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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-04-29 21:33:59 +0000
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-04-29 23:49:22 +0200
commit311affdb844905f5277a9f9a757ac20cdf3995ff (patch)
tree8e25a77010a5ad7c5f2f6e3fe34433ef379501ec /Northstar.CustomServers
parentf49a8f8566f9586acc1912a4c021f11204d3c9f9 (diff)
downloadNorthstarMods-1.7.1.tar.gz
NorthstarMods-1.7.1.zip
Update _classic_mp_dropship_intro.gnut (#329)v1.7.2-rc1v1.7.2v1.7.1-rc1v1.7.1v1.7.0-rc1v1.7.01.7.X
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut8
1 files changed, 6 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 80fae331..0555df9b 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -105,8 +105,12 @@ void function OnPrematchStart()
DispatchSpawn( dropship )
// have to do this after dispatch otherwise it won't work for some reason
- dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
- // could also use $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl", unsure which
+ // weirdly enough, tf2 actually does use different dropships for imc and militia, despite these concepts not really being a thing for players in tf2
+ // probably was just missed by devs, but keeping it in for accuracy
+ if ( dropshipSpawn.GetTeam() == TEAM_IMC )
+ dropship.SetModel( $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl" )
+ else
+ dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
thread PlayAnim( dropship, "dropship_classic_mp_flyin" )
}