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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-08-25 21:32:55 +0200 |
commit | 46bed8d09f32360377350d71816a76abdfbf2c7c (patch) | |
tree | 7feedae4910dbfe0e53d26ea1e00c4616d2c1850 /NorthstarDLL/miscserverscript.cpp | |
parent | a97f1f07bb5aa31629cd87023e09669eb4bf1fe9 (diff) | |
download | NorthstarLauncher-1.9.5.tar.gz NorthstarLauncher-1.9.5.zip |
Adjust folder structure (#242)v1.9.5-rc1v1.9.5
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDLL/miscserverscript.cpp')
-rw-r--r-- | NorthstarDLL/miscserverscript.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/NorthstarDLL/miscserverscript.cpp b/NorthstarDLL/miscserverscript.cpp new file mode 100644 index 00000000..3b06ca10 --- /dev/null +++ b/NorthstarDLL/miscserverscript.cpp @@ -0,0 +1,76 @@ +#include "pch.h" +#include "miscserverscript.h" +#include "squirrel.h" +#include "masterserver.h" +#include "serverauthentication.h" +#include "gameutils.h" +#include "dedicated.h" + +// annoying helper function because i can't figure out getting players or entities from sqvm rn +// wish i didn't have to do it like this, but here we are +void* GetPlayerByIndex(int playerIndex) +{ + const int PLAYER_ARRAY_OFFSET = 0x12A53F90; + const int PLAYER_SIZE = 0x2D728; + + void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET; + void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE); + + return player; +} + +// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex ) +SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm) +{ + int playerIndex = ServerSq_getinteger(sqvm, 1); + void* player = GetPlayerByIndex(playerIndex); + + if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) + { + ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); + return SQRESULT_ERROR; + } + + g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false; + g_ServerAuthenticationManager->WritePersistentData(player); + return SQRESULT_NULL; +} + +// bool function NSIsWritingPlayerPersistence() +SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm) +{ + ServerSq_pushbool(sqvm, g_MasterServerManager->m_savingPersistentData); + return SQRESULT_NOTNULL; +} + +// bool function NSIsPlayerIndexLocalPlayer( int playerIndex ) +SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm) +{ + int playerIndex = ServerSq_getinteger(sqvm, 1); + void* player = GetPlayerByIndex(playerIndex); + if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) + { + ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); + return SQRESULT_ERROR; + } + + ServerSq_pushbool(sqvm, !strcmp(g_LocalPlayerUserID, (char*)player + 0xF500)); + return SQRESULT_NOTNULL; +} + +// bool function NSIsDedicated() + +SQRESULT SQ_IsDedicated(void* sqvm) +{ + ServerSq_pushbool(sqvm, IsDedicated()); + return SQRESULT_NOTNULL; +} + +void InitialiseMiscServerScriptCommand(HMODULE baseAddress) +{ + g_ServerSquirrelManager->AddFuncRegistration( + "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave); + g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence); + g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer); + g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated); +}
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