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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-04-29 21:33:59 +0000 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-04-29 23:49:22 +0200 |
commit | 311affdb844905f5277a9f9a757ac20cdf3995ff (patch) | |
tree | 8e25a77010a5ad7c5f2f6e3fe34433ef379501ec | |
parent | f49a8f8566f9586acc1912a4c021f11204d3c9f9 (diff) | |
download | NorthstarMods-1.7.1.tar.gz NorthstarMods-1.7.1.zip |
Update _classic_mp_dropship_intro.gnut (#329)v1.7.2-rc1v1.7.2v1.7.1-rc1v1.7.1v1.7.0-rc1v1.7.01.7.X
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 80fae331..0555df9b 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -105,8 +105,12 @@ void function OnPrematchStart() DispatchSpawn( dropship ) // have to do this after dispatch otherwise it won't work for some reason - dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" ) - // could also use $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl", unsure which + // weirdly enough, tf2 actually does use different dropships for imc and militia, despite these concepts not really being a thing for players in tf2 + // probably was just missed by devs, but keeping it in for accuracy + if ( dropshipSpawn.GetTeam() == TEAM_IMC ) + dropship.SetModel( $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl" ) + else + dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" ) thread PlayAnim( dropship, "dropship_classic_mp_flyin" ) } |