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//! Creates a file at the given path, if it doesn't already exist.
//!
//! ```
//! touch <path>
//! ```
//!
//! Path must be absolute.
const std = @import("std");
pub fn main() !void {
var arena_state = std.heap.ArenaAllocator.init(std.heap.page_allocator);
const arena = arena_state.allocator();
defer arena_state.deinit();
try run(arena);
}
fn run(allocator: std.mem.Allocator) !void {
var args = try std.process.argsWithAllocator(allocator);
defer args.deinit();
_ = args.next() orelse unreachable; // skip binary name
const path = args.next() orelse {
std.log.err("missing <path> argument", .{});
return error.BadUsage;
};
const dir_path = std.fs.path.dirname(path) orelse unreachable;
const basename = std.fs.path.basename(path);
var dir = try std.fs.cwd().openDir(dir_path, .{});
defer dir.close();
_ = dir.statFile(basename) catch {
var file = try dir.createFile(basename, .{});
file.close();
};
}
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