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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-20 13:24:07 +0000
committerGitHub <noreply@github.com>2023-12-20 14:24:07 +0100
commit0438b5c8cfa99ac01c7e142d959aa40f88f1cc70 (patch)
treebbfdded20f8686cf188dba148db4b6c1b1211872 /NorthstarDLL/scripts/client/scriptserverbrowser.cpp
parent210dab2b0e5c686829bafdc857d2910f6b216b85 (diff)
downloadNorthstarLauncher-1.21.2-rc2.tar.gz
NorthstarLauncher-1.21.2-rc2.zip
Cherry pick "remove unnecessary namespaces" from primedev (#618)v1.21.2-rc2
Cherry-picks the removal of unnecessary namespaces from `primedev` https://github.com/F1F7Y/NorthstarPrime/ Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/scripts/client/scriptserverbrowser.cpp')
-rw-r--r--NorthstarDLL/scripts/client/scriptserverbrowser.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp b/NorthstarDLL/scripts/client/scriptserverbrowser.cpp
index 1945b3dc..a142c3f4 100644
--- a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp
+++ b/NorthstarDLL/scripts/client/scriptserverbrowser.cpp
@@ -62,7 +62,7 @@ ADD_SQFUNC("void", NSTryAuthWithServer, "int serverIndex, string password = ''",
// do auth
g_pMasterServerManager->AuthenticateWithServer(
- R2::g_pLocalPlayerUserID,
+ g_pLocalPlayerUserID,
g_pMasterServerManager->m_sOwnClientAuthToken,
g_pMasterServerManager->m_vRemoteServers[serverIndex],
(char*)password);
@@ -95,9 +95,9 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI)
// set auth token, then try to connect
// i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
- R2::g_pCVar->FindVar("serverfilter")->SetValue(info.authToken);
- R2::Cbuf_AddText(
- R2::Cbuf_GetCurrentPlayer(),
+ g_pCVar->FindVar("serverfilter")->SetValue(info.authToken);
+ Cbuf_AddText(
+ Cbuf_GetCurrentPlayer(),
fmt::format(
"connect {}.{}.{}.{}:{}",
info.ip.S_un.S_un_b.s_b1,
@@ -106,7 +106,7 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI)
info.ip.S_un.S_un_b.s_b4,
info.port)
.c_str(),
- R2::cmd_source_t::kCommandSrcCode);
+ cmd_source_t::kCommandSrcCode);
g_pMasterServerManager->m_bHasPendingConnectionInfo = false;
return SQRESULT_NULL;
@@ -115,7 +115,7 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI)
ADD_SQFUNC("void", NSTryAuthWithLocalServer, "", "", ScriptContext::UI)
{
// do auth request
- g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
+ g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
return SQRESULT_NULL;
}
@@ -125,7 +125,7 @@ ADD_SQFUNC("void", NSCompleteAuthWithLocalServer, "", "", ScriptContext::UI)
// literally just set serverfilter
// note: this assumes we have no authdata other than our own
if (g_pServerAuthentication->m_RemoteAuthenticationData.size())
- R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
+ g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
return SQRESULT_NULL;
}