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author | Emma Miler <emma.pi@protonmail.com> | 2023-04-11 20:49:35 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-11 20:49:35 +0200 |
commit | db2434b524c284913c91556c75ff1ebd4226c96e (patch) | |
tree | 878b21866830ae4c6cc78963d7e93689ae16028c /Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut | |
parent | 7ec5413c0e71300814350164c69e6452136bd4cd (diff) | |
download | NorthstarMods-db2434b524c284913c91556c75ff1ebd4226c96e.tar.gz NorthstarMods-db2434b524c284913c91556c75ff1ebd4226c96e.zip |
New presence code for plugins v2 (#532)
* test
* Update cl_presence.nut
* Update Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut
* Apply suggestions from code review
* New scripts
* fix playlist and add native funcs to build
* remove snake cases from GameStateStruct
* I forgor
---------
Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut')
-rw-r--r-- | Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut | 95 |
1 files changed, 40 insertions, 55 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut b/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut index 755396e3..c8a8274a 100644 --- a/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut +++ b/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut @@ -1,60 +1,45 @@ untyped globalize_all_functions -struct { - int highestScore = 0 - int secondHighestScore = 0 -} file - -void function OnPrematchStart() -{ - if ( GetServerVar( "roundBased" ) ) - NSUpdateTimeInfo( level.nv.roundEndTime - Time() ) - else - NSUpdateTimeInfo( level.nv.gameEndTime - Time() ) -} - -void function NSUpdateGameStateClientStart() -{ - #if MP - AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart ) - #endif - - thread NSUpdateGameStateLoopClient() - OnPrematchStart() -} - -void function NSUpdateGameStateLoopClient() -{ - while ( true ) +void function NorthstarCodeCallback_GenerateGameState() { + + GameStateStruct gs + + int highestScore = 0 + int secondHighest = 0 + + foreach ( player in GetPlayerArray() ) { - if ( IsSingleplayer() ) - { - NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), 1, 1, 1, GetServerVar( "roundBased" ), 1 ) - wait 1.0 - } - else - { - foreach ( player in GetPlayerArray() ) - { - if ( GameRules_GetTeamScore( player.GetTeam() ) >= file.highestScore ) - { - file.highestScore = GameRules_GetTeamScore( player.GetTeam() ) - } - else if ( GameRules_GetTeamScore( player.GetTeam() ) > file.secondHighestScore ) - { - file.secondHighestScore = GameRules_GetTeamScore( player.GetTeam() ) - } - } - - int ourScore = 0 - if ( IsValid( GetLocalClientPlayer() ) ) - ourScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() ) - - int limit = IsRoundBased() ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 ) - NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), ourScore, file.secondHighestScore, file.highestScore, GetServerVar( "roundBased" ), limit ) - OnPrematchStart() - wait 1.0 - } + if ( GameRules_GetTeamScore( player.GetTeam() ) >= highestScore ) + { + highestScore = GameRules_GetTeamScore( player.GetTeam() ) + } + else if ( GameRules_GetTeamScore( player.GetTeam() ) > secondHighest ) + { + secondHighest = GameRules_GetTeamScore( player.GetTeam() ) + } } -} + + gs.map = GetMapName() + gs.mapDisplayname = Localize(GetMapDisplayName(GetMapName())) + + gs.playlist = GetCurrentPlaylistName() + gs.playlistDisplayname = Localize(GetCurrentPlaylistVarString("name", GetCurrentPlaylistName())) + + gs.currentPlayers = GetPlayerArray().len() + gs.maxPlayers = GetCurrentPlaylistVarInt( "maxPlayers", -1 ) + + if ( IsValid( GetLocalClientPlayer() ) ) + gs.ownScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() ) + + gs.otherHighestScore = gs.ownScore == highestScore ? secondHighest : highestScore + + gs.maxScore = IsRoundBased() ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 ) + + if ( GetServerVar( "roundBased" ) ) + gs.timeEnd = expect float(level.nv.roundEndTime - Time()) + else + gs.timeEnd = expect float(level.nv.gameEndTime - Time()) + + NSPushGameStateData(gs) +}
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