | |
2022-07-15 | Merge remote-tracking branch 'upsteam/main' into gamemode_fd | RoyalBlue1 | |
2022-07-14 | call InitPersistentData on client connect to mirror vanilla behaviour and ↵v1.9.1-rc4v1.9.1-rc3v1.9.1 | BobTheBob | |
clear unwanted stuff (#424) | |||
2022-07-13 | Basic Rise waves and Fix Nuke Titans doing Team Damage | RoyalBlue1 | |
2022-07-13 | [FD] Drone improvements + move homestead to use Weighted wait functions (#423) | Jack | |
* improve nav + a couple other things * Add drone nav function and give drones routes in homestead * fix race condition and stuff | |||
2022-07-12 | [FD] Drone event functionality (#422) | Jack | |
* improve nav + a couple other things * Add drone nav function and give drones routes in homestead | |||
2022-07-12 | set weapon.e.burnReward when giving a burn reward (#417) | Jack | |
2022-07-12 | improve nav + a couple other things (#421) | Jack | |
2022-07-12 | Bunch of small fixes | RoyalBlue1 | |
-reset wave Executed on lose -Weighted WaitUntilAlive Event -don't count militia npcs in wait events -wait so all NPCs are spawned before final wait -add ticks to spawnedNPCs so the are counted correctly -give money and set titan to full on connect -set titan to full on wave restart | |||
2022-07-11 | Update homestead events | RoyalBlue1 | |
2022-07-11 | Add Generated Events for homestead | RoyalBlue1 | |
also fix mapinit not being called on some maps | |||
2022-07-10 | Spelling Fix (#418) | x3Karma | |
2022-07-10 | Prevent Harvester explosion fx when all players out of render range | RoyalBlue1 | |
2022-07-10 | require sv_cheats for kill and explode commands (#414)v1.9.1-rc2 | BobTheBob | |
2022-07-10 | Add code generated forward base codai complete waves | RoyalBlue1 | |
2022-07-10 | Fix check to set loadout to callback version (#405) | Dinorush | |
2022-07-10 | Renamed Event Functions and added Drone event | RoyalBlue1 | |
2022-07-09 | highlight friendly players through walls (#413) | Jack | |
2022-07-09 | [FD] General Small Changes (#411) | Jack | |
* Remove AssaultSetFightRadius * Remove damage scaling for self damage * scip -> skip * Change to use 0 AssaultSetFightRadius | |||
2022-07-08 | [FD] Give grunts shield captains and anti titan weapons based on difficulty ↵ | Jack | |
(#412) * Create function for spawning a shield captain * give grunts anti titan weapons and captains on higher difficulties * Add default values to GetCurrentPlaylistVarInt usage | |||
2022-07-08 | Changed Damage Scaling and Health Values to PlaylistVars | RoyalBlue1 | |
2022-07-08 | improved sprinting and detonating logic for FD (#410) | Jack | |
2022-06-27 | Bump version number (#403)v1.9.1-rc1 | uniboi | |
2022-06-22 | Use wait instead of waitthread (#393)v1.8.2-rc3v1.8.2-rc2v1.8.2-rc1 | F1F7Y | |
2022-06-22 | allow titan loadouts to be modified in script through callbacks (#316) | BobTheBob | |
2022-06-22 | somewhat better marvins on wargames and deck (#323) | BobTheBob | |
2022-06-16 | fix crash in sniper titan ai | RoyalBlue1 | |
2022-06-01 | Bump version numberv1.8.0 | GeckoEidechse | |
2022-06-01 | Fixed Auto-Titan deaths not showing up in Obituary (#371) | x3Karma | |
* fixed not showing Auto-Titans death in killfeed | |||
2022-05-31 | New wait events and split event | RoyalBlue1 | |
also fixed other events | |||
2022-05-30 | [FD] Add more Titan events as well as separate Reaper events (#378) | x3Karma | |
* Add more Titan events as well as separate Reaper events | |||
2022-05-30 | Small fixes for gamemode_fd (#376) | x3Karma | |
2022-05-30 | [FD] Cloak Drone Changes (#374) | x3Karma | |
* Revert _ai_cloak_drone.gnut * Fix Cloak Drones (and maybe Cloak Field) not cloaking targets correctly | |||
2022-05-30 | [FD] Sniper Titans Changes (#373) | x3Karma | |
* Sniper Titans behavior update * RegisterSignal for Sniper Titans * End threads if Harvester is destroyed | |||
2022-05-30 | [FD] Stalker Changes Only (#372) | x3Karma | |
* Added Stalker Sprinting after taking sufficient damage / arc'd / near harvester * Add correct weapons according to difficulty for Stalkers | |||
2022-05-30 | Split FD into multiple files | RoyalBlue1 | |
-added dummy wave creation function for all "vanilla" FD maps -reworked event handling to support multiple event threads -tracking more variables for end medals -added debugging function to stationary firing positions | |||
2022-05-16 | track gamestats for endgame medals | RoyalBlue1 | |
2022-05-14 | Fixed some ui stuff and moved droppod into one function again | RoyalBlue1 | |
2022-05-13 | Add Health and Damage Scaling to FD (#359) | x3Karma | |
- also add dialogue if last player is not ready | |||
2022-05-13 | Another Frontier Defense update (#356) | x3Karma | |
* Update _gamemode_fd.nut - a lot of dialogues ( one pilot died, multi pilot died, last pilot standing, shield getting damaged, shield recharging, shield low, health taking damage, health below 75/50/25, health gone, win dialogue, wave end recaps ) - fixed minimaps via functions below (including harvester) - added function AddMinimapToHumans, AddMinimapToTitans, AddTurretSentry - display overhead icon after titan done hotdropping - think i mostly got the waves countdown as similar as possible to vanilla behavior - prevent crash when using harvester shield boost - scoreboard now tracks the amount of enemy alive on the field * Update _gamemode_fd.nut - fixed some indents and removed NPCMoveFlag | |||
2022-05-13 | Fixed Nav | RoyalBlue1 | |
2022-05-12 | Made wait until events more readable | RoyalBlue1 | |
also remove debugging prints | |||
2022-05-12 | Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fd | RoyalBlue1 | |
2022-05-12 | give medals at game end | RoyalBlue1 | |
2022-05-12 | Frontier Defense stuff (#355) | x3Karma | |
* Update _gamemode_fd.nut - stop including player-owned Auto-Titans in the final check - Add CreateToneSniperEvent and CreateNorthstarSniperTitanEvent - Sniper titans have their own AI pathing (See _ai_sniper_titans.nut) - Added Combat and Support Scoring - Added experimental human nav paths - Moved all AddDeathCallbacks for NPCs into AddCallback_OnNPCKilled - NPCs check logs doesn't spam the console - fixed overhead icon not showing * Update _ai_cloak_drone.gnut - changed to IsEMPTitan check - no idea why cloak is not working * Update _ai_emp_titans.gnut - Added IsEMPTitan check * Update _ai_sniper_titans.gnut - Experimental pathing, they work, they wont attack * Update mp_forwardbase_kodai_fd.nut - Wave 1 in Kodai is fully done ( i think, might need to add more smokes in between subwaves ) |