| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-09-14 | depend on embedded SoftFloat-3d instead of __float128 | Andrew Kelley | |
| See #302 See #467 | |||
| 2017-09-13 | Fixed a couple compilation errors for MSVC 64-bit (#475) | Jonathan Marler | |
| 2017-09-13 | fix up msvc stuff to make it work on linux and macos too | Andrew Kelley | |
| 2017-09-11 | Add support for MSVC | Jonathan Marler | |
| 2017-08-20 | compile-time f32, f64 operations are now correctly lossy | Andrew Kelley | |
| previously we used the bigfloat abstraction to do all compile-time float math. but runtime code and comptime code are supposed to get the same result. so now if you add a f32 to a f32 at compile time it does it with f32 math instead of the bigfloat. float literals still get the bigfloat math. closes #424 | |||
