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| author | lumanetic <396151+h57624paen@users.noreply.github.com> | 2025-07-26 01:34:19 -0400 |
|---|---|---|
| committer | lumanetic <396151+h57624paen@users.noreply.github.com> | 2025-07-26 01:34:19 -0400 |
| commit | afa66f6111c88cda6bf576367f980f2a84c33116 (patch) | |
| tree | 6c589070bf739153c345b451e5284bb8f54f347c /src/codegen | |
| parent | fc4b7c968afa6fa0780a011f3c8cfeaea38b7b98 (diff) | |
| download | zig-afa66f6111c88cda6bf576367f980f2a84c33116.tar.gz zig-afa66f6111c88cda6bf576367f980f2a84c33116.zip | |
std.process.Child: fix double path normalization in spawnWindows
besides simply being redundant work, the now removed normalize call would cause
spawn to errantly fail (BadPath) when passing a relative path which traversed
'above' the current working directory. This case is already handled by leaving
normalization to the windows.wToPrefixedFileW call in
windowsCreateProcessPathExt
Diffstat (limited to 'src/codegen')
0 files changed, 0 insertions, 0 deletions
