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authorAndrew Kelley <superjoe30@gmail.com>2015-11-27 18:55:06 -0700
committerAndrew Kelley <superjoe30@gmail.com>2015-11-27 18:55:06 -0700
commit4cc95174a77f7cbb42b371bb892c55a8349bc7fa (patch)
treeb147a81dc7630c5c0dc4686c3ad7705cd0dd0e01 /README.md
parent4068897b6b167569718c61efcb4371693fe89b74 (diff)
downloadzig-4cc95174a77f7cbb42b371bb892c55a8349bc7fa.tar.gz
zig-4cc95174a77f7cbb42b371bb892c55a8349bc7fa.zip
add tests for compile errors
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@@ -32,11 +32,15 @@ readable, safe, optimal, and concise code to solve any computing problem.
## Roadmap
- * test framework to test for compile errors
* Simple .so library
* Multiple files
* inline assembly and syscalls
* running code at compile time
+ * print! macro that takes var args
+ * panic! macro that prints a stack trace to stderr in debug mode and calls
+ abort() in release mode
+ * unreachable codegen to panic("unreachable") in debug mode, and nothing in
+ release mode
* implement a simple game using SDL2
* How should the Widget use case be solved? In Genesis I'm using C++ and inheritance.