| Age | Commit message (Collapse) | Author |
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* introduce std.ArrayListUnmanaged for when you have the allocator
stored elsewhere
* move std.heap.ArenaAllocator implementation to its own file. extract
the main state into std.heap.ArenaAllocator.State, which can be
stored as an alternative to storing the entire ArenaAllocator, saving
24 bytes per ArenaAllocator on 64 bit targets.
* std.LinkedList.Node pointer field now defaults to being null
initialized.
* Rework self-hosted compiler Package API
* Delete almost all the bitrotted self-hosted compiler code. The only bit
rotted code left is in main.zig and compilation.zig
* Add call instruction to ZIR
* self-hosted compiler ir API and link API are reworked to support
a long-running compiler that incrementally updates declarations
* Introduce the concept of scopes to ZIR semantic analysis
* ZIR text format supports referencing named decls that are declared
later in the file
* Figure out how memory management works for the long-running compiler
and incremental compilation. The main roots are top level
declarations. There is a table of decls. The key is a cryptographic
hash of the fully qualified decl name. Each decl has an arena
allocator where all of the memory related to that decl is stored.
Each code block has its own arena allocator for the lifetime of
the block. Values that want to survive when going out of scope in
a block must get copied into the outer block. Finally, values must
get copied into the Decl arena to be long-lived.
* Delete the unused MemoryCell struct. Instead, comptime pointers are
based on references to Decl structs.
* Figure out how caching works. Each Decl will store a set of other
Decls which must be recompiled when it changes.
This branch is still work-in-progress; this commit breaks the build.
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Reverted #1628 and changed the grammar+parser of the language to not allow certain expr where types are expected
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Changed container and initializer syntax
* <container> { ... } -> <container> . { ... }
* <exrp> { ... } -> <expr> . { ...}
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also we are successfully analyzing the return type of main
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and CompilationUnit to ObjectFile
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no tests for this yet. I think the quickest path to testing will be
creating the .o files and linking with libc, executing, and then
comparing output.
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