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const fs = require("fs");
const path = require("path");
const { app, dialog, ipcMain } = require("electron");
const unzip = require("unzipper");
const request = require("request");
const { https } = require("follow-redirects");
process.chdir(app.getPath("appData"));
var settings = {
gamepath: "",
file: "viper.json",
zip: "/northstar.zip",
}
if (fs.existsSync(settings.file)) {
settings.gamepath = JSON.parse(fs.readFileSync(settings.file, "utf8")).path;
settings.zip = path.join(settings.gamepath + "/northstar.zip");
console.log(settings)
} else {
console.log("Game path is not set! Please select the path!");
}
function setpath(win) {
dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => {
fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({path: res.filePaths[0]}))
win.webContents.send("newpath", res.filePaths[0]);
settings.gamepath = res.filePaths[0];
}).catch(err => {console.error(err)})
}
function update() {
request({
json: true,
headers: {"User-Agent": "Viper"},
url: "https://api.github.com/repos/R2Northstar/Northstar/releases/latest",
}, (error, response, body) => {
https.get(body.assets[0].browser_download_url, (res) => {
let stream = fs.createWriteStream(settings.zip);
res.pipe(stream);
stream.on("finish",() => {
stream.close();
console.log("Download done!");
fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath}))
.on("finish", () => {
console.log("Installation finished!")
});
})
})
})
}
module.exports = {
update,
setpath,
}
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