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-- mod-version:3
--[[
dragdropselected.lua
provides basic drag and drop of selected text (in same document)
version: 20200627_133351
originally by SwissalpS
TODO: use OS drag and drop events
TODO: change mouse cursor when duplicating
TODO: add dragging image
--]]
local DocView = require "core.docview"
local core = require "core"
local keymap = require "core.keymap"
local style = require "core.style"
-- helper function for on_mouse_pressed to determine if mouse down is in selection
-- iLine is line number where mouse down happened
-- iCol is column where mouse down happened
-- iSelLine1 is line number where selection starts
-- iSelCol1 is column where selection starts
-- iSelLine2 is line number where selection ends
-- iSelCol2 is column where selection ends
local function isInSelection(iLine, iCol, iSelLine1, iSelCol1, iSelLine2, iSelCol2)
if iLine < iSelLine1 then return false end
if iLine > iSelLine2 then return false end
if (iLine == iSelLine1) and (iCol < iSelCol1) then return false end
if (iLine == iSelLine2) and (iCol > iSelCol2) then return false end
return true
end -- isInSelection
-- distance between two points
local function distance(x1, y1, x2, y2)
return math.sqrt(math.pow(x2-x1, 2)+math.pow(y2-y1, 2))
end
local min_drag = style.code_font:get_width(" ")
-- override DocView:on_mouse_moved
local on_mouse_moved = DocView.on_mouse_moved
function DocView:on_mouse_moved(x, y, ...)
local sCursor = nil
-- make sure we only act if previously on_mouse_pressed was in selection
if
self.bClickedIntoSelection
and
( -- we are already dragging or we moved enough to start dragging
not self.drag_start_loc or
distance(self.drag_start_loc[1],self.drag_start_loc[2], x, y) > min_drag
)
then
self.drag_start_loc = nil
-- show that we are dragging something
sCursor = 'hand'
-- calculate line and column for current mouse position
local iLine, iCol = self:resolve_screen_position(x, y)
local iSelLine1 = self.dragged_selection[1]
local iSelCol1 = self.dragged_selection[2]
local iSelLine2 = self.dragged_selection[3]
local iSelCol2 = self.dragged_selection[4]
self.doc:set_selection(iSelLine1, iSelCol1, iSelLine2, iSelCol2)
if not isInSelection(iLine, iCol, iSelLine1, iSelCol1, iSelLine2, iSelCol2) then
-- show cursor only if outside selection
self.doc:add_selection(iLine, iCol)
end
-- update scroll position
self:scroll_to_line(iLine, true)
end -- if previously clicked into selection
-- hand off to 'old' on_mouse_moved()
on_mouse_moved(self, x, y, ...)
-- override cursor as needed
if sCursor then self.cursor = sCursor end
end -- DocView:on_mouse_moved
-- override DocView:on_mouse_pressed
local on_mouse_pressed = DocView.on_mouse_pressed
function DocView:on_mouse_pressed(button, x, y, clicks)
local caught = DocView.super.on_mouse_pressed(self, button, x, y, clicks)
if caught then
return caught
end
-- no need to proceed if not left button or has no selection
if
('left' ~= button)
or (not self.doc:has_selection())
or (1 < clicks)
then
return on_mouse_pressed(self, button, x, y, clicks)
end
-- convert pixel coordinates to line and column coordinates
local iLine, iCol = self:resolve_screen_position(x, y)
-- get selection coordinates
local iSelLine1, iSelCol1, iSelLine2, iSelCol2 = self.doc:get_selection(true)
-- set flag for on_mouse_released and on_mouse_moved() methods to detect dragging
self.bClickedIntoSelection = isInSelection(iLine, iCol, iSelLine1, iSelCol1,
iSelLine2, iSelCol2)
if self.bClickedIntoSelection then
self.drag_start_loc = { x, y }
-- stash selection for inserting later
self.sDraggedText = self.doc:get_text(self.doc:get_selection())
self.dragged_selection = { iSelLine1, iSelCol1, iSelLine2, iSelCol2 }
else
self.bClickedIntoSelection = nil
self.dragged_selection = nil
-- let 'old' on_mouse_pressed() do whatever it needs to do
on_mouse_pressed(self, button, x, y, clicks)
end
end -- DocView:on_mouse_pressed
-- override DocView:on_mouse_released()
local on_mouse_released = DocView.on_mouse_released
function DocView:on_mouse_released(button, x, y)
local iLine, iCol = self:resolve_screen_position(x, y)
if self.bClickedIntoSelection then
local iSelLine1, iSelCol1, iSelLine2, iSelCol2 = table.unpack(self.dragged_selection)
if
not self.drag_start_loc
and
not isInSelection(iLine, iCol, iSelLine1, iSelCol1, iSelLine2, iSelCol2)
then
-- insert stashed selected text at current position
if iLine < iSelLine1 or (iLine == iSelLine1 and iCol < iSelCol1) then
-- delete first
self.doc:set_selection(iSelLine1, iSelCol1, iSelLine2, iSelCol2)
if not keymap.modkeys['ctrl'] then
self.doc:delete_to(0)
end
self.doc:set_selection(iLine, iCol)
self.doc:text_input(self.sDraggedText)
else
-- insert first
self.doc:set_selection(iLine, iCol)
self.doc:text_input(self.sDraggedText)
self.doc:set_selection(iSelLine1, iSelCol1, iSelLine2, iSelCol2)
if not keymap.modkeys['ctrl'] then
self.doc:delete_to(0)
end
self.doc:set_selection(iLine, iCol)
end
elseif self.drag_start_loc then
-- deselect only if the drag never happened
self.doc:set_selection(iLine, iCol)
end
-- unset stash and flag(s) TODO:
self.sDraggedText = ''
self.bClickedIntoSelection = nil
end
-- hand over to old handler
on_mouse_released(self, button, x, y)
end -- DocView:on_mouse_released
-- override DocView:draw_caret()
local draw_caret = DocView.draw_caret
function DocView:draw_caret(x, y)
if self.bClickedIntoSelection then
local iLine, iCol = self:resolve_screen_position(x, y)
-- don't show carets inside selections
if
isInSelection(
iLine, iCol,
self.dragged_selection[1], self.dragged_selection[2],
self.dragged_selection[3], self.dragged_selection[4]
)
then
return
end
end
draw_caret(self, x, y)
end -- DocView:draw_caret()
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