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diff --git a/lib/std/special/compiler_rt/addXf3.zig b/lib/std/special/compiler_rt/addXf3.zig
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+// Ported from:
+//
+// https://github.com/llvm/llvm-project/blob/02d85149a05cb1f6dc49f0ba7a2ceca53718ae17/compiler-rt/lib/builtins/fp_add_impl.inc
+
+const std = @import("std");
+const builtin = @import("builtin");
+const compiler_rt = @import("../compiler_rt.zig");
+
+pub extern fn __addsf3(a: f32, b: f32) f32 {
+ return addXf3(f32, a, b);
+}
+
+pub extern fn __adddf3(a: f64, b: f64) f64 {
+ return addXf3(f64, a, b);
+}
+
+pub extern fn __addtf3(a: f128, b: f128) f128 {
+ return addXf3(f128, a, b);
+}
+
+pub extern fn __subsf3(a: f32, b: f32) f32 {
+ const neg_b = @bitCast(f32, @bitCast(u32, b) ^ (u32(1) << 31));
+ return addXf3(f32, a, neg_b);
+}
+
+pub extern fn __subdf3(a: f64, b: f64) f64 {
+ const neg_b = @bitCast(f64, @bitCast(u64, b) ^ (u64(1) << 63));
+ return addXf3(f64, a, neg_b);
+}
+
+pub extern fn __subtf3(a: f128, b: f128) f128 {
+ const neg_b = @bitCast(f128, @bitCast(u128, b) ^ (u128(1) << 127));
+ return addXf3(f128, a, neg_b);
+}
+
+// TODO: restore inline keyword, see: https://github.com/ziglang/zig/issues/2154
+fn normalize(comptime T: type, significand: *@IntType(false, T.bit_count)) i32 {
+ const Z = @IntType(false, T.bit_count);
+ const S = @IntType(false, T.bit_count - @clz(Z, Z(T.bit_count) - 1));
+ const significandBits = std.math.floatMantissaBits(T);
+ const implicitBit = Z(1) << significandBits;
+
+ const shift = @clz(@IntType(false, T.bit_count), significand.*) - @clz(Z, implicitBit);
+ significand.* <<= @intCast(S, shift);
+ return 1 - shift;
+}
+
+// TODO: restore inline keyword, see: https://github.com/ziglang/zig/issues/2154
+fn addXf3(comptime T: type, a: T, b: T) T {
+ const Z = @IntType(false, T.bit_count);
+ const S = @IntType(false, T.bit_count - @clz(Z, Z(T.bit_count) - 1));
+
+ const typeWidth = T.bit_count;
+ const significandBits = std.math.floatMantissaBits(T);
+ const exponentBits = std.math.floatExponentBits(T);
+
+ const signBit = (Z(1) << (significandBits + exponentBits));
+ const maxExponent = ((1 << exponentBits) - 1);
+ const exponentBias = (maxExponent >> 1);
+
+ const implicitBit = (Z(1) << significandBits);
+ const quietBit = implicitBit >> 1;
+ const significandMask = implicitBit - 1;
+
+ const absMask = signBit - 1;
+ const exponentMask = absMask ^ significandMask;
+ const qnanRep = exponentMask | quietBit;
+
+ var aRep = @bitCast(Z, a);
+ var bRep = @bitCast(Z, b);
+ const aAbs = aRep & absMask;
+ const bAbs = bRep & absMask;
+
+ const negative = (aRep & signBit) != 0;
+ const exponent = @intCast(i32, aAbs >> significandBits) - exponentBias;
+ const significand = (aAbs & significandMask) | implicitBit;
+
+ const infRep = @bitCast(Z, std.math.inf(T));
+
+ // Detect if a or b is zero, infinity, or NaN.
+ if (aAbs -% Z(1) >= infRep - Z(1) or
+ bAbs -% Z(1) >= infRep - Z(1))
+ {
+ // NaN + anything = qNaN
+ if (aAbs > infRep) return @bitCast(T, @bitCast(Z, a) | quietBit);
+ // anything + NaN = qNaN
+ if (bAbs > infRep) return @bitCast(T, @bitCast(Z, b) | quietBit);
+
+ if (aAbs == infRep) {
+ // +/-infinity + -/+infinity = qNaN
+ if ((@bitCast(Z, a) ^ @bitCast(Z, b)) == signBit) {
+ return @bitCast(T, qnanRep);
+ }
+ // +/-infinity + anything remaining = +/- infinity
+ else {
+ return a;
+ }
+ }
+
+ // anything remaining + +/-infinity = +/-infinity
+ if (bAbs == infRep) return b;
+
+ // zero + anything = anything
+ if (aAbs == 0) {
+ // but we need to get the sign right for zero + zero
+ if (bAbs == 0) {
+ return @bitCast(T, @bitCast(Z, a) & @bitCast(Z, b));
+ } else {
+ return b;
+ }
+ }
+
+ // anything + zero = anything
+ if (bAbs == 0) return a;
+ }
+
+ // Swap a and b if necessary so that a has the larger absolute value.
+ if (bAbs > aAbs) {
+ const temp = aRep;
+ aRep = bRep;
+ bRep = temp;
+ }
+
+ // Extract the exponent and significand from the (possibly swapped) a and b.
+ var aExponent = @intCast(i32, (aRep >> significandBits) & maxExponent);
+ var bExponent = @intCast(i32, (bRep >> significandBits) & maxExponent);
+ var aSignificand = aRep & significandMask;
+ var bSignificand = bRep & significandMask;
+
+ // Normalize any denormals, and adjust the exponent accordingly.
+ if (aExponent == 0) aExponent = normalize(T, &aSignificand);
+ if (bExponent == 0) bExponent = normalize(T, &bSignificand);
+
+ // The sign of the result is the sign of the larger operand, a. If they
+ // have opposite signs, we are performing a subtraction; otherwise addition.
+ const resultSign = aRep & signBit;
+ const subtraction = (aRep ^ bRep) & signBit != 0;
+
+ // Shift the significands to give us round, guard and sticky, and or in the
+ // implicit significand bit. (If we fell through from the denormal path it
+ // was already set by normalize( ), but setting it twice won't hurt
+ // anything.)
+ aSignificand = (aSignificand | implicitBit) << 3;
+ bSignificand = (bSignificand | implicitBit) << 3;
+
+ // Shift the significand of b by the difference in exponents, with a sticky
+ // bottom bit to get rounding correct.
+ const @"align" = @intCast(Z, aExponent - bExponent);
+ if (@"align" != 0) {
+ if (@"align" < typeWidth) {
+ const sticky = if (bSignificand << @intCast(S, typeWidth - @"align") != 0) Z(1) else 0;
+ bSignificand = (bSignificand >> @truncate(S, @"align")) | sticky;
+ } else {
+ bSignificand = 1; // sticky; b is known to be non-zero.
+ }
+ }
+ if (subtraction) {
+ aSignificand -= bSignificand;
+ // If a == -b, return +zero.
+ if (aSignificand == 0) return @bitCast(T, Z(0));
+
+ // If partial cancellation occured, we need to left-shift the result
+ // and adjust the exponent:
+ if (aSignificand < implicitBit << 3) {
+ const shift = @intCast(i32, @clz(Z, aSignificand)) - @intCast(i32, @clz(@IntType(false, T.bit_count), implicitBit << 3));
+ aSignificand <<= @intCast(S, shift);
+ aExponent -= shift;
+ }
+ } else { // addition
+ aSignificand += bSignificand;
+
+ // If the addition carried up, we need to right-shift the result and
+ // adjust the exponent:
+ if (aSignificand & (implicitBit << 4) != 0) {
+ const sticky = aSignificand & 1;
+ aSignificand = aSignificand >> 1 | sticky;
+ aExponent += 1;
+ }
+ }
+
+ // If we have overflowed the type, return +/- infinity:
+ if (aExponent >= maxExponent) return @bitCast(T, infRep | resultSign);
+
+ if (aExponent <= 0) {
+ // Result is denormal before rounding; the exponent is zero and we
+ // need to shift the significand.
+ const shift = @intCast(Z, 1 - aExponent);
+ const sticky = if (aSignificand << @intCast(S, typeWidth - shift) != 0) Z(1) else 0;
+ aSignificand = aSignificand >> @intCast(S, shift | sticky);
+ aExponent = 0;
+ }
+
+ // Low three bits are round, guard, and sticky.
+ const roundGuardSticky = aSignificand & 0x7;
+
+ // Shift the significand into place, and mask off the implicit bit.
+ var result = (aSignificand >> 3) & significandMask;
+
+ // Insert the exponent and sign.
+ result |= @intCast(Z, aExponent) << significandBits;
+ result |= resultSign;
+
+ // Final rounding. The result may overflow to infinity, but that is the
+ // correct result in that case.
+ if (roundGuardSticky > 0x4) result += 1;
+ if (roundGuardSticky == 0x4) result += result & 1;
+
+ return @bitCast(T, result);
+}
+
+test "import addXf3" {
+ _ = @import("addXf3_test.zig");
+}