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const builtin = @import("builtin");
const common = @import("./common.zig");
const floatFromInt = @import("./float_from_int.zig").floatFromInt;
pub const panic = common.panic;
comptime {
if (common.want_windows_v2u64_abi) {
@export(&__floattisf_windows_x86_64, .{ .name = "__floattisf", .linkage = common.linkage, .visibility = common.visibility });
} else {
@export(&__floattisf, .{ .name = "__floattisf", .linkage = common.linkage, .visibility = common.visibility });
}
}
pub fn __floattisf(a: i128) callconv(.c) f32 {
return floatFromInt(f32, a);
}
fn __floattisf_windows_x86_64(a: @Vector(2, u64)) callconv(.c) f32 {
return floatFromInt(f32, @as(i128, @bitCast(a)));
}
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