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authorAndrew Kelley <andrew@ziglang.org>2022-03-16 20:35:41 -0700
committerAndrew Kelley <andrew@ziglang.org>2022-03-16 20:35:41 -0700
commit80642b5984e5e7a59d380ced4c19e71c5e4cee32 (patch)
treed00ab6e1457220039868b041bb1ae891d594bd9d /test
parentc8ed813097ebb679e858a7764673f6236e638ea4 (diff)
downloadzig-80642b5984e5e7a59d380ced4c19e71c5e4cee32.tar.gz
zig-80642b5984e5e7a59d380ced4c19e71c5e4cee32.zip
remove unnecessary TODO comment
`testing.expect` is better than `testing.expectEqual` for behavior tests. Better for behavior tests to stick to only testing the limited behavior they are meant to test and avoid functions such as `expectEqual` that drag in too much of the standard library (in this case to print helpful diffs about why a value is not equal to another).
Diffstat (limited to 'test')
-rw-r--r--test/behavior/muladd.zig16
1 files changed, 0 insertions, 16 deletions
diff --git a/test/behavior/muladd.zig b/test/behavior/muladd.zig
index 83b160e05a..88e1769866 100644
--- a/test/behavior/muladd.zig
+++ b/test/behavior/muladd.zig
@@ -85,10 +85,6 @@ fn vector16() !void {
var c = @Vector(4, f16){ 6.25, 6.25, 6.25, 6.25 };
var x = @mulAdd(@Vector(4, f16), a, b, c);
- // TODO use `expectEqual` instead once stage2 supports it
- // var expected = @Vector(4, f16){ 20, 20, 20, 20 };
- // try expectEqual(expected, x);
-
try expect(x[0] == 20);
try expect(x[1] == 20);
try expect(x[2] == 20);
@@ -113,10 +109,6 @@ fn vector32() !void {
var c = @Vector(4, f32){ 6.25, 6.25, 6.25, 6.25 };
var x = @mulAdd(@Vector(4, f32), a, b, c);
- // TODO use `expectEqual` instead once stage2 supports it
- // var expected = @Vector(4, f32){ 20, 20, 20, 20 };
- // try expectEqual(expected, x);
-
try expect(x[0] == 20);
try expect(x[1] == 20);
try expect(x[2] == 20);
@@ -141,10 +133,6 @@ fn vector64() !void {
var c = @Vector(4, f64){ 6.25, 6.25, 6.25, 6.25 };
var x = @mulAdd(@Vector(4, f64), a, b, c);
- // TODO use `expectEqual` instead once stage2 supports it
- // var expected = @Vector(4, f64){ 20, 20, 20, 20 };
- // try expectEqual(expected, x);
-
try expect(x[0] == 20);
try expect(x[1] == 20);
try expect(x[2] == 20);
@@ -190,10 +178,6 @@ fn vector128() !void {
var c = @Vector(4, f128){ 6.25, 6.25, 6.25, 6.25 };
var x = @mulAdd(@Vector(4, f128), a, b, c);
- // TODO use `expectEqual` instead once stage2 supports it
- // var expected = @Vector(4, f128){ 20, 20, 20, 20 };
- // try expectEqual(expected, x);
-
try expect(x[0] == 20);
try expect(x[1] == 20);
try expect(x[2] == 20);