diff options
author | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
commit | 5cbe9f7317899cd815b38d9f083bc99738fc1dd3 (patch) | |
tree | 9afdce5ae5e76f68be85c25a84afcff86f31d3f8 /NorthstarDLL/core/math | |
parent | b7823492e802456d44e4919940267081bf436f08 (diff) | |
download | NorthstarLauncher-indentation-test.tar.gz NorthstarLauncher-indentation-test.zip |
test ci format checkindentation-test
Diffstat (limited to 'NorthstarDLL/core/math')
-rw-r--r-- | NorthstarDLL/core/math/bitbuf.h | 462 |
1 files changed, 231 insertions, 231 deletions
diff --git a/NorthstarDLL/core/math/bitbuf.h b/NorthstarDLL/core/math/bitbuf.h index 8e8e216f..fbcc1b51 100644 --- a/NorthstarDLL/core/math/bitbuf.h +++ b/NorthstarDLL/core/math/bitbuf.h @@ -7,9 +7,9 @@ INLINE int GetBitForBitnum(int bitNum) { static int bitsForBitnum[] = { - (1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10), - (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), - (1 << 22), (1 << 23), (1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31), + (1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10), + (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), + (1 << 22), (1 << 23), (1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31), }; return bitsForBitnum[(bitNum) & (BITS_PER_INT - 1)]; @@ -45,39 +45,39 @@ static INLINE u32 LoadLittleDWord(u32* base, size_t dwordIndex) #include <algorithm> static inline const u32 s_nMaskTable[33] = { - 0, - (1 << 1) - 1, - (1 << 2) - 1, - (1 << 3) - 1, - (1 << 4) - 1, - (1 << 5) - 1, - (1 << 6) - 1, - (1 << 7) - 1, - (1 << 8) - 1, - (1 << 9) - 1, - (1 << 10) - 1, - (1 << 11) - 1, - (1 << 12) - 1, - (1 << 13) - 1, - (1 << 14) - 1, - (1 << 15) - 1, - (1 << 16) - 1, - (1 << 17) - 1, - (1 << 18) - 1, - (1 << 19) - 1, - (1 << 20) - 1, - (1 << 21) - 1, - (1 << 22) - 1, - (1 << 23) - 1, - (1 << 24) - 1, - (1 << 25) - 1, - (1 << 26) - 1, - (1 << 27) - 1, - (1 << 28) - 1, - (1 << 29) - 1, - (1 << 30) - 1, - 0x7fffffff, - 0xffffffff, + 0, + (1 << 1) - 1, + (1 << 2) - 1, + (1 << 3) - 1, + (1 << 4) - 1, + (1 << 5) - 1, + (1 << 6) - 1, + (1 << 7) - 1, + (1 << 8) - 1, + (1 << 9) - 1, + (1 << 10) - 1, + (1 << 11) - 1, + (1 << 12) - 1, + (1 << 13) - 1, + (1 << 14) - 1, + (1 << 15) - 1, + (1 << 16) - 1, + (1 << 17) - 1, + (1 << 18) - 1, + (1 << 19) - 1, + (1 << 20) - 1, + (1 << 21) - 1, + (1 << 22) - 1, + (1 << 23) - 1, + (1 << 24) - 1, + (1 << 25) - 1, + (1 << 26) - 1, + (1 << 27) - 1, + (1 << 28) - 1, + (1 << 29) - 1, + (1 << 30) - 1, + 0x7fffffff, + 0xffffffff, }; enum EBitCoordType @@ -273,158 +273,158 @@ class BFRead : public BitBufferBase } /*INLINE float ReadBitCoord() { - i32 intval = 0, fractval = 0, signbit = 0; - float value = 0.0; - - // Read the required integer and fraction flags - intval = ReadOneBit(); - fractval = ReadOneBit(); - - // If we got either parse them, otherwise it's a zero. - if (intval || fractval) { - // Read the sign bit - signbit = ReadOneBit(); - - // If there's an integer, read it in - if (intval) { - // Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE] - intval = ReadUBitLong(COORD_INTEGER_BITS) + 1; - } + i32 intval = 0, fractval = 0, signbit = 0; + float value = 0.0; - // If there's a fraction, read it in - if (fractval) { - fractval = ReadUBitLong(COORD_FRACTIONAL_BITS); - } + // Read the required integer and fraction flags + intval = ReadOneBit(); + fractval = ReadOneBit(); - // Calculate the correct floating point value - value = intval + ((float)fractval * COORD_RESOLUTION); + // If we got either parse them, otherwise it's a zero. + if (intval || fractval) { + // Read the sign bit + signbit = ReadOneBit(); - // Fixup the sign if negative. - if (signbit) - value = -value; - } + // If there's an integer, read it in + if (intval) { + // Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE] + intval = ReadUBitLong(COORD_INTEGER_BITS) + 1; + } + + // If there's a fraction, read it in + if (fractval) { + fractval = ReadUBitLong(COORD_FRACTIONAL_BITS); + } + + // Calculate the correct floating point value + value = intval + ((float)fractval * COORD_RESOLUTION); + + // Fixup the sign if negative. + if (signbit) + value = -value; + } - return value; + return value; } INLINE float ReadBitCoordMP() { - i32 intval = 0, fractval = 0, signbit = 0; - float value = 0.0; + i32 intval = 0, fractval = 0, signbit = 0; + float value = 0.0; - bool inBounds = ReadOneBit() ? true : false; + bool inBounds = ReadOneBit() ? true : false; - // Read the required integer and fraction flags - intval = ReadOneBit(); + // Read the required integer and fraction flags + intval = ReadOneBit(); - // If we got either parse them, otherwise it's a zero. - if (intval) { - // Read the sign bit - signbit = ReadOneBit(); + // If we got either parse them, otherwise it's a zero. + if (intval) { + // Read the sign bit + signbit = ReadOneBit(); - // If there's an integer, read it in - // Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE] - if (inBounds) - value = ReadUBitLong(COORD_INTEGER_BITS_MP) + 1; - else - value = ReadUBitLong(COORD_INTEGER_BITS) + 1; - } + // If there's an integer, read it in + // Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE] + if (inBounds) + value = ReadUBitLong(COORD_INTEGER_BITS_MP) + 1; + else + value = ReadUBitLong(COORD_INTEGER_BITS) + 1; + } - // Fixup the sign if negative. - if (signbit) - value = -value; + // Fixup the sign if negative. + if (signbit) + value = -value; - return value; + return value; } INLINE float ReadBitCellCoord(int bits, EBitCoordType coordType) { - bool bIntegral = (coordType == kCW_Integral); - bool bLowPrecision = (coordType == kCW_LowPrecision); + bool bIntegral = (coordType == kCW_Integral); + bool bLowPrecision = (coordType == kCW_LowPrecision); - int intval = 0, fractval = 0; - float value = 0.0; + int intval = 0, fractval = 0; + float value = 0.0; - if (bIntegral) - value = ReadUBitLong(bits); - else { - intval = ReadUBitLong(bits); + if (bIntegral) + value = ReadUBitLong(bits); + else { + intval = ReadUBitLong(bits); - // If there's a fraction, read it in - fractval = ReadUBitLong(bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS); + // If there's a fraction, read it in + fractval = ReadUBitLong(bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS); - // Calculate the correct floating point value - value = intval + ((float)fractval * (bLowPrecision ? COORD_RESOLUTION_LOWPRECISION : COORD_RESOLUTION)); - } + // Calculate the correct floating point value + value = intval + ((float)fractval * (bLowPrecision ? COORD_RESOLUTION_LOWPRECISION : COORD_RESOLUTION)); + } - return value; + return value; } INLINE float ReadBitNormal() { - // Read the sign bit - i32 signbit = ReadOneBit(); + // Read the sign bit + i32 signbit = ReadOneBit(); - // Read the fractional part - u32 fractval = ReadUBitLong(NORMAL_FRACTIONAL_BITS); + // Read the fractional part + u32 fractval = ReadUBitLong(NORMAL_FRACTIONAL_BITS); - // Calculate the correct floating point value - float value = (float)fractval * NORMAL_RESOLUTION; + // Calculate the correct floating point value + float value = (float)fractval * NORMAL_RESOLUTION; - // Fixup the sign if negative. - if (signbit) - value = -value; + // Fixup the sign if negative. + if (signbit) + value = -value; - return value; + return value; } INLINE void ReadBitVec3Coord(Vector& fa) { - i32 xflag, yflag, zflag; + i32 xflag, yflag, zflag; - // This vector must be initialized! Otherwise, If any of the flags aren't set, - // the corresponding component will not be read and will be stack garbage. - fa.Init(0, 0, 0); + // This vector must be initialized! Otherwise, If any of the flags aren't set, + // the corresponding component will not be read and will be stack garbage. + fa.Init(0, 0, 0); - xflag = ReadOneBit(); - yflag = ReadOneBit(); - zflag = ReadOneBit(); + xflag = ReadOneBit(); + yflag = ReadOneBit(); + zflag = ReadOneBit(); - if (xflag) - fa[0] = ReadBitCoord(); - if (yflag) - fa[1] = ReadBitCoord(); - if (zflag) - fa[2] = ReadBitCoord(); + if (xflag) + fa[0] = ReadBitCoord(); + if (yflag) + fa[1] = ReadBitCoord(); + if (zflag) + fa[2] = ReadBitCoord(); } INLINE void ReadBitVec3Normal(Vector& fa) { - i32 xflag = ReadOneBit(); - i32 yflag = ReadOneBit(); + i32 xflag = ReadOneBit(); + i32 yflag = ReadOneBit(); - if (xflag) - fa[0] = ReadBitNormal(); - else - fa[0] = 0.0f; + if (xflag) + fa[0] = ReadBitNormal(); + else + fa[0] = 0.0f; - if (yflag) - fa[1] = ReadBitNormal(); - else - fa[1] = 0.0f; + if (yflag) + fa[1] = ReadBitNormal(); + else + fa[1] = 0.0f; - // The first two imply the third (but not its sign) - i32 znegative = ReadOneBit(); + // The first two imply the third (but not its sign) + i32 znegative = ReadOneBit(); - float fafafbfb = fa[0] * fa[0] + fa[1] * fa[1]; - if (fafafbfb < 1.0f) - fa[2] = sqrt(1.0f - fafafbfb); - else - fa[2] = 0.0f; + float fafafbfb = fa[0] * fa[0] + fa[1] * fa[1]; + if (fafafbfb < 1.0f) + fa[2] = sqrt(1.0f - fafafbfb); + else + fa[2] = 0.0f; - if (znegative) - fa[2] = -fa[2]; + if (znegative) + fa[2] = -fa[2]; } INLINE void ReadBitAngles(QAngle& fa) { - Vector tmp; - ReadBitVec3Coord(tmp); - fa.Init(tmp.x, tmp.y, tmp.z); + Vector tmp; + ReadBitVec3Coord(tmp); + fa.Init(tmp.x, tmp.y, tmp.z); }*/ INLINE float ReadBitAngle(int numBits) @@ -970,72 +970,72 @@ class BFWrite : public BitBufferBase } /*INLINE void WriteBitCoord(const float f) { - i32 signbit = (f <= -COORD_RESOLUTION); - i32 intval = (i32)abs(f); - i32 fractval = abs((i32)(f * COORD_DENOMINATOR)) & (COORD_DENOMINATOR - 1); - - // Send the bit flags that indicate whether we have an integer part and/or a fraction part. - WriteOneBit(intval); - WriteOneBit(fractval); - - if (intval || fractval) { - // Send the sign bit - WriteOneBit(signbit); - - // Send the integer if we have one. - if (intval) { - // Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1] - intval--; - WriteUBitLong((u32)intval, COORD_INTEGER_BITS); - } + i32 signbit = (f <= -COORD_RESOLUTION); + i32 intval = (i32)abs(f); + i32 fractval = abs((i32)(f * COORD_DENOMINATOR)) & (COORD_DENOMINATOR - 1); - // Send the fraction if we have one - if (fractval) { - WriteUBitLong((u32)fractval, COORD_FRACTIONAL_BITS); - } - } + // Send the bit flags that indicate whether we have an integer part and/or a fraction part. + WriteOneBit(intval); + WriteOneBit(fractval); + + if (intval || fractval) { + // Send the sign bit + WriteOneBit(signbit); + + // Send the integer if we have one. + if (intval) { + // Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1] + intval--; + WriteUBitLong((u32)intval, COORD_INTEGER_BITS); + } + + // Send the fraction if we have one + if (fractval) { + WriteUBitLong((u32)fractval, COORD_FRACTIONAL_BITS); + } + } } INLINE void WriteBitCoordMP(const float f) { - i32 signbit = (f <= -COORD_RESOLUTION); - i32 intval = (i32)abs(f); - i32 fractval = (abs((i32)(f * COORD_DENOMINATOR)) & (COORD_DENOMINATOR - 1)); + i32 signbit = (f <= -COORD_RESOLUTION); + i32 intval = (i32)abs(f); + i32 fractval = (abs((i32)(f * COORD_DENOMINATOR)) & (COORD_DENOMINATOR - 1)); - bool bInBounds = intval < (1 << COORD_INTEGER_BITS_MP); + bool bInBounds = intval < (1 << COORD_INTEGER_BITS_MP); - WriteOneBit(bInBounds); + WriteOneBit(bInBounds); - // Send the sign bit - WriteOneBit(intval); + // Send the sign bit + WriteOneBit(intval); - if (intval) { - WriteOneBit(signbit); + if (intval) { + WriteOneBit(signbit); - // Send the integer if we have one. - // Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1] - intval--; + // Send the integer if we have one. + // Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1] + intval--; - if (bInBounds) - WriteUBitLong((u32)intval, COORD_INTEGER_BITS_MP); - else - WriteUBitLong((u32)intval, COORD_INTEGER_BITS); - } + if (bInBounds) + WriteUBitLong((u32)intval, COORD_INTEGER_BITS_MP); + else + WriteUBitLong((u32)intval, COORD_INTEGER_BITS); + } } INLINE void WriteBitCellCoord(const float f, int bits, EBitCoordType coordType) { - bool bIntegral = (coordType == kCW_Integral); - bool bLowPrecision = (coordType == kCW_LowPrecision); + bool bIntegral = (coordType == kCW_Integral); + bool bLowPrecision = (coordType == kCW_LowPrecision); - i32 intval = (i32)abs(f); - i32 fractval = bLowPrecision ? (abs((i32)(f * COORD_DENOMINATOR_LOWPRECISION)) & (COORD_DENOMINATOR_LOWPRECISION - 1)) : + i32 intval = (i32)abs(f); + i32 fractval = bLowPrecision ? (abs((i32)(f * COORD_DENOMINATOR_LOWPRECISION)) & (COORD_DENOMINATOR_LOWPRECISION - 1)) : (abs((i32)(f * COORD_DENOMINATOR)) & (COORD_DENOMINATOR - 1)); - if (bIntegral) - WriteUBitLong((u32)intval, bits); - else { - WriteUBitLong((u32)intval, bits); - WriteUBitLong((u32)fractval, bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS); - } + if (bIntegral) + WriteUBitLong((u32)intval, bits); + else { + WriteUBitLong((u32)intval, bits); + WriteUBitLong((u32)fractval, bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS); + } }*/ INLINE void SeekToBit(int bit) @@ -1048,58 +1048,58 @@ class BFWrite : public BitBufferBase } /*INLINE void WriteBitVec3Coord(const Vector& fa) { - i32 xflag, yflag, zflag; + i32 xflag, yflag, zflag; - xflag = (fa[0] >= COORD_RESOLUTION) || (fa[0] <= -COORD_RESOLUTION); - yflag = (fa[1] >= COORD_RESOLUTION) || (fa[1] <= -COORD_RESOLUTION); - zflag = (fa[2] >= COORD_RESOLUTION) || (fa[2] <= -COORD_RESOLUTION); + xflag = (fa[0] >= COORD_RESOLUTION) || (fa[0] <= -COORD_RESOLUTION); + yflag = (fa[1] >= COORD_RESOLUTION) || (fa[1] <= -COORD_RESOLUTION); + zflag = (fa[2] >= COORD_RESOLUTION) || (fa[2] <= -COORD_RESOLUTION); - WriteOneBit(xflag); - WriteOneBit(yflag); - WriteOneBit(zflag); + WriteOneBit(xflag); + WriteOneBit(yflag); + WriteOneBit(zflag); - if (xflag) - WriteBitCoord(fa[0]); - if (yflag) - WriteBitCoord(fa[1]); - if (zflag) - WriteBitCoord(fa[2]); + if (xflag) + WriteBitCoord(fa[0]); + if (yflag) + WriteBitCoord(fa[1]); + if (zflag) + WriteBitCoord(fa[2]); } INLINE void WriteBitNormal(float f) { - i32 signbit = (f <= -NORMAL_RESOLUTION); + i32 signbit = (f <= -NORMAL_RESOLUTION); - // NOTE: Since +/-1 are valid values for a normal, I'm going to encode that as all ones - u32 fractval = abs((i32)(f * NORMAL_DENOMINATOR)); + // NOTE: Since +/-1 are valid values for a normal, I'm going to encode that as all ones + u32 fractval = abs((i32)(f * NORMAL_DENOMINATOR)); - // clamp.. - if (fractval > NORMAL_DENOMINATOR) - fractval = NORMAL_DENOMINATOR; + // clamp.. + if (fractval > NORMAL_DENOMINATOR) + fractval = NORMAL_DENOMINATOR; - // Send the sign bit - WriteOneBit(signbit); + // Send the sign bit + WriteOneBit(signbit); - // Send the fractional component - WriteUBitLong(fractval, NORMAL_FRACTIONAL_BITS); + // Send the fractional component + WriteUBitLong(fractval, NORMAL_FRACTIONAL_BITS); } INLINE void WriteBitVec3Normal(const Vector& fa) { - i32 xflag, yflag; + i32 xflag, yflag; - xflag = (fa[0] >= NORMAL_RESOLUTION) || (fa[0] <= -NORMAL_RESOLUTION); - yflag = (fa[1] >= NORMAL_RESOLUTION) || (fa[1] <= -NORMAL_RESOLUTION); + xflag = (fa[0] >= NORMAL_RESOLUTION) || (fa[0] <= -NORMAL_RESOLUTION); + yflag = (fa[1] >= NORMAL_RESOLUTION) || (fa[1] <= -NORMAL_RESOLUTION); - WriteOneBit(xflag); - WriteOneBit(yflag); + WriteOneBit(xflag); + WriteOneBit(yflag); - if (xflag) - WriteBitNormal(fa[0]); - if (yflag) - WriteBitNormal(fa[1]); + if (xflag) + WriteBitNormal(fa[0]); + if (yflag) + WriteBitNormal(fa[1]); - // Write z sign bit - i32 signbit = (fa[2] <= -NORMAL_RESOLUTION); - WriteOneBit(signbit); + // Write z sign bit + i32 signbit = (fa[2] <= -NORMAL_RESOLUTION); + WriteOneBit(signbit); }*/ INLINE void WriteBitAngle(float angle, int numBits) @@ -1126,9 +1126,9 @@ class BFWrite : public BitBufferBase } /*INLINE void WriteBitAngles(const QAngle& fa) { - // FIXME: - Vector tmp(fa.x, fa.y, fa.z); - WriteBitVec3Coord(tmp); + // FIXME: + Vector tmp(fa.x, fa.y, fa.z); + WriteBitVec3Coord(tmp); }*/ private: |