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const { ipcMain, shell } = require("electron");
const { exec, execSync } = require("child_process");
const cli = require("../cli");
const win = require("../win");
const lang = require("../lang");
const in_path = require("./in_path");
const settings = require("./settings");
console = require("./console");
ipcMain.on("launch", (_, game_version) => {
launch(game_version)
})
// launches the game
//
// either Northstar or Vanilla. Linux support is not currently a thing,
// however it'll be added at some point.
function launch(game_version, method = settings().linux_launch_method) {
console.info(
lang("general.launching"),
game_version || "Northstar" + "..."
)
// change current directory to gamepath
process.chdir(settings().gamepath);
let launch_args = settings().nsargs || "";
// add `-vanilla` or `-northstar` depending on `game_version`
if (game_version == "vanilla") {
launch_args += " -vanilla"
} else {
launch_args += " -northstar"
}
// Linux launch support
if (process.platform == "linux") {
let flatpak_id = "com.valvesoftware.Steam";
let steam_run_str = `steam://run/1237970//${launch_args}/`;
console.log(steam_run_str)
// returns whether the Flatpak version of Steam is installed
let flatpak_steam_installed = () => {
// this will throw an error if the command fails,
// either because of an error with the command, or
// because it's not installed, either way,
// indicating it's not installed
try {
execSync(
`flatpak info ${flatpak_id}`
)
return true;
}catch(err) {}
return false;
}
switch(method) {
case "steam_auto":
// if a Steam executable is found, use that
if (in_path("steam")) {
return launch(game_version, "steam_executable");
// is Flatpak (likely) installed?
} else if (in_path("flatpak")) {
if (flatpak_steam_installed()) {
return launch(game_version, "steam_flatpak");
}
}
// fallback to Steam protocol
return launch(game_version, "steam_protocol");
case "steam_flatpak":
// make sure Flatpak is installed, and show an error
// toast if not
if (! in_path("flatpak")) {
win().toast({
scheme: "error",
title: lang("gui.toast.title.missing_flatpak"),
description: lang(
"gui.toast.desc.missing_flatpak"
)
})
return;
}
// make sure the Flatpak version of Steam is installed,
// and show an error toast if not
if (! flatpak_steam_installed()) {
win().toast({
scheme: "error",
title: lang(
"gui.toast.title.missing_flatpak_steam"
),
description: lang(
"gui.toast.desc.missing_flatpak_steam"
)
})
return;
}
// attempt to launch the game with Flatpak Steam
exec(`flatpak run ${flatpak_id} "${steam_run_str}"`, {
cwd: settings().gamepath
})
return;
case "steam_executable":
// make sure Steam is installed, and show an error toast
// if not
if (! in_path("steam")) {
win().toast({
scheme: "error",
title: lang("gui.toast.title.missing_steam"),
description: lang(
"gui.toast.desc.missing_steam"
)
})
return;
}
// attempt to launch the game with the Steam executable
exec(`steam "${steam_run_str}"`, {
cwd: settings().gamepath
})
return;
case "steam_protocol":
// attempt to launch the game with the Steam protocol
shell.openExternal(steam_run_str)
return;
}
// launch Vanilla with custom command
let command = settings().linux_launch_cmd_ns;
if (game_version == "vanilla") {
command = settings().linux_launch_cmd_vanilla;
}
// make sure the custom command is not just whitespace, and show
// an error toast if it is
if (! command.trim()) {
win().toast({
scheme: "error",
title: lang("gui.toast.title.missing_launch_command"),
description: lang(
"gui.toast.desc.missing_launch_command"
)
})
return;
}
// launch Northstar with custom command
try {
exec(command, {
cwd: settings().gamepath,
env: {
...process.env,
TF_ARGS: launch_args
}
})
}catch(err) {
// show error if custom commands fails
// this should basically never trigger, it should only
// trigger if `command` isn't set to something valid
win().toast({
scheme: "error",
title: lang("gui.toast.title.failed_launch_command"),
description: lang(
"gui.toast.desc.failed_launch_command"
)
})
}
return;
}
// default launches with Northstar
let executable = "NorthstarLauncher.exe"
// change over to using vanilla executable
if (game_version == "vanilla") {
executable = "Titanfall2.exe"
}
// launch executable/game
exec(executable + " " + launch_args, {
cwd: settings().gamepath
})
}
module.exports = launch;
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