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authorMarc Tiehuis <marctiehuis@gmail.com>2017-06-16 20:26:10 +1200
committerMarc Tiehuis <marctiehuis@gmail.com>2017-06-16 20:32:31 +1200
commit4c16f9a3c35b23b9917f2a27b91ba8cd20e6fd82 (patch)
tree778f0f06734f7dc17e9269ee1cf5b513f7b504c0 /std/math/ceil.zig
parent865b53f2860405a718262abf9a794d2bf9529dbc (diff)
downloadzig-4c16f9a3c35b23b9917f2a27b91ba8cd20e6fd82.tar.gz
zig-4c16f9a3c35b23b9917f2a27b91ba8cd20e6fd82.zip
Add math library
This covers the majority of the functions as covered by the C99 specification for a math library. Code is adapted primarily from musl libc, with the pow and standard trigonometric functions adapted from the Go stdlib. Changes: - Remove assert expose in index and import as needed. - Add float log function and merge with existing base 2 integer implementation. See https://github.com/tiehuis/zig-fmath. See #374.
Diffstat (limited to 'std/math/ceil.zig')
-rw-r--r--std/math/ceil.zig89
1 files changed, 89 insertions, 0 deletions
diff --git a/std/math/ceil.zig b/std/math/ceil.zig
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+const builtin = @import("builtin");
+const math = @import("index.zig");
+const assert = @import("../debug.zig").assert;
+
+pub fn ceil(x: var) -> @typeOf(x) {
+ const T = @typeOf(x);
+ switch (T) {
+ f32 => @inlineCall(ceil32, x),
+ f64 => @inlineCall(ceil64, x),
+ else => @compileError("ceil not implemented for " ++ @typeName(T)),
+ }
+}
+
+fn ceil32(x: f32) -> f32 {
+ var u = @bitCast(u32, x);
+ var e = i32((u >> 23) & 0xFF) - 0x7F;
+ var m: u32 = undefined;
+
+ if (e >= 23) {
+ return x;
+ }
+ else if (e >= 0) {
+ m = 0x007FFFFF >> u32(e);
+ if (u & m == 0) {
+ return x;
+ }
+ math.forceEval(x + 0x1.0p120);
+ if (u >> 31 == 0) {
+ u += m;
+ }
+ u &= ~m;
+ @bitCast(f32, u)
+ } else {
+ math.forceEval(x + 0x1.0p120);
+ if (u >> 31 != 0) {
+ return -0.0;
+ } else {
+ 1.0
+ }
+ }
+}
+
+fn ceil64(x: f64) -> f64 {
+ const u = @bitCast(u64, x);
+ const e = (u >> 52) & 0x7FF;
+ var y: f64 = undefined;
+
+ if (e >= 0x3FF+52 or x == 0) {
+ return x;
+ }
+
+ if (u >> 63 != 0) {
+ @setFloatMode(this, builtin.FloatMode.Strict);
+ y = x - math.f64_toint + math.f64_toint - x;
+ } else {
+ @setFloatMode(this, builtin.FloatMode.Strict);
+ y = x + math.f64_toint - math.f64_toint - x;
+ }
+
+ if (e <= 0x3FF-1) {
+ math.forceEval(y);
+ if (u >> 63 != 0) {
+ return -0.0; // Compiler requires return.
+ } else {
+ 1.0
+ }
+ } else if (y < 0) {
+ x + y + 1
+ } else {
+ x + y
+ }
+}
+
+test "ceil" {
+ assert(ceil(f32(0.0)) == ceil32(0.0));
+ assert(ceil(f64(0.0)) == ceil64(0.0));
+}
+
+test "ceil32" {
+ assert(ceil32(1.3) == 2.0);
+ assert(ceil32(-1.3) == -1.0);
+ assert(ceil32(0.2) == 1.0);
+}
+
+test "ceil64" {
+ assert(ceil64(1.3) == 2.0);
+ assert(ceil64(-1.3) == -1.0);
+ assert(ceil64(0.2) == 1.0);
+}