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require "core.strict"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local command
local keymap
local RootView
local StatusView
local TitleView
local CommandView
local NagView
local DocView
local Doc

local core = {}

local function load_session()
  local ok, t = pcall(dofile, USERDIR .. "/session.lua")
  if ok then
    return t.recents, t.window, t.window_mode
  end
  return {}
end


local function save_session()
  local fp = io.open(USERDIR .. "/session.lua", "w")
  if fp then
    fp:write("return {recents=", common.serialize(core.recent_projects),
      ", window=", common.serialize(table.pack(system.get_window_size())),
      ", window_mode=", common.serialize(system.get_window_mode()),
      "}\n")
    fp:close()
  end
end


local function normalize_path(s)
  local drive, path = s:match("^([a-z]):([/\\].*)")
  return drive and drive:upper() .. ":" .. path or s
end


local function update_recents_project(action, dir_path_abs)
  local dirname = normalize_path(dir_path_abs)
  if not dirname then return end
  local recents = core.recent_projects
  local n = #recents
  for i = 1, n do
    if dirname == recents[i] then
      table.remove(recents, i)
      break
    end
  end
  if action == "add" then
    table.insert(recents, 1, dirname)
  end
end


function core.reschedule_project_scan()
  if core.project_scan_thread_id then
    core.threads[core.project_scan_thread_id].wake = 0
  end
end


function core.set_project_dir(new_dir, change_project_fn)
  local chdir_ok = pcall(system.chdir, new_dir)
  if chdir_ok then
    if change_project_fn then change_project_fn() end
    core.project_dir = normalize_path(new_dir)
    core.project_directories = {}
    core.add_project_directory(new_dir)
    core.project_files = {}
    core.project_files_limit = false
    core.reschedule_project_scan()
    return true
  end
  return false
end


function core.open_folder_project(dir_path_abs)
  if core.set_project_dir(dir_path_abs, core.on_quit_project) then
    core.root_view:close_all_docviews()
    update_recents_project("add", dir_path_abs)
    core.on_enter_project(dir_path_abs)
  end
end


local function strip_leading_path(filename)
    return filename:sub(2)
end

local function strip_trailing_slash(filename)
  if filename:match("[^:][/\\]$") then
    return filename:sub(1, -2)
  end
  return filename
end

local function compare_file(a, b)
  return a.filename < b.filename
end

-- "root" will by an absolute path without trailing '/'
-- "path" will be a path starting with '/' and without trailing '/'
--    or the empty string.
--    It will identifies a sub-path within "root.
-- The current path location will therefore always be: root .. path.
-- When recursing "root" will always be the same, only "path" will change.
-- Returns a list of file "items". In eash item the "filename" will be the
-- complete file path relative to "root" *without* the trailing '/'.
local function get_directory_files(root, path, t, recursive, begin_hook)
  if begin_hook then begin_hook() end
  local size_limit = config.file_size_limit * 10e5
  local all = system.list_dir(root .. path) or {}
  local dirs, files = {}, {}

  local entries_count = 0
  local max_entries = config.max_project_files
  for _, file in ipairs(all) do
    if not common.match_pattern(file, config.ignore_files) then
      local file = path .. PATHSEP .. file
      local info = system.get_file_info(root .. file)
      if info and info.size < size_limit then
        info.filename = strip_leading_path(file)
        table.insert(info.type == "dir" and dirs or files, info)
        entries_count = entries_count + 1
        if recursive and entries_count > max_entries then return nil, entries_count end
      end
    end
  end

  table.sort(dirs, compare_file)
  for _, f in ipairs(dirs) do
    table.insert(t, f)
    if recursive and entries_count <= max_entries then
      local subdir_t, subdir_count = get_directory_files(root, PATHSEP .. f.filename, t, recursive)
      entries_count = entries_count + subdir_count
      f.scanned = true
    end
  end

  table.sort(files, compare_file)
  for _, f in ipairs(files) do
    table.insert(t, f)
  end

  return t, entries_count
end

local function project_scan_thread()
  local function diff_files(a, b)
    if #a ~= #b then return true end
    for i, v in ipairs(a) do
      if b[i].filename ~= v.filename
      or b[i].modified ~= v.modified then
        return true
      end
    end
  end

  while true do
    -- get project files and replace previous table if the new table is
    -- different
    local i = 1
    while not core.project_files_limit and i <= #core.project_directories do
      local dir = core.project_directories[i]
      local t, entries_count = get_directory_files(dir.name, "", {}, true)
      if diff_files(dir.files, t) then
        if entries_count > config.max_project_files then
          core.project_files_limit = true
          core.status_view:show_message("!", style.accent,
            "Too many files in project directory: stopped reading at "..
            config.max_project_files.." files. For more information see "..
            "usage.md at github.com/franko/lite-xl."
            )
        end
        dir.files = t
        core.redraw = true
      end
      if dir.name == core.project_dir then
        core.project_files = dir.files
      end
      i = i + 1
    end

    -- wait for next scan
    coroutine.yield(config.project_scan_rate)
  end
end


function core.scan_project_folder(dirname, filename)
  for _, dir in ipairs(core.project_directories) do
    if dir.name == dirname then
      for i, file in ipairs(dir.files) do
        local file = dir.files[i]
        if file.filename == filename then
          if file.scanned then return end
          local new_files = get_directory_files(dirname, PATHSEP .. filename, {})
          for j, new_file in ipairs(new_files) do
            table.insert(dir.files, i + j, new_file)
          end
          file.scanned = true
          return
        end
      end
    end
  end
end


local function find_project_files_co(root, path)
  local size_limit = config.file_size_limit * 10e5
  local all = system.list_dir(root .. path) or {}
  for _, file in ipairs(all) do
    if not common.match_pattern(file, config.ignore_files) then
      local file = path .. PATHSEP .. file
      local info = system.get_file_info(root .. file)
      if info and info.size < size_limit then
        info.filename = strip_leading_path(file)
        if info.type == "file" then
          coroutine.yield(root, info)
        else
          find_project_files_co(root, PATHSEP .. info.filename)
        end
      end
    end
  end
end


local function project_files_iter(state)
  local dir = core.project_directories[state.dir_index]
  state.file_index = state.file_index + 1
  while dir and state.file_index > #dir.files do
    state.dir_index = state.dir_index + 1
    state.file_index = 1
    dir = core.project_directories[state.dir_index]
  end
  if not dir then return end
  return dir.name, dir.files[state.file_index]
end


function core.get_project_files()
  if core.project_files_limit then
    return coroutine.wrap(function()
      for _, dir in ipairs(core.project_directories) do
        find_project_files_co(dir.name, "")
      end
    end)
  else
    local state = { dir_index = 1, file_index = 0 }
    return project_files_iter, state
  end
end


function core.project_files_number()
  if not core.project_files_limit then
    local n = 0
    for i = 1, #core.project_directories do
      n = n + #core.project_directories[i].files
    end
    return n
  end
end


-- create a directory using mkdir but may need to create the parent
-- directories as well.
local function create_user_directory()
  local dirname_create = USERDIR
  local basedir
  local subdirs = {}
  while dirname_create and dirname_create ~= "" do
    local success_mkdir = system.mkdir(dirname_create)
    if success_mkdir then break end
    dirname_create, basedir = dirname_create:match("(.*)[/\\](.+)$")
    if basedir then
      subdirs[#subdirs + 1] = basedir
    end
  end
  for _, dirname in ipairs(subdirs) do
    dirname_create = dirname_create .. '/' .. dirname
    if not system.mkdir(dirname_create) then
      error("cannot create directory: \"" .. dirname_create .. "\"")
    end
  end
  for _, modname in ipairs {'plugins', 'colors', 'fonts'} do
    local subdirname = dirname_create .. '/' .. modname
    if not system.mkdir(subdirname) then
      error("cannot create directory: \"" .. subdirname .. "\"")
    end
  end
end


local function write_user_init_file(init_filename)
  local init_file = io.open(init_filename, "w")
  if not init_file then error("cannot create file: \"" .. init_filename .. "\"") end
  init_file:write([[
-- put user settings here
-- this module will be loaded after everything else when the application starts
-- it will be automatically reloaded when saved

local core = require "core"
local keymap = require "core.keymap"
local config = require "core.config"
local style = require "core.style"

------------------------------ Themes ----------------------------------------

-- light theme:
-- core.reload_module("colors.summer")

--------------------------- Key bindings -------------------------------------

-- key binding:
-- keymap.add { ["ctrl+escape"] = "core:quit" }


------------------------------- Fonts ----------------------------------------

-- customize fonts:
-- style.font = renderer.font.load(DATADIR .. "/fonts/FiraSans-Regular.ttf", 13 * SCALE)
-- style.code_font = renderer.font.load(DATADIR .. "/fonts/JetBrainsMono-Regular.ttf", 13 * SCALE)
--
-- font names used by lite:
-- style.font          : user interface
-- style.big_font      : big text in welcome screen
-- style.icon_font     : icons
-- style.icon_big_font : toolbar icons
-- style.code_font     : code
--
-- the function to load the font accept a 3rd optional argument like:
--
-- {antialiasing="grayscale", hinting="full"}
--
-- possible values are:
-- antialiasing: grayscale, subpixel
-- hinting: none, slight, full

------------------------------ Plugins ----------------------------------------

-- enable or disable plugin loading setting config entries:

-- enable trimwhitespace, otherwise it is disable by default:
-- config.trimwhitespace = true
--
-- disable detectindent, otherwise it is enabled by default
-- config.detectindent = false
]])
  init_file:close()
end



function core.load_user_directory()
  return core.try(function()
    local stat_dir = system.get_file_info(USERDIR)
    if not stat_dir then
      create_user_directory()
    end
    local init_filename = USERDIR .. "/init.lua"
    local stat_file = system.get_file_info(init_filename)
    if not stat_file then
      write_user_init_file(init_filename)
    end
    dofile(init_filename)
  end)
end


function core.add_project_directory(path)
  -- top directories has a file-like "item" but the item.filename
  -- will be simply the name of the directory, without its path.
  -- The field item.topdir will identify it as a top level directory.
  path = normalize_path(path)
  table.insert(core.project_directories, {
    name = path,
    item = {filename = common.basename(path), type = "dir", topdir = true},
    files = {}
  })
end


function core.remove_project_directory(path)
  -- skip the fist directory because it is the project's directory
  for i = 2, #core.project_directories do
    local dir = core.project_directories[i]
    if dir.name == path then
      table.remove(core.project_directories, i)
      return true
    end
  end
  return false
end


local function whitespace_replacements()
  local r = renderer.replacements.new()
  r:add(" ", "·")
  r:add("\t", "»")
  return r
end


function core.init()
  command = require "core.command"
  keymap = require "core.keymap"
  RootView = require "core.rootview"
  StatusView = require "core.statusview"
  TitleView = require "core.titleview"
  CommandView = require "core.commandview"
  NagView = require "core.nagview"
  DocView = require "core.docview"
  Doc = require "core.doc"

  if PATHSEP == '\\' then
    USERDIR = common.normalize_path(USERDIR)
    DATADIR = common.normalize_path(DATADIR)
    EXEDIR  = common.normalize_path(EXEDIR)
  end

  do
    local recent_projects, window_position, window_mode = load_session()
    if window_mode == "normal" then
      system.set_window_size(table.unpack(window_position))
    elseif window_mode == "maximized" then
      system.set_window_mode("maximized")
    end
    core.recent_projects = recent_projects
  end

  local project_dir = core.recent_projects[1] or "."
  local project_dir_explicit = false
  local files = {}
  local delayed_error
  for i = 2, #ARGS do
    local arg_filename = strip_trailing_slash(ARGS[i])
    local info = system.get_file_info(arg_filename) or {}
    if info.type == "file" then
      local file_abs = system.absolute_path(arg_filename)
      if file_abs then
        table.insert(files, file_abs)
        project_dir = file_abs:match("^(.+)[/\\].+$")
      end
    elseif info.type == "dir" then
      project_dir = arg_filename
      project_dir_explicit = true
    else
      delayed_error = string.format("error: invalid file or directory %q", ARGS[i])
    end
  end

  core.frame_start = 0
  core.clip_rect_stack = {{ 0,0,0,0 }}
  core.log_items = {}
  core.docs = {}
  core.window_mode = "normal"
  core.threads = setmetatable({}, { __mode = "k" })
  core.blink_start = system.get_time()
  core.blink_timer = core.blink_start

  local project_dir_abs = system.absolute_path(project_dir)
  local set_project_ok = project_dir_abs and core.set_project_dir(project_dir_abs)
  if set_project_ok then
    if project_dir_explicit then
      update_recents_project("add", project_dir_abs)
    end
  else
    if not project_dir_explicit then
      update_recents_project("remove", project_dir)
    end
    project_dir_abs = system.absolute_path(".")
    if not core.set_project_dir(project_dir_abs) then
      system.show_fatal_error("Lite XL internal error", "cannot set project directory to cwd")
      os.exit(1)
    end
  end

  core.redraw = true
  core.visited_files = {}
  core.restart_request = false
  core.replacements = whitespace_replacements()

  core.root_view = RootView()
  core.command_view = CommandView()
  core.status_view = StatusView()
  core.nag_view = NagView()
  core.title_view = TitleView()

  local cur_node = core.root_view.root_node
  cur_node.is_primary_node = true
  cur_node:split("up", core.title_view, {y = true})
  cur_node = cur_node.b
  cur_node:split("up", core.nag_view, {y = true})
  cur_node = cur_node.b
  cur_node = cur_node:split("down", core.command_view, {y = true})
  cur_node = cur_node:split("down", core.status_view, {y = true})

  core.project_scan_thread_id = core.add_thread(project_scan_thread)
  command.add_defaults()
  local got_user_error = not core.load_user_directory()
  local plugins_success, plugins_refuse_list = core.load_plugins()

  do
    local pdir, pname = project_dir_abs:match("(.*)[/\\\\](.*)")
    core.log("Opening project %q from directory %s", pname, pdir)
  end
  local got_project_error = not core.load_project_module()

  for _, filename in ipairs(files) do
    core.root_view:open_doc(core.open_doc(filename))
  end

  if delayed_error then
    core.error(delayed_error)
  end

  if not plugins_success or got_user_error or got_project_error then
    command.perform("core:open-log")
  end

  system.set_window_bordered(not config.borderless)
  core.title_view:configure_hit_test(config.borderless)
  core.title_view.visible = config.borderless

  if #plugins_refuse_list.userdir.plugins > 0 or #plugins_refuse_list.datadir.plugins > 0 then
    local opt = {
      { font = style.font, text = "Exit", default_no = true },
      { font = style.font, text = "Continue" , default_yes = true }
    }
    local msg = {}
    for _, entry in pairs(plugins_refuse_list) do
      if #entry.plugins > 0 then
        msg[#msg + 1] = string.format("Plugins from directory \"%s\":\n%s", common.home_encode(entry.dir), table.concat(entry.plugins, "\n"))
      end
    end
    core.nag_view:show(
      "Refused Plugins",
      string.format(
        "Some plugins are not loaded due to version mismatch.\n\n%s.\n\n" ..
        "Please download a recent version from https://github.com/franko/lite-plugins.",
        table.concat(msg, ".\n\n")),
      opt, function(item)
        if item.text == "Exit" then os.exit(1) end
      end)
  end
end


function core.confirm_close_all(close_fn, ...)
  local dirty_count = 0
  local dirty_name
  for _, doc in ipairs(core.docs) do
    if doc:is_dirty() then
      dirty_count = dirty_count + 1
      dirty_name = doc:get_name()
    end
  end
  if dirty_count > 0 then
    local text
    if dirty_count == 1 then
      text = string.format("\"%s\" has unsaved changes. Quit anyway?", dirty_name)
    else
      text = string.format("%d docs have unsaved changes. Quit anyway?", dirty_count)
    end
    local args = {...}
    local opt = {
      { font = style.font, text = "Yes", default_yes = true },
      { font = style.font, text = "No" , default_no = true }
    }
    core.nag_view:show("Unsaved Changes", text, opt, function(item)
      if item.text == "Yes" then close_fn(table.unpack(args)) end
    end)
  else
    close_fn(...)
  end
end

local temp_uid = (system.get_time() * 1000) % 0xffffffff
local temp_file_prefix = string.format(".lite_temp_%08x", temp_uid)
local temp_file_counter = 0

local function delete_temp_files()
  for _, filename in ipairs(system.list_dir(EXEDIR)) do
    if filename:find(temp_file_prefix, 1, true) == 1 then
      os.remove(EXEDIR .. PATHSEP .. filename)
    end
  end
end

function core.temp_filename(ext)
  temp_file_counter = temp_file_counter + 1
  return USERDIR .. PATHSEP .. temp_file_prefix
      .. string.format("%06x", temp_file_counter) .. (ext or "")
end

-- override to perform an operation before quitting or entering the
-- current project
do
  local do_nothing = function() end
  core.on_quit_project = do_nothing
  core.on_enter_project = do_nothing
end


core.doc_save_hooks = {}
function core.add_save_hook(fn)
  core.doc_save_hooks[#core.doc_save_hooks + 1] = fn
end


function core.on_doc_save(filename)
  for _, hook in ipairs(core.doc_save_hooks) do
    hook(filename)
  end
end

local function quit_with_function(quit_fn, force)
  if force then
    delete_temp_files()
    core.on_quit_project()
    save_session()
    quit_fn()
  else
    core.confirm_close_all(quit_with_function, quit_fn, true)
  end
end

function core.quit(force)
  quit_with_function(os.exit, force)
end


function core.restart()
  quit_with_function(function() core.restart_request = true end)
end


local function check_plugin_version(filename)
  local info = system.get_file_info(filename)
  if info ~= nil and info.type == "dir" then
    filename = filename .. "/init.lua"
    info = system.get_file_info(filename)
    if not info then return true end
  end
  local f = io.open(filename, "r")
  if not f then return false end
  local version_match = false
  for line in f:lines() do
    local mod_version = line:match('%-%-.*%f[%a]mod%-version%s*:%s*(%d+)')
    if mod_version then
      version_match = (mod_version == MOD_VERSION)
      break
    end
    -- The following pattern is used for backward compatibility only
    -- Future versions will look only at the mod-version tag.
    local version = line:match('%-%-%s*lite%-xl%s*(%d+%.%d+)$')
    if version then
      -- we consider the version tag 1.16 equivalent to mod-version:1
      version_match = (version == '1.16' and MOD_VERSION == "1")
      break
    end
  end
  f:close()
  return version_match
end


function core.load_plugins()
  local no_errors = true
  local refused_list = {
    userdir = {dir = USERDIR, plugins = {}},
    datadir = {dir = DATADIR, plugins = {}},
  }
  for _, root_dir in ipairs {USERDIR, DATADIR} do
    local plugin_dir = root_dir .. "/plugins"
    local files = system.list_dir(plugin_dir)
    for _, filename in ipairs(files or {}) do
      local basename = filename:match("(.-)%.lua$") or filename
      local version_match = check_plugin_version(plugin_dir .. '/' .. filename)
      if not version_match then
        core.log_quiet("Version mismatch for plugin %q from %s", basename, plugin_dir)
        local ls = refused_list[root_dir == USERDIR and 'userdir' or 'datadir'].plugins
        ls[#ls + 1] = filename
      end
      if version_match and config[basename] ~= false then
        local modname = "plugins." .. basename
        local ok = core.try(require, modname)
        if ok then core.log_quiet("Loaded plugin %q from %s", basename, plugin_dir) end
        if not ok then
          no_errors = false
        end
      end
    end
  end
  return no_errors, refused_list
end


function core.load_project_module()
  local filename = ".lite_project.lua"
  if system.get_file_info(filename) then
    return core.try(function()
      local fn, err = loadfile(filename)
      if not fn then error("Error when loading project module:\n\t" .. err) end
      fn()
      core.log_quiet("Loaded project module")
    end)
  end
  return true
end


function core.reload_module(name)
  local old = package.loaded[name]
  package.loaded[name] = nil
  local new = require(name)
  if type(old) == "table" then
    for k, v in pairs(new) do old[k] = v end
    package.loaded[name] = old
  end
end


function core.set_visited(filename)
  for i = 1, #core.visited_files do
    if core.visited_files[i] == filename then
      table.remove(core.visited_files, i)
      break
    end
  end
  table.insert(core.visited_files, 1, filename)
end


function core.set_active_view(view)
  assert(view, "Tried to set active view to nil")
  if core.active_view and core.active_view.force_focus then return end
  if view ~= core.active_view then
    if view.doc and view.doc.filename then
      core.set_visited(view.doc.filename)
    end
    core.last_active_view = core.active_view
    core.active_view = view
  end
end


function core.show_title_bar(show)
  core.title_view.visible = show
end


function core.add_thread(f, weak_ref)
  local key = weak_ref or #core.threads + 1
  local fn = function() return core.try(f) end
  core.threads[key] = { cr = coroutine.create(fn), wake = 0 }
  return key
end


function core.push_clip_rect(x, y, w, h)
  local x2, y2, w2, h2 = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
  local r, b, r2, b2 = x+w, y+h, x2+w2, y2+h2
  x, y = math.max(x, x2), math.max(y, y2)
  b, r = math.min(b, b2), math.min(r, r2)
  w, h = r-x, b-y
  table.insert(core.clip_rect_stack, { x, y, w, h })
  renderer.set_clip_rect(x, y, w, h)
end


function core.pop_clip_rect()
  table.remove(core.clip_rect_stack)
  local x, y, w, h = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
  renderer.set_clip_rect(x, y, w, h)
end


function core.normalize_to_project_dir(filename)
  filename = common.normalize_path(filename)
  if common.path_belongs_to(filename, core.project_dir) then
    filename = common.relative_path(core.project_dir, filename)
  end
  return filename
end


function core.open_doc(filename)
  if filename then
    -- try to find existing doc for filename
    local abs_filename = system.absolute_path(filename)
    for _, doc in ipairs(core.docs) do
      if doc.abs_filename and abs_filename == doc.abs_filename then
        return doc
      end
    end
  end
  -- no existing doc for filename; create new
  filename = core.normalize_to_project_dir(filename)
  local doc = Doc(filename)
  table.insert(core.docs, doc)
  core.log_quiet(filename and "Opened doc \"%s\"" or "Opened new doc", filename)
  return doc
end


function core.get_views_referencing_doc(doc)
  local res = {}
  local views = core.root_view.root_node:get_children()
  for _, view in ipairs(views) do
    if view.doc == doc then table.insert(res, view) end
  end
  return res
end


local function log(icon, icon_color, fmt, ...)
  local text = string.format(fmt, ...)
  if icon then
    core.status_view:show_message(icon, icon_color, text)
  end

  local info = debug.getinfo(2, "Sl")
  local at = string.format("%s:%d", info.short_src, info.currentline)
  local item = { text = text, time = os.time(), at = at }
  table.insert(core.log_items, item)
  if #core.log_items > config.max_log_items then
    table.remove(core.log_items, 1)
  end
  return item
end


function core.log(...)
  return log("i", style.text, ...)
end


function core.log_quiet(...)
  return log(nil, nil, ...)
end


function core.error(...)
  return log("!", style.accent, ...)
end


function core.try(fn, ...)
  local err
  local ok, res = xpcall(fn, function(msg)
    local item = core.error("%s", msg)
    item.info = debug.traceback(nil, 2):gsub("\t", "")
    err = msg
  end, ...)
  if ok then
    return true, res
  end
  return false, err
end


function core.on_event(type, ...)
  local did_keymap = false
  if type == "textinput" then
    core.root_view:on_text_input(...)
  elseif type == "keypressed" then
    did_keymap = keymap.on_key_pressed(...)
  elseif type == "keyreleased" then
    keymap.on_key_released(...)
  elseif type == "mousemoved" then
    core.root_view:on_mouse_moved(...)
  elseif type == "mousepressed" then
    core.root_view:on_mouse_pressed(...)
  elseif type == "mousereleased" then
    core.root_view:on_mouse_released(...)
  elseif type == "mousewheel" then
    core.root_view:on_mouse_wheel(...)
  elseif type == "resized" then
    core.window_mode = system.get_window_mode()
  elseif type == "minimized" or type == "maximized" or type == "restored" then
    core.window_mode = type == "restored" and "normal" or type
  elseif type == "filedropped" then
    local filename, mx, my = ...
    local info = system.get_file_info(filename)
    if info and info.type == "dir" then
      system.exec(string.format("%q %q", EXEFILE, filename))
    else
      local ok, doc = core.try(core.open_doc, filename)
      if ok then
        local node = core.root_view.root_node:get_child_overlapping_point(mx, my)
        node:set_active_view(node.active_view)
        core.root_view:open_doc(doc)
      end
    end
  elseif type == "focuslost" then
    core.root_view:on_focus_lost(...)
  elseif type == "quit" then
    core.quit()
  end
  return did_keymap
end


local function get_title_filename(view)
  local doc_filename = view.get_filename and view:get_filename() or view:get_name()
  return (doc_filename ~= "---") and doc_filename or ""
end


function core.compose_window_title(title)
  return title == "" and "Lite XL" or title .. " - Lite XL"
end


function core.step()
  -- handle events
  local did_keymap = false
  local mouse_moved = false
  local mouse = { x = 0, y = 0, dx = 0, dy = 0 }


  for type, a,b,c,d in system.poll_event do
    if type == "mousemoved" then
      mouse_moved = true
      mouse.x, mouse.y = a, b
      mouse.dx, mouse.dy = mouse.dx + c, mouse.dy + d
    elseif type == "textinput" and did_keymap then
      did_keymap = false
    else
      local _, res = core.try(core.on_event, type, a, b, c, d)
      did_keymap = res or did_keymap
    end
    core.redraw = true
  end
  if mouse_moved then
    core.try(core.on_event, "mousemoved", mouse.x, mouse.y, mouse.dx, mouse.dy)
  end

  local width, height = renderer.get_size()

  -- update
  core.root_view.size.x, core.root_view.size.y = width, height
  core.root_view:update()
  if not core.redraw then return false end
  core.redraw = false

  -- close unreferenced docs
  for i = #core.docs, 1, -1 do
    local doc = core.docs[i]
    if #core.get_views_referencing_doc(doc) == 0 then
      table.remove(core.docs, i)
      core.log_quiet("Closed doc \"%s\"", doc:get_name())
    end
  end

  -- update window title
  local current_title = get_title_filename(core.active_view)
  if current_title ~= core.window_title then
    system.set_window_title(core.compose_window_title(current_title))
    core.window_title = current_title
  end

  -- draw
  renderer.begin_frame()
  core.clip_rect_stack[1] = { 0, 0, width, height }
  renderer.set_clip_rect(table.unpack(core.clip_rect_stack[1]))
  core.root_view:draw()
  renderer.end_frame()
  return true
end


local run_threads = coroutine.wrap(function()
  while true do
    local max_time = 1 / config.fps - 0.004
    local need_more_work = false

    for k, thread in pairs(core.threads) do
      -- run thread
      if thread.wake < system.get_time() then
        local _, wait = assert(coroutine.resume(thread.cr))
        if coroutine.status(thread.cr) == "dead" then
          if type(k) == "number" then
            table.remove(core.threads, k)
          else
            core.threads[k] = nil
          end
        elseif wait then
          thread.wake = system.get_time() + wait
        else
          need_more_work = true
        end
      end

      -- stop running threads if we're about to hit the end of frame
      if system.get_time() - core.frame_start > max_time then
        coroutine.yield(true)
      end
    end

    if not need_more_work then coroutine.yield(false) end
  end
end)


function core.run()
  local idle_iterations = 0
  while true do
    core.frame_start = system.get_time()
    local did_redraw = core.step()
    local need_more_work = run_threads()
    if core.restart_request then break end
    if not did_redraw and not need_more_work then
      idle_iterations = idle_iterations + 1
      -- do not wait of events at idle_iterations = 1 to give a chance at core.step to run
      -- and set "redraw" flag.
      if idle_iterations > 1 then
        if system.window_has_focus() then
          -- keep running even with no events to make the cursor blinks
          local t = system.get_time() - core.blink_start
          local h = config.blink_period / 2
          local dt = math.ceil(t / h) * h - t
          system.wait_event(dt + 1 / config.fps)
        else
          system.wait_event()
        end
      end
    else
      idle_iterations = 0
      local elapsed = system.get_time() - core.frame_start
      system.sleep(math.max(0, 1 / config.fps - elapsed))
    end
  end
end


function core.blink_reset()
  core.blink_start = system.get_time()
end


function core.on_error(err)
  -- write error to file
  local fp = io.open(USERDIR .. "/error.txt", "wb")
  fp:write("Error: " .. tostring(err) .. "\n")
  fp:write(debug.traceback(nil, 4) .. "\n")
  fp:close()
  -- save copy of all unsaved documents
  for _, doc in ipairs(core.docs) do
    if doc:is_dirty() and doc.filename then
      doc:save(doc.filename .. "~")
    end
  end
end


core.add_save_hook(function(filename)
  local doc = core.active_view.doc
  local user_filename = system.absolute_path(USERDIR .. PATHSEP .. "init.lua")
  if doc and doc:is(Doc) and doc.abs_filename == user_filename then
    core.reload_module("core.style")
    core.load_user_directory()
  end
end)



return core