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const std = @import("../std.zig");
const builtin = @import("builtin");
const assert = std.debug.assert;
const testing = std.testing;
const mem = std.mem;
const Loop = std.event.Loop;
/// Thread-safe async/await lock.
/// Functions which are waiting for the lock are suspended, and
/// are resumed when the lock is released, in order.
/// Allows only one actor to hold the lock.
/// TODO: make this API also work in blocking I/O mode.
pub const Lock = struct {
mutex: std.Thread.Mutex = std.Thread.Mutex{},
head: usize = UNLOCKED,
const UNLOCKED = 0;
const LOCKED = 1;
const global_event_loop = Loop.instance orelse
@compileError("std.event.Lock currently only works with event-based I/O");
const Waiter = struct {
// forced Waiter alignment to ensure it doesn't clash with LOCKED
next: ?*Waiter align(2),
tail: *Waiter,
node: Loop.NextTickNode,
};
pub fn initLocked() Lock {
return Lock{ .head = LOCKED };
}
pub fn acquire(self: *Lock) Held {
self.mutex.lock();
// self.head transitions from multiple stages depending on the value:
// UNLOCKED -> LOCKED:
// acquire Lock ownership when there are no waiters
// LOCKED -> <Waiter head ptr>:
// Lock is already owned, enqueue first Waiter
// <head ptr> -> <head ptr>:
// Lock is owned with pending waiters. Push our waiter to the queue.
if (self.head == UNLOCKED) {
self.head = LOCKED;
self.mutex.unlock();
return Held{ .lock = self };
}
var waiter: Waiter = undefined;
waiter.next = null;
waiter.tail = &waiter;
const head = switch (self.head) {
UNLOCKED => unreachable,
LOCKED => null,
else => @as(*Waiter, @ptrFromInt(self.head)),
};
if (head) |h| {
h.tail.next = &waiter;
h.tail = &waiter;
} else {
self.head = @intFromPtr(&waiter);
}
suspend {
waiter.node = Loop.NextTickNode{
.prev = undefined,
.next = undefined,
.data = @frame(),
};
self.mutex.unlock();
}
return Held{ .lock = self };
}
pub const Held = struct {
lock: *Lock,
pub fn release(self: Held) void {
const waiter = blk: {
self.lock.mutex.lock();
defer self.lock.mutex.unlock();
// self.head goes through the reverse transition from acquire():
// <head ptr> -> <new head ptr>:
// pop a waiter from the queue to give Lock ownership when there are still others pending
// <head ptr> -> LOCKED:
// pop the laster waiter from the queue, while also giving it lock ownership when awaken
// LOCKED -> UNLOCKED:
// last lock owner releases lock while no one else is waiting for it
switch (self.lock.head) {
UNLOCKED => {
unreachable; // Lock unlocked while unlocking
},
LOCKED => {
self.lock.head = UNLOCKED;
break :blk null;
},
else => {
const waiter = @as(*Waiter, @ptrFromInt(self.lock.head));
self.lock.head = if (waiter.next == null) LOCKED else @intFromPtr(waiter.next);
if (waiter.next) |next|
next.tail = waiter.tail;
break :blk waiter;
},
}
};
if (waiter) |w| {
global_event_loop.onNextTick(&w.node);
}
}
};
};
test "std.event.Lock" {
if (!std.io.is_async) return error.SkipZigTest;
// TODO https://github.com/ziglang/zig/issues/1908
if (builtin.single_threaded) return error.SkipZigTest;
// TODO https://github.com/ziglang/zig/issues/3251
if (builtin.os.tag == .freebsd) return error.SkipZigTest;
var lock = Lock{};
testLock(&lock);
const expected_result = [1]i32{3 * @as(i32, @intCast(shared_test_data.len))} ** shared_test_data.len;
try testing.expectEqualSlices(i32, &expected_result, &shared_test_data);
}
fn testLock(lock: *Lock) void {
var handle1 = async lockRunner(lock);
var handle2 = async lockRunner(lock);
var handle3 = async lockRunner(lock);
await handle1;
await handle2;
await handle3;
}
var shared_test_data = [1]i32{0} ** 10;
var shared_test_index: usize = 0;
fn lockRunner(lock: *Lock) void {
Lock.global_event_loop.yield();
var i: usize = 0;
while (i < shared_test_data.len) : (i += 1) {
const handle = lock.acquire();
defer handle.release();
shared_test_index = 0;
while (shared_test_index < shared_test_data.len) : (shared_test_index += 1) {
shared_test_data[shared_test_index] = shared_test_data[shared_test_index] + 1;
}
}
}
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