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authormlugg <mlugg@mlugg.co.uk>2025-09-30 11:06:21 +0100
committermlugg <mlugg@mlugg.co.uk>2025-09-30 14:18:26 +0100
commit1120546f72405ac263dce7414eb71ca4e6c96fc8 (patch)
tree4a6f90029d8feff983889a133326fbe2a4e3465d /test/src/StackTrace.zig
parent12ceb896faebf25195d8b360e4972dd2bf23ede1 (diff)
downloadzig-1120546f72405ac263dce7414eb71ca4e6c96fc8.tar.gz
zig-1120546f72405ac263dce7414eb71ca4e6c96fc8.zip
std.debug.SelfInfo: remove shared logic
There were only a few dozen lines of common logic, and they frankly introduced more complexity than they eliminated. Instead, let's accept that the implementations of `SelfInfo` are all pretty different and want to track different state. This probably fixes some synchronization and memory bugs by simplifying a bunch of stuff. It also improves the DWARF unwind cache, making it around twice as fast in a debug build with the self-hosted x86_64 backend, because we no longer have to redundantly go through the hashmap lookup logic to find the module. Unwinding on Windows will also see a slight performance boost from this change, because `RtlVirtualUnwind` does not need to know the module whatsoever, so the old `SelfInfo` implementation was doing redundant work. Lastly, this makes it even easier to implement `SelfInfo` on freestanding targets; there is no longer a need to emulate a real module system, since the user controls the whole implementation! There are various other small refactors here in the `SelfInfo` implementations as well as in the DWARF unwinding logic. This change turned out to make a lot of stuff simpler!
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