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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-09-15 00:20:56 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-09-15 00:20:56 +0100 |
commit | ba26be9bea801f219fa6340178fd6b13f02d574e (patch) | |
tree | f50e67e06f7174daca0c97cf95659c7cbcef8151 /NorthstarDLL/clientauthhooks.cpp | |
parent | d2907aa522d56a4baacec1c17426f7d6f1fae3a2 (diff) | |
download | NorthstarLauncher-ba26be9bea801f219fa6340178fd6b13f02d574e.tar.gz NorthstarLauncher-ba26be9bea801f219fa6340178fd6b13f02d574e.zip |
clang format, fix issues with server registration and rpak loading
Diffstat (limited to 'NorthstarDLL/clientauthhooks.cpp')
-rw-r--r-- | NorthstarDLL/clientauthhooks.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/NorthstarDLL/clientauthhooks.cpp b/NorthstarDLL/clientauthhooks.cpp index 3f3ace8e..ccd7432e 100644 --- a/NorthstarDLL/clientauthhooks.cpp +++ b/NorthstarDLL/clientauthhooks.cpp @@ -12,8 +12,10 @@ const int NOT_DECIDED_TO_SEND_TOKEN = 0; const int AGREED_TO_SEND_TOKEN = 1; const int DISAGREED_TO_SEND_TOKEN = 2; +// clang-format off AUTOHOOK(AuthWithStryder, engine.dll + 0x1843A0, -void,, (void* a1)) +void, __fastcall, (void* a1)) +// clang-format on { // game will call this forever, until it gets a valid auth key // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder |