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| author | Andrew Kelley <superjoe30@gmail.com> | 2017-08-20 00:33:05 -0400 |
|---|---|---|
| committer | Andrew Kelley <superjoe30@gmail.com> | 2017-08-20 01:04:51 -0400 |
| commit | 09bd4a9a8693485fa87a5f62af90540ca8ce9d47 (patch) | |
| tree | 295ed2543f174d014dd85acd95181e615d2f24f8 /src/main.cpp | |
| parent | c73a0c92d0b8736b0473b10bd5deacf62e0753d8 (diff) | |
| download | zig-09bd4a9a8693485fa87a5f62af90540ca8ce9d47.tar.gz zig-09bd4a9a8693485fa87a5f62af90540ca8ce9d47.zip | |
compile-time f32, f64 operations are now correctly lossy
previously we used the bigfloat abstraction to do all
compile-time float math. but runtime code and comptime code
are supposed to get the same result. so now if you add a
f32 to a f32 at compile time it does it with f32 math
instead of the bigfloat. float literals still get the
bigfloat math.
closes #424
Diffstat (limited to 'src/main.cpp')
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