diff options
-rw-r--r-- | pkg/api/api0/server.go | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/pkg/api/api0/server.go b/pkg/api/api0/server.go index c7f4f46..98e2804 100644 --- a/pkg/api/api0/server.go +++ b/pkg/api/api0/server.go @@ -386,7 +386,7 @@ func (h *Handler) handleServerUpsert(w http.ResponseWriter, r *http.Request) { h.m().server_upsert_requests_total.reject_verify_autherr(action).Inc() } h.m().server_upsert_verify_time_seconds.failure.UpdateDuration(verifyStart) - respFail(w, r, http.StatusBadGateway, code.MessageObjf("failed to connect to auth port: %v", err)) + respFail(w, r, http.StatusBadGateway, code.MessageObjf("failed to connect to auth port (addr %s): %v", nsrv.AuthAddr(), err)) return } } @@ -396,10 +396,10 @@ func (h *Handler) handleServerUpsert(w http.ResponseWriter, r *http.Request) { switch { case errors.Is(err, context.DeadlineExceeded): h.m().server_upsert_requests_total.reject_verify_udptimeout(action).Inc() - obj = ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("failed to connect to game port") + obj = ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("failed to connect to game port (addr %s)", nsrv.Addr) default: h.m().server_upsert_requests_total.reject_verify_udperr(action).Inc() - obj = ErrorCode_INTERNAL_SERVER_ERROR.MessageObjf("failed to connect to game port: %v", err) + obj = ErrorCode_INTERNAL_SERVER_ERROR.MessageObjf("failed to connect to game port (addr %s): %v", nsrv.Addr, err) } h.m().server_upsert_verify_time_seconds.failure.UpdateDuration(verifyStart) respFail(w, r, http.StatusBadGateway, obj) @@ -410,7 +410,7 @@ func (h *Handler) handleServerUpsert(w http.ResponseWriter, r *http.Request) { if !h.ServerList.VerifyServer(nsrv.ID) { h.m().server_upsert_requests_total.reject_verify_udptimeout(action).Inc() - respFail(w, r, http.StatusBadGateway, ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("verification timed out")) + respFail(w, r, http.StatusBadGateway, ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("verification timed out (addr %s)", nsrv.Addr)) return } |