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| author | Andrew Kelley <superjoe30@gmail.com> | 2015-11-27 18:55:06 -0700 |
|---|---|---|
| committer | Andrew Kelley <superjoe30@gmail.com> | 2015-11-27 18:55:06 -0700 |
| commit | 4cc95174a77f7cbb42b371bb892c55a8349bc7fa (patch) | |
| tree | b147a81dc7630c5c0dc4686c3ad7705cd0dd0e01 /README.md | |
| parent | 4068897b6b167569718c61efcb4371693fe89b74 (diff) | |
| download | zig-4cc95174a77f7cbb42b371bb892c55a8349bc7fa.tar.gz zig-4cc95174a77f7cbb42b371bb892c55a8349bc7fa.zip | |
add tests for compile errors
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -32,11 +32,15 @@ readable, safe, optimal, and concise code to solve any computing problem. ## Roadmap - * test framework to test for compile errors * Simple .so library * Multiple files * inline assembly and syscalls * running code at compile time + * print! macro that takes var args + * panic! macro that prints a stack trace to stderr in debug mode and calls + abort() in release mode + * unreachable codegen to panic("unreachable") in debug mode, and nothing in + release mode * implement a simple game using SDL2 * How should the Widget use case be solved? In Genesis I'm using C++ and inheritance. |
