From e04f3b36accccb590a2d51b4829256b9964ac3fd Mon Sep 17 00:00:00 2001 From: Emma Miler Date: Mon, 19 Dec 2022 19:32:16 +0100 Subject: Restructuring (#365) * Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops --- NorthstarDLL/server/auth/serverauthentication.h | 59 +++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 NorthstarDLL/server/auth/serverauthentication.h (limited to 'NorthstarDLL/server/auth/serverauthentication.h') diff --git a/NorthstarDLL/server/auth/serverauthentication.h b/NorthstarDLL/server/auth/serverauthentication.h new file mode 100644 index 00000000..4ffbbfd6 --- /dev/null +++ b/NorthstarDLL/server/auth/serverauthentication.h @@ -0,0 +1,59 @@ +#pragma once +#include "core/convar/convar.h" +#include "httplib.h" +#include "engine/r2engine.h" +#include +#include + +struct RemoteAuthData +{ + char uid[33]; + char username[64]; + + // pdata + char* pdata; + size_t pdataSize; +}; + +struct PlayerAuthenticationData +{ + bool usingLocalPdata; + size_t pdataSize; + bool needPersistenceWriteOnLeave = true; +}; + +typedef int64_t (*CBaseServer__RejectConnectionType)(void* a1, unsigned int a2, void* a3, const char* a4, ...); +extern CBaseServer__RejectConnectionType CBaseServer__RejectConnection; + +class ServerAuthenticationManager +{ + private: + httplib::Server m_PlayerAuthServer; + + public: + ConVar* Cvar_ns_player_auth_port; + ConVar* Cvar_ns_erase_auth_info; + ConVar* CVar_ns_auth_allow_insecure; + ConVar* CVar_ns_auth_allow_insecure_write; + + std::mutex m_AuthDataMutex; + std::unordered_map m_RemoteAuthenticationData; + std::unordered_map m_PlayerAuthenticationData; + bool m_bAllowDuplicateAccounts = false; + bool m_bRunningPlayerAuthThread = false; + bool m_bNeedLocalAuthForNewgame = false; + bool m_bForceResetLocalPlayerPersistence = false; + + public: + void StartPlayerAuthServer(); + void StopPlayerAuthServer(); + void AddPlayer(R2::CBaseClient* player, const char* pToken); + void RemovePlayer(R2::CBaseClient* player); + bool CheckDuplicateAccounts(R2::CBaseClient* player); + bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken); + bool VerifyPlayerName(const char* authToken, const char* name); + bool RemovePlayerAuthData(R2::CBaseClient* player); + void WritePersistentData(R2::CBaseClient* player); +}; + +extern ServerAuthenticationManager* g_pServerAuthentication; -- cgit v1.2.3