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2022-07-17Fixed stalkers running with missing leg(s)RoyalBlue1
2022-07-17Fix d0f226b23eae12e3b27199db673d45f37708d5fcRoyalBlue1
2022-07-17Check if NPC is still valid in wait eventsRoyalBlue1
Fixes #429
2022-07-17Add Revive to TurretsRoyalBlue1
2022-07-16Add missing bracket in mp_rise_fdRoyalBlue1
2022-07-15why is there an extra } (#426)x3Karma
2022-07-15Merge remote-tracking branch 'upsteam/main' into gamemode_fdRoyalBlue1
2022-07-14call InitPersistentData on client connect to mirror vanilla behaviour and ↵v1.9.1-rc4v1.9.1-rc3v1.9.1BobTheBob
clear unwanted stuff (#424)
2022-07-13Basic Rise waves and Fix Nuke Titans doing Team DamageRoyalBlue1
2022-07-13[FD] Drone improvements + move homestead to use Weighted wait functions (#423)Jack
* improve nav + a couple other things * Add drone nav function and give drones routes in homestead * fix race condition and stuff
2022-07-12[FD] Drone event functionality (#422)Jack
* improve nav + a couple other things * Add drone nav function and give drones routes in homestead
2022-07-12set weapon.e.burnReward when giving a burn reward (#417)Jack
2022-07-12improve nav + a couple other things (#421)Jack
2022-07-12Bunch of small fixesRoyalBlue1
-reset wave Executed on lose -Weighted WaitUntilAlive Event -don't count militia npcs in wait events -wait so all NPCs are spawned before final wait -add ticks to spawnedNPCs so the are counted correctly -give money and set titan to full on connect -set titan to full on wave restart
2022-07-11Update homestead eventsRoyalBlue1
2022-07-11Add Generated Events for homesteadRoyalBlue1
also fix mapinit not being called on some maps
2022-07-10Spelling Fix (#418)x3Karma
2022-07-10Prevent Harvester explosion fx when all players out of render rangeRoyalBlue1
2022-07-10require sv_cheats for kill and explode commands (#414)v1.9.1-rc2BobTheBob
2022-07-10Add code generated forward base codai complete wavesRoyalBlue1
2022-07-10Fix check to set loadout to callback version (#405)Dinorush
2022-07-10Renamed Event Functions and added Drone eventRoyalBlue1
2022-07-09highlight friendly players through walls (#413)Jack
2022-07-09[FD] General Small Changes (#411)Jack
* Remove AssaultSetFightRadius * Remove damage scaling for self damage * scip -> skip * Change to use 0 AssaultSetFightRadius
2022-07-08[FD] Give grunts shield captains and anti titan weapons based on difficulty ↵Jack
(#412) * Create function for spawning a shield captain * give grunts anti titan weapons and captains on higher difficulties * Add default values to GetCurrentPlaylistVarInt usage
2022-07-08Changed Damage Scaling and Health Values to PlaylistVarsRoyalBlue1
2022-07-08improved sprinting and detonating logic for FD (#410)Jack
2022-06-27Bump version number (#403)v1.9.1-rc1uniboi
2022-06-22Use wait instead of waitthread (#393)v1.8.2-rc3v1.8.2-rc2v1.8.2-rc1F1F7Y
2022-06-22allow titan loadouts to be modified in script through callbacks (#316)BobTheBob
2022-06-22somewhat better marvins on wargames and deck (#323)BobTheBob
2022-06-16fix crash in sniper titan aiRoyalBlue1
2022-06-01Bump version numberv1.8.0GeckoEidechse
2022-06-01Fixed Auto-Titan deaths not showing up in Obituary (#371)x3Karma
* fixed not showing Auto-Titans death in killfeed
2022-05-31New wait events and split eventRoyalBlue1
also fixed other events
2022-05-30[FD] Add more Titan events as well as separate Reaper events (#378)x3Karma
* Add more Titan events as well as separate Reaper events
2022-05-30Small fixes for gamemode_fd (#376)x3Karma
2022-05-30[FD] Cloak Drone Changes (#374)x3Karma
* Revert _ai_cloak_drone.gnut * Fix Cloak Drones (and maybe Cloak Field) not cloaking targets correctly
2022-05-30[FD] Sniper Titans Changes (#373)x3Karma
* Sniper Titans behavior update * RegisterSignal for Sniper Titans * End threads if Harvester is destroyed
2022-05-30[FD] Stalker Changes Only (#372)x3Karma
* Added Stalker Sprinting after taking sufficient damage / arc'd / near harvester * Add correct weapons according to difficulty for Stalkers
2022-05-30Split FD into multiple filesRoyalBlue1
-added dummy wave creation function for all "vanilla" FD maps -reworked event handling to support multiple event threads -tracking more variables for end medals -added debugging function to stationary firing positions
2022-05-16track gamestats for endgame medalsRoyalBlue1
2022-05-14Fixed some ui stuff and moved droppod into one function againRoyalBlue1
2022-05-13Add Health and Damage Scaling to FD (#359)x3Karma
- also add dialogue if last player is not ready
2022-05-13Another Frontier Defense update (#356)x3Karma
* Update _gamemode_fd.nut - a lot of dialogues ( one pilot died, multi pilot died, last pilot standing, shield getting damaged, shield recharging, shield low, health taking damage, health below 75/50/25, health gone, win dialogue, wave end recaps ) - fixed minimaps via functions below (including harvester) - added function AddMinimapToHumans, AddMinimapToTitans, AddTurretSentry - display overhead icon after titan done hotdropping - think i mostly got the waves countdown as similar as possible to vanilla behavior - prevent crash when using harvester shield boost - scoreboard now tracks the amount of enemy alive on the field * Update _gamemode_fd.nut - fixed some indents and removed NPCMoveFlag
2022-05-13Fixed NavRoyalBlue1
2022-05-12Made wait until events more readableRoyalBlue1
also remove debugging prints
2022-05-12Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-05-12give medals at game endRoyalBlue1
2022-05-12Frontier Defense stuff (#355)x3Karma
* Update _gamemode_fd.nut - stop including player-owned Auto-Titans in the final check - Add CreateToneSniperEvent and CreateNorthstarSniperTitanEvent - Sniper titans have their own AI pathing (See _ai_sniper_titans.nut) - Added Combat and Support Scoring - Added experimental human nav paths - Moved all AddDeathCallbacks for NPCs into AddCallback_OnNPCKilled - NPCs check logs doesn't spam the console - fixed overhead icon not showing * Update _ai_cloak_drone.gnut - changed to IsEMPTitan check - no idea why cloak is not working * Update _ai_emp_titans.gnut - Added IsEMPTitan check * Update _ai_sniper_titans.gnut - Experimental pathing, they work, they wont attack * Update mp_forwardbase_kodai_fd.nut - Wave 1 in Kodai is fully done ( i think, might need to add more smokes in between subwaves )