| Age | Commit message (Collapse) | Author |
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use the application's Io implementation where possible. This correctly
makes writing to stderr cancelable, fallible, and participate in the
application's event loop. It also removes one more hard-coded
dependency on a secondary Io implementation.
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Eliminate the `std.Thread.Pool` used in the compiler for concurrency and
asynchrony, in favour of the new `std.Io.async` and `std.Io.concurrent`
primitives.
This removes the last usage of `std.Thread.Pool` in the Zig repository.
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Co-authored-by: Matthew Lugg <mlugg@mlugg.co.uk>
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Elf2: more progress
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aarch64-ios-macabi
Apple's own headers and tbd files prefer to think of Mac Catalyst as a distinct
OS target. Earlier, when DriverKit support was added to LLVM, it was represented
a distinct OS. So why Apple decided to only represent Mac Catalyst as an ABI in
the target triple is beyond me. But this isn't the first time they've ignored
established target triple norms (see: armv7k and aarch64_32) and it probably
won't be the last.
While doing this, I also audited all Darwin OS prongs throughout the codebase
and made sure they cover all the tags.
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Also updates the field names to conform with the rest of std.
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Elf2: start implementing input object loading
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`std.Io.tty.Config.detect` may be an expensive check (e.g. involving
syscalls), and doing it every time we need to print isn't really
necessary; under normal usage, we can compute the value once and cache
it for the whole program's execution. Since anyone outputting to stderr
may reasonably want this information (in fact they are very likely to),
it makes sense to cache it and return it from `lockStderrWriter`. Call
sites who do not need it will experience no significant overhead, and
can just ignore the TTY config with a `const w, _` destructure.
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std: Introduce `Io` Interface
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As with Solaris (dba1bf935390ddb0184a4dc72245454de6c06fd2), we have no way to
actually audit contributions for these OSs. IBM also makes it even harder than
Oracle to actually obtain these OSs.
closes #23695
closes #23694
closes #3655
closes #23693
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Until I can do more testing, we bump the numbers until morale improves.
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This was causing flaky CI failures.
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This allows segments to be moved around in the output file without
needing to reapply relocations until virtual address space is exhaused.
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This iteration already has significantly better incremental support.
Closes #24110
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This experimental target was never fully completed. The operating system
is not that interesting or popular anyway, and the maintainer is no
longer around.
Not worth the maintenance burden. This code can be resurrected later if
it is worth it. In such case it will be subject to greater scrutiny.
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The functions `Compilation.create` and `Compilation.update` previously
returned inferred error sets, which had built up a lot of crap over
time. This meant that certain error conditions -- particularly certain
filesystem errors -- were not being reported properly (at best the CLI
would just print the error name). This was also a problem in
sub-compilations, where at times only the error name -- which might just
be something like `LinkFailed` -- would be visible.
This commit makes the error handling here more disciplined by
introducing concrete error sets to these functions (and a few more as a
consequence). These error sets are small: errors in `update` are almost
all reported via compile errors, and errors in `create` are reported
through a new `Compilation.CreateDiagnostic` type, a tagged union of
possible error cases. This allows for better error reporting.
Sub-compilations also report errors more correctly in several cases,
leading to more informative errors in the case of compiler bugs.
Also fixes some race conditions in library building by replacing calls
to `setMiscFailure` with calls to `lockAndSetMiscFailure`. Compilation
of libraries such as libc happens on the thread pool, so the logic must
synchronize its access to shared `Compilation` state.
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This commit replaces the "fuzzer" UI, previously accessed with the
`--fuzz` and `--port` flags, with a more interesting web UI which allows
more interactions with the Zig build system. Most notably, it allows
accessing the data emitted by a new "time report" system, which allows
users to see which parts of Zig programs take the longest to compile.
The option to expose the web UI is `--webui`. By default, it will listen
on `[::1]` on a random port, but any IPv6 or IPv4 address can be
specified with e.g. `--webui=[::1]:8000` or `--webui=127.0.0.1:8000`.
The options `--fuzz` and `--time-report` both imply `--webui` if not
given. Currently, `--webui` is incompatible with `--watch`; specifying
both will cause `zig build` to exit with a fatal error.
When the web UI is enabled, the build runner spawns the web server as
soon as the configure phase completes. The frontend code consists of one
HTML file, one JavaScript file, two CSS files, and a few Zig source
files which are built into a WASM blob on-demand -- this is all very
similar to the old fuzzer UI. Also inherited from the fuzzer UI is that
the build system communicates with web clients over a WebSocket
connection.
When the build finishes, if `--webui` was passed (i.e. if the web server
is running), the build runner does not terminate; it continues running
to serve web requests, allowing interactive control of the build system.
In the web interface is an overall "status" indicating whether a build
is currently running, and also a list of all steps in this build. There
are visual indicators (colors and spinners) for in-progress, succeeded,
and failed steps. There is a "Rebuild" button which will cause the build
system to reset the state of every step (note that this does not affect
caching) and evaluate the step graph again.
If `--time-report` is passed to `zig build`, a new section of the
interface becomes visible, which associates every build step with a
"time report". For most steps, this is just a simple "time taken" value.
However, for `Compile` steps, the compiler communicates with the build
system to provide it with much more interesting information: time taken
for various pipeline phases, with a per-declaration and per-file
breakdown, sorted by slowest declarations/files first. This feature is
still in its early stages: the data can be a little tricky to
understand, and there is no way to, for instance, sort by different
properties, or filter to certain files. However, it has already given us
some interesting statistics, and can be useful for spotting, for
instance, particularly complex and slow compile-time logic.
Additionally, if a compilation uses LLVM, its time report includes the
"LLVM pass timing" information, which was previously accessible with the
(now removed) `-ftime-report` compiler flag.
To make time reports more useful, ZIR and compilation caches are ignored
by the Zig compiler when they are enabled -- in other words, `Compile`
steps *always* run, even if their result should be cached. This means
that the flag can be used to analyze a project's compile time without
having to repeatedly clear cache directory, for instance. However, when
using `-fincremental`, updates other than the first will only show you
the statistics for what changed on that particular update. Notably, this
gives us a fairly nice way to see exactly which declarations were
re-analyzed by an incremental update.
If `--fuzz` is passed to `zig build`, another section of the web
interface becomes visible, this time exposing the fuzzer. This is quite
similar to the fuzzer UI this commit replaces, with only a few cosmetic
tweaks. The interface is closer than before to supporting multiple fuzz
steps at a time (in line with the overall strategy for this build UI,
the goal will be for all of the fuzz steps to be accessible in the same
interface), but still doesn't actually support it. The fuzzer UI looks
quite different under the hood: as a result, various bugs are fixed,
although other bugs remain. For instance, viewing the source code of any
file other than the root of the main module is completely broken (as on
master) due to some bogus file-to-module assignment logic in the fuzzer
UI.
Implementation notes:
* The `lib/build-web/` directory holds the client side of the web UI.
* The general server logic is in `std.Build.WebServer`.
* Fuzzing-specific logic is in `std.Build.Fuzz`.
* `std.Build.abi` is the new home of `std.Build.Fuzz.abi`, since it now
relates to the build system web UI in general.
* The build runner now has an **actual** general-purpose allocator,
because thanks to `--watch` and `--webui`, the process can be
arbitrarily long-lived. The gpa is `std.heap.DebugAllocator`, but the
arena remains backed by `std.heap.page_allocator` for efficiency. I
fixed several crashes caused by conflation of `gpa` and `arena` in the
build runner and `std.Build`, but there may still be some I have
missed.
* The I/O logic in `std.Build.WebServer` is pretty gnarly; there are a
*lot* of threads involved. I anticipate this situation improving
significantly once the `std.Io` interface (with concurrency support)
is introduced.
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Alignment and fill options only apply to numbers.
Rework the implementation to mainly branch on the format string rather
than the type information. This is more straightforward to maintain and
more straightforward for comptime evaluation.
Enums support being printed as decimal, hexadecimal, octal, and binary.
`formatInteger` is another possible format method that is
unconditionally called when the value type is struct and one of the
integer-printing format specifiers are used.
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Now that codegen has no references to linker state this is much easier.
Closes #24153
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This struct is larger than 256 bytes and code that copies it
consistently shows up in profiles of the compiler.
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I messed up atomic orderings on this variable because they changed in a
local refactor at some point. We need to always release on the store and
acquire on the loads so that a linker thread observing `.ready` sees the
stored MIR.
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Without this cap, unlucky scheduling and/or details of what pipeline
stages perform best on the host machine could cause many gigabytes of
MIR to be stuck in the queue. At a certain point, pause the main thread
until some of the functions in flight have been processed.
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* "Flush" nodes ("LLVM Emit Object", "ELF Flush") appear under "Linking"
* "Code Generation" disappears when all analysis and codegen is done
* We only show one node under "Semantic Analysis" to accurately convey
that analysis isn't happening in parallel, but rather that we're
pausing one task to do another
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