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author | Emma Miler <emma.pi@protonmail.com> | 2022-12-19 19:32:16 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-19 19:32:16 +0100 |
commit | e04f3b36accccb590a2d51b4829256b9964ac3fd (patch) | |
tree | 20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/server/auth/serverauthentication.h | |
parent | 33f18a735986dcd136bf8ba70ad8331306c28227 (diff) | |
download | NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip |
Restructuring (#365)
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
Diffstat (limited to 'NorthstarDLL/server/auth/serverauthentication.h')
-rw-r--r-- | NorthstarDLL/server/auth/serverauthentication.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/NorthstarDLL/server/auth/serverauthentication.h b/NorthstarDLL/server/auth/serverauthentication.h new file mode 100644 index 00000000..4ffbbfd6 --- /dev/null +++ b/NorthstarDLL/server/auth/serverauthentication.h @@ -0,0 +1,59 @@ +#pragma once +#include "core/convar/convar.h" +#include "httplib.h" +#include "engine/r2engine.h" +#include <unordered_map> +#include <string> + +struct RemoteAuthData +{ + char uid[33]; + char username[64]; + + // pdata + char* pdata; + size_t pdataSize; +}; + +struct PlayerAuthenticationData +{ + bool usingLocalPdata; + size_t pdataSize; + bool needPersistenceWriteOnLeave = true; +}; + +typedef int64_t (*CBaseServer__RejectConnectionType)(void* a1, unsigned int a2, void* a3, const char* a4, ...); +extern CBaseServer__RejectConnectionType CBaseServer__RejectConnection; + +class ServerAuthenticationManager +{ + private: + httplib::Server m_PlayerAuthServer; + + public: + ConVar* Cvar_ns_player_auth_port; + ConVar* Cvar_ns_erase_auth_info; + ConVar* CVar_ns_auth_allow_insecure; + ConVar* CVar_ns_auth_allow_insecure_write; + + std::mutex m_AuthDataMutex; + std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData; + std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData; + bool m_bAllowDuplicateAccounts = false; + bool m_bRunningPlayerAuthThread = false; + bool m_bNeedLocalAuthForNewgame = false; + bool m_bForceResetLocalPlayerPersistence = false; + + public: + void StartPlayerAuthServer(); + void StopPlayerAuthServer(); + void AddPlayer(R2::CBaseClient* player, const char* pToken); + void RemovePlayer(R2::CBaseClient* player); + bool CheckDuplicateAccounts(R2::CBaseClient* player); + bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken); + bool VerifyPlayerName(const char* authToken, const char* name); + bool RemovePlayerAuthData(R2::CBaseClient* player); + void WritePersistentData(R2::CBaseClient* player); +}; + +extern ServerAuthenticationManager* g_pServerAuthentication; |