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authorpg9182 <96569817+pg9182@users.noreply.github.com>2023-06-17 19:50:51 -0400
committerpg9182 <96569817+pg9182@users.noreply.github.com>2023-06-17 19:50:51 -0400
commit65fbc1fc3259bacd58d7301cc162ca3efe58897a (patch)
tree13cf0442b7c9d1835d9ccfe97a0238f7e9a4d73c /pkg/api
parent6c4c55369862c69bff64c0cb5f937e458c5e9266 (diff)
downloadAtlas-65fbc1fc3259bacd58d7301cc162ca3efe58897a.tar.gz
Atlas-65fbc1fc3259bacd58d7301cc162ca3efe58897a.zip
pkg/api/api0: Include address in server upsert verification error
Diffstat (limited to 'pkg/api')
-rw-r--r--pkg/api/api0/server.go8
1 files changed, 4 insertions, 4 deletions
diff --git a/pkg/api/api0/server.go b/pkg/api/api0/server.go
index c7f4f46..98e2804 100644
--- a/pkg/api/api0/server.go
+++ b/pkg/api/api0/server.go
@@ -386,7 +386,7 @@ func (h *Handler) handleServerUpsert(w http.ResponseWriter, r *http.Request) {
h.m().server_upsert_requests_total.reject_verify_autherr(action).Inc()
}
h.m().server_upsert_verify_time_seconds.failure.UpdateDuration(verifyStart)
- respFail(w, r, http.StatusBadGateway, code.MessageObjf("failed to connect to auth port: %v", err))
+ respFail(w, r, http.StatusBadGateway, code.MessageObjf("failed to connect to auth port (addr %s): %v", nsrv.AuthAddr(), err))
return
}
}
@@ -396,10 +396,10 @@ func (h *Handler) handleServerUpsert(w http.ResponseWriter, r *http.Request) {
switch {
case errors.Is(err, context.DeadlineExceeded):
h.m().server_upsert_requests_total.reject_verify_udptimeout(action).Inc()
- obj = ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("failed to connect to game port")
+ obj = ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("failed to connect to game port (addr %s)", nsrv.Addr)
default:
h.m().server_upsert_requests_total.reject_verify_udperr(action).Inc()
- obj = ErrorCode_INTERNAL_SERVER_ERROR.MessageObjf("failed to connect to game port: %v", err)
+ obj = ErrorCode_INTERNAL_SERVER_ERROR.MessageObjf("failed to connect to game port (addr %s): %v", nsrv.Addr, err)
}
h.m().server_upsert_verify_time_seconds.failure.UpdateDuration(verifyStart)
respFail(w, r, http.StatusBadGateway, obj)
@@ -410,7 +410,7 @@ func (h *Handler) handleServerUpsert(w http.ResponseWriter, r *http.Request) {
if !h.ServerList.VerifyServer(nsrv.ID) {
h.m().server_upsert_requests_total.reject_verify_udptimeout(action).Inc()
- respFail(w, r, http.StatusBadGateway, ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("verification timed out"))
+ respFail(w, r, http.StatusBadGateway, ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("verification timed out (addr %s)", nsrv.Addr))
return
}