diff options
| author | Andrew Kelley <andrew@ziglang.org> | 2022-04-12 06:37:12 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-12 06:37:12 -0400 |
| commit | 17631cb2d30bf2d7b10401cf8f784a599bade5c5 (patch) | |
| tree | 8ba131f77ef38c531711c7b1147c59e993cab628 /lib/std/math/round.zig | |
| parent | 17daba1806896a2e45a2c1b1969a540f44a64d86 (diff) | |
| parent | 9b5c02022f997d01bcfcfd79ba4c721af1bd9a6c (diff) | |
| download | zig-17631cb2d30bf2d7b10401cf8f784a599bade5c5.tar.gz zig-17631cb2d30bf2d7b10401cf8f784a599bade5c5.zip | |
Merge pull request #11401 from viriuwu/float-category-misc
math: simplify inf (+f80 support), deprecate old constants (followup for #10133)
Diffstat (limited to 'lib/std/math/round.zig')
| -rw-r--r-- | lib/std/math/round.zig | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/lib/std/math/round.zig b/lib/std/math/round.zig index c948431a35..be33a9cfbd 100644 --- a/lib/std/math/round.zig +++ b/lib/std/math/round.zig @@ -29,6 +29,8 @@ pub fn round(x: anytype) @TypeOf(x) { } fn round32(x_: f32) f32 { + const f32_toint = 1.0 / math.floatEps(f32); + var x = x_; const u = @bitCast(u32, x); const e = (u >> 23) & 0xFF; @@ -41,11 +43,11 @@ fn round32(x_: f32) f32 { x = -x; } if (e < 0x7F - 1) { - math.doNotOptimizeAway(x + math.f32_toint); + math.doNotOptimizeAway(x + f32_toint); return 0 * @bitCast(f32, u); } - y = x + math.f32_toint - math.f32_toint - x; + y = x + f32_toint - f32_toint - x; if (y > 0.5) { y = y + x - 1; } else if (y <= -0.5) { @@ -62,6 +64,8 @@ fn round32(x_: f32) f32 { } fn round64(x_: f64) f64 { + const f64_toint = 1.0 / math.floatEps(f64); + var x = x_; const u = @bitCast(u64, x); const e = (u >> 52) & 0x7FF; @@ -74,11 +78,11 @@ fn round64(x_: f64) f64 { x = -x; } if (e < 0x3ff - 1) { - math.doNotOptimizeAway(x + math.f64_toint); + math.doNotOptimizeAway(x + f64_toint); return 0 * @bitCast(f64, u); } - y = x + math.f64_toint - math.f64_toint - x; + y = x + f64_toint - f64_toint - x; if (y > 0.5) { y = y + x - 1; } else if (y <= -0.5) { @@ -95,6 +99,8 @@ fn round64(x_: f64) f64 { } fn round128(x_: f128) f128 { + const f128_toint = 1.0 / math.floatEps(f128); + var x = x_; const u = @bitCast(u128, x); const e = (u >> 112) & 0x7FFF; @@ -107,11 +113,11 @@ fn round128(x_: f128) f128 { x = -x; } if (e < 0x3FFF - 1) { - math.doNotOptimizeAway(x + math.f64_toint); + math.doNotOptimizeAway(x + f128_toint); return 0 * @bitCast(f128, u); } - y = x + math.f128_toint - math.f128_toint - x; + y = x + f128_toint - f128_toint - x; if (y > 0.5) { y = y + x - 1; } else if (y <= -0.5) { |
