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authormlugg <mlugg@mlugg.co.uk>2025-05-26 05:07:13 +0100
committermlugg <mlugg@mlugg.co.uk>2025-06-01 08:24:01 +0100
commitadd2976a9ba76ec661ae5668eb2a8dca2ccfad42 (patch)
tree54ea8377660395007c1ac5188863f5cbe3a3310e /lib/std/debug/no_panic.zig
parentb48d6ff619de424e664cf11b43e2a03fecbca6ce (diff)
downloadzig-add2976a9ba76ec661ae5668eb2a8dca2ccfad42.tar.gz
zig-add2976a9ba76ec661ae5668eb2a8dca2ccfad42.zip
compiler: implement better shuffle AIR
Runtime `@shuffle` has two cases which backends generally want to handle differently for efficiency: * One runtime vector operand; some result elements may be comptime-known * Two runtime vector operands; some result elements may be undefined The latter case happens if both vectors given to `@shuffle` are runtime-known and they are both used (i.e. the mask refers to them). Otherwise, if the result is not entirely comptime-known, we are in the former case. `Sema` now diffentiates these two cases in the AIR so that backends can easily handle them however they want to. Note that this *doesn't* really involve Sema doing any more work than it would otherwise need to, so there's not really a negative here! Most existing backends have their lowerings for `@shuffle` migrated in this commit. The LLVM backend uses new lowerings suggested by Jacob as ones which it will handle effectively. The x86_64 backend has not yet been migrated; for now there's a panic in there. Jacob will implement that before this is merged anywhere.
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