From 46bed8d09f32360377350d71816a76abdfbf2c7c Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Wed, 24 Aug 2022 00:32:31 +0100 Subject: Adjust folder structure (#242) * Adjust folder structure * change launcher directory name --- NorthstarDLL/miscserverscript.cpp | 76 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 NorthstarDLL/miscserverscript.cpp (limited to 'NorthstarDLL/miscserverscript.cpp') diff --git a/NorthstarDLL/miscserverscript.cpp b/NorthstarDLL/miscserverscript.cpp new file mode 100644 index 00000000..3b06ca10 --- /dev/null +++ b/NorthstarDLL/miscserverscript.cpp @@ -0,0 +1,76 @@ +#include "pch.h" +#include "miscserverscript.h" +#include "squirrel.h" +#include "masterserver.h" +#include "serverauthentication.h" +#include "gameutils.h" +#include "dedicated.h" + +// annoying helper function because i can't figure out getting players or entities from sqvm rn +// wish i didn't have to do it like this, but here we are +void* GetPlayerByIndex(int playerIndex) +{ + const int PLAYER_ARRAY_OFFSET = 0x12A53F90; + const int PLAYER_SIZE = 0x2D728; + + void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET; + void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE); + + return player; +} + +// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex ) +SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm) +{ + int playerIndex = ServerSq_getinteger(sqvm, 1); + void* player = GetPlayerByIndex(playerIndex); + + if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) + { + ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); + return SQRESULT_ERROR; + } + + g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false; + g_ServerAuthenticationManager->WritePersistentData(player); + return SQRESULT_NULL; +} + +// bool function NSIsWritingPlayerPersistence() +SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm) +{ + ServerSq_pushbool(sqvm, g_MasterServerManager->m_savingPersistentData); + return SQRESULT_NOTNULL; +} + +// bool function NSIsPlayerIndexLocalPlayer( int playerIndex ) +SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm) +{ + int playerIndex = ServerSq_getinteger(sqvm, 1); + void* player = GetPlayerByIndex(playerIndex); + if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) + { + ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); + return SQRESULT_ERROR; + } + + ServerSq_pushbool(sqvm, !strcmp(g_LocalPlayerUserID, (char*)player + 0xF500)); + return SQRESULT_NOTNULL; +} + +// bool function NSIsDedicated() + +SQRESULT SQ_IsDedicated(void* sqvm) +{ + ServerSq_pushbool(sqvm, IsDedicated()); + return SQRESULT_NOTNULL; +} + +void InitialiseMiscServerScriptCommand(HMODULE baseAddress) +{ + g_ServerSquirrelManager->AddFuncRegistration( + "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave); + g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence); + g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer); + g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated); +} \ No newline at end of file -- cgit v1.2.3