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const path = require("path");
const { app, BrowserWindow, dialog } = require("electron");
// makes it so Electron cache doesn't get stored in your system's config
// folder, and instead changing it over to using the system's cache
// folder instead
app.setPath("userData", path.join(app.getPath("cache"), app.name));
// ensures PWD/CWD is the config folder where viper.json is located
process.chdir(app.getPath("appData"));
const cli = require("./cli");
const lang = require("./lang");
const mods = require("./modules/mods");
const update = require("./modules/update");
const version = require("./modules/version");
const settings = require("./modules/settings");
const protocol = require("./modules/protocol");
// loads `ipcMain` events that dont fit in any of the modules directly
require("./modules/ipc");
// required to load launch IPC events
require("./modules/launch");
console = require("./modules/console");
// Starts the actual BrowserWindow, which is only run when using the
// GUI, for the CLI this function is never called.
function start() {
let win = new BrowserWindow({
width: 1000,
height: 600,
title: "Viper",
// Hides the window initially, it'll be shown when the DOM is
// loaded, as to not cause visual issues.
show: false,
// In the future we may want to allow the user to resize the window,
// as it's fairly responsive, but for now we won't allow that.
resizable: false,
frame: false,
titleBarStyle: "hidden",
icon: path.join(__dirname, "assets/icons/512x512.png"),
webPreferences: {
webviewTag: true,
nodeIntegration: true,
contextIsolation: false
}
})
// makes sending things to the renderer a little more readable
win.send = (channel, data) => {
win.webContents.send(channel, data);
}; send = win.send;
// give `./win` the main window, `./win()` will then be equal
// to `win`, but its accessible anywhere
require("./win").set(win);
// when --devtools is added it'll open the dev tools
if (cli.hasParam("devtools")) {
// for some unknown, mysterious reason, the devtools just wont
// open if you call this immediately, that's how its worked for
// a very long time, and suddenly it stopped working, and this
// seemingly was the only fix
setTimeout(() => {
win.openDevTools();
}, 1)
}
// we dont need this!
win.removeMenu();
// load `src/app/index.html` (the app)
win.loadURL("file://" + __dirname + "/app/index.html", {
userAgent: "viper/" + version.viper(),
})
// print exceptions to terminal, and forward the exception to the
// renderer, it'll then show a more user friendly error message
process.on("uncaughtException", (err) => {
send("unknown-error", err);
console.error(err);
})
// load list of mods on initial load
win.webContents.on("dom-ready", () => {
protocol();
send("mods", mods.list());
})
// start auto-update process
if (settings().autoupdate) {
if (cli.hasParam("no-vp-updates")) {
update.northstar_autoupdate();
} else {
update.viper(false);
}
} else {
update.northstar_autoupdate();
}
}
// starts the GUI or CLI
if (cli.hasArgs()) {
if (cli.hasParam("update-viper")) {
update.viper(true);
} else {
// start the CLI
cli.init();
}
} else {
app.setAsDefaultProtocolClient("ror2mm");
const app_lock = app.requestSingleInstanceLock()
// start the window/GUI
app.on("ready", () => {
if (!app_lock) {
// Viper is already running
if (process.argv.length <= (app.isPackaged ? 1 : 2))
{
dialog.showMessageBoxSync({
title: lang("viper.menu.main"),
message: lang("viper.already_running")
});
}
app.quit();
}
start();
})
app.on('second-instance', (event, commandLine, workingDirectory, additionalData) => {
protocol(commandLine);
})
}
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