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untyped
globalize_all_functions
struct {
int highestScore = 0
int secondHighestScore = 0
} file
void function OnPrematchStart()
{
if ( GetServerVar( "roundBased" ) )
NSUpdateTimeInfo( level.nv.roundEndTime - Time() )
else
NSUpdateTimeInfo( level.nv.gameEndTime - Time() )
}
void function NSUpdateGameStateClientStart()
{
#if MP
AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart )
#endif
thread NSUpdateGameStateLoopClient()
OnPrematchStart()
}
void function NSUpdateGameStateLoopClient()
{
while ( true )
{
if ( IsSingleplayer() )
{
NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), 1, 1, 1, GetServerVar( "roundBased" ), 1 )
wait 1.0
}
else
{
foreach ( player in GetPlayerArray() )
{
if ( GameRules_GetTeamScore( player.GetTeam() ) >= file.highestScore )
{
file.highestScore = GameRules_GetTeamScore( player.GetTeam() )
}
else if ( GameRules_GetTeamScore( player.GetTeam() ) > file.secondHighestScore )
{
file.secondHighestScore = GameRules_GetTeamScore( player.GetTeam() )
}
}
int ourScore = 0
if ( IsValid( GetLocalClientPlayer() ) )
ourScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() )
int limit = IsRoundBased() ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 )
NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), ourScore, file.secondHighestScore, file.highestScore, GetServerVar( "roundBased" ), limit )
OnPrematchStart()
wait 1.0
}
}
}
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