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-rw-r--r--Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut95
-rw-r--r--Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut42
2 files changed, 48 insertions, 89 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut b/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
index 755396e3..c8a8274a 100644
--- a/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
+++ b/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
@@ -1,60 +1,45 @@
untyped
globalize_all_functions
-struct {
- int highestScore = 0
- int secondHighestScore = 0
-} file
-
-void function OnPrematchStart()
-{
- if ( GetServerVar( "roundBased" ) )
- NSUpdateTimeInfo( level.nv.roundEndTime - Time() )
- else
- NSUpdateTimeInfo( level.nv.gameEndTime - Time() )
-}
-
-void function NSUpdateGameStateClientStart()
-{
- #if MP
- AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart )
- #endif
-
- thread NSUpdateGameStateLoopClient()
- OnPrematchStart()
-}
-
-void function NSUpdateGameStateLoopClient()
-{
- while ( true )
+void function NorthstarCodeCallback_GenerateGameState() {
+
+ GameStateStruct gs
+
+ int highestScore = 0
+ int secondHighest = 0
+
+ foreach ( player in GetPlayerArray() )
{
- if ( IsSingleplayer() )
- {
- NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), 1, 1, 1, GetServerVar( "roundBased" ), 1 )
- wait 1.0
- }
- else
- {
- foreach ( player in GetPlayerArray() )
- {
- if ( GameRules_GetTeamScore( player.GetTeam() ) >= file.highestScore )
- {
- file.highestScore = GameRules_GetTeamScore( player.GetTeam() )
- }
- else if ( GameRules_GetTeamScore( player.GetTeam() ) > file.secondHighestScore )
- {
- file.secondHighestScore = GameRules_GetTeamScore( player.GetTeam() )
- }
- }
-
- int ourScore = 0
- if ( IsValid( GetLocalClientPlayer() ) )
- ourScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() )
-
- int limit = IsRoundBased() ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 )
- NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), ourScore, file.secondHighestScore, file.highestScore, GetServerVar( "roundBased" ), limit )
- OnPrematchStart()
- wait 1.0
- }
+ if ( GameRules_GetTeamScore( player.GetTeam() ) >= highestScore )
+ {
+ highestScore = GameRules_GetTeamScore( player.GetTeam() )
+ }
+ else if ( GameRules_GetTeamScore( player.GetTeam() ) > secondHighest )
+ {
+ secondHighest = GameRules_GetTeamScore( player.GetTeam() )
+ }
}
-}
+
+ gs.map = GetMapName()
+ gs.mapDisplayname = Localize(GetMapDisplayName(GetMapName()))
+
+ gs.playlist = GetCurrentPlaylistName()
+ gs.playlistDisplayname = Localize(GetCurrentPlaylistVarString("name", GetCurrentPlaylistName()))
+
+ gs.currentPlayers = GetPlayerArray().len()
+ gs.maxPlayers = GetCurrentPlaylistVarInt( "maxPlayers", -1 )
+
+ if ( IsValid( GetLocalClientPlayer() ) )
+ gs.ownScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() )
+
+ gs.otherHighestScore = gs.ownScore == highestScore ? secondHighest : highestScore
+
+ gs.maxScore = IsRoundBased() ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 )
+
+ if ( GetServerVar( "roundBased" ) )
+ gs.timeEnd = expect float(level.nv.roundEndTime - Time())
+ else
+ gs.timeEnd = expect float(level.nv.gameEndTime - Time())
+
+ NSPushGameStateData(gs)
+} \ No newline at end of file
diff --git a/Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut b/Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut
index 1e381989..cdf1c981 100644
--- a/Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut
+++ b/Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut
@@ -1,38 +1,12 @@
untyped
globalize_all_functions
-void function NSUpdateGameStateUIStart()
-{
- thread NSUpdateGameStateLoopUI()
-}
+void function NorthstarCodeCallback_GenerateUIPresence() {
+ UIPresenceStruct uis
-void function NSUpdateGameStateLoopUI()
-{
- while ( true )
- {
- wait 1.0
-
- if ( uiGlobal.loadedLevel == "" )
- {
- if ( uiGlobal.isLoading )
- NSSetLoading( true )
- else
- {
- NSSetLoading( false )
- NSUpdateGameStateUI( "", "", "", "", true, false )
- }
-
- continue
- }
-
- NSSetLoading( false )
- if( GetConVarString( "mp_gamemode" ) == "solo" )
- {
- NSUpdateGameStateUI( GetActiveLevel(), Localize( GetMapDisplayName( GetActiveLevel() + "_CAMPAIGN_NAME" ) ), "Campaign", "Campaign", IsFullyConnected(), false )
- }
- else
- {
- NSUpdateGameStateUI( GetActiveLevel(), Localize( GetMapDisplayName( GetActiveLevel() ) ), GetConVarString( "mp_gamemode" ), Localize( GetPlaylistDisplayName( GetConVarString( "mp_gamemode" ) ) ), IsFullyConnected(), false )
- }
- }
-}
+ uis.isLoading = uiGlobal.isLoading
+ uis.isLobby = IsLobby()
+ uis.loadingLevel = uiGlobal.loadingLevel
+ uis.loadedLevel = uiGlobal.loadedLevel
+ NSPushUIPresence(uis)
+} \ No newline at end of file