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authorlumanetic <396151+h57624paen@users.noreply.github.com>2025-07-26 01:34:19 -0400
committerlumanetic <396151+h57624paen@users.noreply.github.com>2025-07-26 01:34:19 -0400
commitafa66f6111c88cda6bf576367f980f2a84c33116 (patch)
tree6c589070bf739153c345b451e5284bb8f54f347c /lib/std/Target/Query.zig
parentfc4b7c968afa6fa0780a011f3c8cfeaea38b7b98 (diff)
downloadzig-afa66f6111c88cda6bf576367f980f2a84c33116.tar.gz
zig-afa66f6111c88cda6bf576367f980f2a84c33116.zip
std.process.Child: fix double path normalization in spawnWindows
besides simply being redundant work, the now removed normalize call would cause spawn to errantly fail (BadPath) when passing a relative path which traversed 'above' the current working directory. This case is already handled by leaving normalization to the windows.wToPrefixedFileW call in windowsCreateProcessPathExt
Diffstat (limited to 'lib/std/Target/Query.zig')
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