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|
const events = require("./events");
const popups = require("./popups");
const settings = require("./settings");
let navigate = {};
// sets `#selection` to the correct position, size and border radius,
// according to what is currently the `.active-selection`, if none is
// found, it'll instead be hidden
navigate.selection = (new_selection) => {
if (new_selection) {
let selected = document.querySelectorAll(".active-selection");
// make sure just `new_selection` has `.active-selection`
for (let i = 0; i < selected.length; i++) {
if (selected[i] != new_selection) {
selected[i].classList.remove("active-selection");
}
}
new_selection.classList.add("active-selection");
}
// shorthands
let selection_el = document.getElementById("selection");
let active_el = document.querySelector(".active-selection");
// make sure there's an `active_el`, and hide the `selection_el` if
// that isn't the case
if (! active_el) {
selection_el.style.opacity = "0.0";
return;
}
// this adds space between the `selection_el` and ``
let padding = 8;
// attempt to get the border radius of `active_el`
let radius = getComputedStyle(active_el).borderRadius;
// if there's no radius set, we default to the default of
// `selection_el` through using `null`
if (! radius || radius == "0px") {
radius = null;
}
// set visibility and radius
selection_el.style.opacity = "1.0";
selection_el.style.borderRadius = radius;
// get bounds for position and size calculations of `selection_el`
let active_bounds = active_el.getBoundingClientRect();
// set top and left side coordinate subtracting the padding
selection_el.style.top = active_bounds.top - padding + "px";
selection_el.style.left = active_bounds.left - padding + "px";
// set width of `selection_el` with the padding
selection_el.style.width =
active_bounds.width + (padding * 2) + "px";
// set height of `selection_el` with the padding
selection_el.style.height =
active_bounds.height + (padding * 2) + "px";
}
// these events cause the `#selection` element to reposition itself
window.addEventListener("resize", () => {navigate.selection()}, true);
window.addEventListener("scroll", () => {navigate.selection()}, true);
// listen for click events, and hide the `#selection` element, when
// emitting a mouse event we will want to hide, as it then isn't needed
window.addEventListener("click", (e) => {
// make sure its a trusted click event, and therefore actually a
// mouse, and not anything else
if (! e.isTrusted) {
return;
}
// get the `.active-selection`
let active_el = document.querySelector(".active-selection");
// if there's an `active_el` then we unselect it, and update the
// `#selection` element, hiding it
if (active_el) {
active_el.classList.remove("active-selection");
navigate.selection();
}
})
// returns a list of valid elements that should be possible to navigate
// to/select with the `#selection` element
//
// setting `div` makes it limit itself to elements inside that, without
// it, it'll use `document.body` or the active popup, if one is found
navigate.get_els = (div) => {
let els = [];
// is `div` not set, and is there a popup shown
if (! div && document.body.querySelector(".popup.shown")) {
// the spread operator is to convert from a `NodeList` to an
// `Array`, and then we need to reverse this to get the ones
// that are layered on top first.
let popups_list = [...popups.list()].reverse();
// run through the list of popups
for (let i = 0; i < popups_list.length; i++) {
// if this popup is shown, we make it the current `div`
if (popups_list[i].classList.contains("shown")) {
div = popups_list[i];
break;
}
}
// get buttons inside `#winbtns`
els = [...document.body.querySelectorAll("#winbtns [onclick]")];
} if (! div) { // default
div = document.body;
}
// this gets the list of all the elements we should be able to
// select inside `div`, on top of anything that's already in `els`
els = [...els, ...div.querySelectorAll([
"a",
"input",
"button",
"select",
"textarea",
"[onclick]",
".scroll-selection"
])]
// this'll contain a filtered list of `els`
let new_els = [];
// filter out elements we don't care about
filter: for (let i = 0; i < els.length; i++) {
// elements that match on `els.closest()` with any of these will
// be stripped away, as we dont want them
let ignore_closest = [
"#overlay",
".no-navigate",
"button.visual",
".scroll-selection",
".popup:not(.shown)"
]
// ignore, even if `.closest()` matches, if its just matching on
// itself instead of a different element
let ignore_closest_self = [
".scroll-selection"
]
// check if `els[i].closest()` matches on any of the elements
// inside of `ignore_closest`
for (let ii = 0; ii < ignore_closest.length; ii++) {
let closest = els[i].closest(ignore_closest[ii]);
// check if `.closest()` matches, but not on itself
if (closest) {
// ignore if `closest` is just `els[i]` and the selector
// is inside `ignore_closest_self`
if (closest == els[i] &&
ignore_closest_self.includes(ignore_closest[ii])) {
continue;
}
// it matches
continue filter;
}
}
// make sure `els[i]` is visible on screen
let visible = els[i].checkVisibility({
checkOpacity: true,
visibilityProperty: true,
checkVisibilityCSS: true,
contentVisibilityAuto: true
})
// filter out if not visible
if (! visible) {continue}
// add to filtered list
new_els.push(els[i])
}
// return the filtered list of elements
return new_els;
}
// attempts to select the currently default selection, if inside a popup
// we'll look for a `.default-selection`, if it doesn't exist we'll
// simply use the first selectable element in it
//
// if not inside a popup we'll just use the currently selected tab in
// the `.gamesContainer` sidebar
navigate.default_selection = () => {
// the spread operator is to convert from a `NodeList` to an
// `Array`, and then we need to reverse this to get the ones
// that are layered on top first.
let popups_list = [...popups.list()].reverse();
let active_popup;
// run through the list of popups
for (let i = 0; i < popups_list.length; i++) {
// if this popup is shown, set set `active_popup` to it
if (popups_list[i].classList.contains("shown")) {
active_popup = popups_list[i];
break;
}
}
// is there no active popup?
if (! active_popup) {
// select the currently selected page in `.gamesContainer`
document.querySelector(
".gamesContainer :not(.inactive)"
).classList.add("active-selection");
// update the `#selection` element
navigate.selection();
return;
}
// get the default element inside the active popup
let popup_default = active_popup.querySelector("default-selection");
// did we not find a default selection element?
if (! popup_default) {
// select the first selectable element in the popup
navigate.get_els(active_popup)[0].classList.add(
"active-selection"
)
// update the `#selection` element
navigate.selection();
return;
}
// select the default selection
popup_default.classList.add("active-selection");
// update the `#selection` element
navigate.selection();
}
// this navigates `#selection` in the direction of `direction`
// this can be: up, down, left and right
navigate.move = async (direction) => {
// get the `.active-selection` if there is one
let active = document.querySelector(".active-selection");
// if there is no active selection, then attempt to select the
// default selection
if (! active) {
navigate.default_selection()
active = document.querySelector(".active-selection");
// if there is somehow still no active selection we stop here
if (! active) {
return;
}
}
// is the active selection one that should be scrollable?
if (active.classList.contains("scroll-selection")) {
// scroll the respective `direction` if `active` has any more
// scroll left in that direction
// short hand to easily scroll in `direction` by `amount` with
// smooth scrolling enabled
let scroll = (direction, amount) => {
// update the `#selection` element
navigate.selection();
// scroll inside `<webview>` if the active selection is one
if (active.tagName == "WEBVIEW") {
active.executeJavaScript(`
document.scrollingElement.scrollBy({
behavior: "smooth",
${direction}: ${amount}
})
`)
return;
}
active.scrollBy({
behavior: "smooth",
[direction]: amount
})
}
// get values needed for determining if we should scroll the
// active selection, and by how much
let scroll_el = {
top: active.scrollTop,
left: active.scrollLeft,
width: active.scrollWidth,
height: active.scrollHeight,
bounds: {
width: active.clientWidth,
height: active.clientWidth
}
}
// get `scroll_el` from inside a `<webview>` if the active
// selection is one
if (active.tagName == "WEBVIEW") {
scroll_el = await active.executeJavaScript(`(() => {
return {
top: document.scrollingElement.scrollTop,
left: document.scrollingElement.scrollLeft,
width: document.scrollingElement.scrollWidth,
height: document.scrollingElement.scrollHeight,
bounds: {
width: document.scrollingElement.clientWidth,
height: document.scrollingElement.clientHeight
}
}
})()`)
}
// decrease to increase scroll length, and in reverse
let scroll_scale = 2;
if (direction == "up" && scroll_el.top > 0) {
return scroll("top", -scroll_el.bounds.height / scroll_scale);
}
if (direction == "down" &&
scroll_el.top <= scroll_el.height &&
scroll_el.height != scroll_el.bounds.height) {
return scroll("top", scroll_el.bounds.height / scroll_scale);
}
if (direction == "left" && scroll_el.left > 0) {
return scroll("left", -width / scroll_scale);
}
if (direction == "right" &&
scroll_el.left <= scroll_el.width &&
scroll_el.width != scroll_el.bounds.width) {
return scroll("left", scroll_el.bounds.width / scroll_scale);
}
}
// attempt to get the element in the `direction` requested
let move_to_el = navigate.get_relative_el(active, direction);
// if no element is found, do nothing
if (! move_to_el) {return}
// switch `.active-selection` from `active` to `move_to_el`
active.classList.remove("active-selection");
move_to_el.classList.add("active-selection");
// update the `#selection` element
navigate.selection();
// make sure the selecting classes are removed, and thereby the
// scale/pressed effect with it
document.getElementById("selection").classList.remove(
"keyboard-selecting",
"controller-selecting"
)
// stop here if `move_to_el` is a child to `document.body`
if (move_to_el.parentElement == document.body) {
return;
}
// this element will be scrolled in view later
let scroll_el = move_to_el;
// these elements cant be scrolled
let no_scroll_parents = [
".el .text",
".gamesContainer",
]
// run through unscrollable parent elements
for (let i = 0; i < no_scroll_parents.length; i++) {
// check if `move_to_el.closest()` matches on anything in
// `no_scroll_parents`
let no_scroll_parent = move_to_el.closest(
no_scroll_parents[i]
)
if (! no_scroll_parent) {
// it does not match
continue;
}
// it matches, so we make the new `scroll_el` the parent
scroll_el = no_scroll_parent;
}
// refuse to scroll to begin with, if any of these are a parent
let ignore_parents = [
".contentMenu",
".gamesContainer",
]
// check if `ignore_parents` match on `move_to_el`, and if so, stop
for (let i = 0; i < ignore_parents.length; i++) {
if (move_to_el.closest(ignore_parents[i])) {
return;
}
}
// scroll `scroll_el` smoothly into view, centered
scroll_el.scrollIntoView({
block: "center",
inline: "center",
behavior: "smooth",
})
}
// selects the currently selected element, by clicking or focusing it
navigate.select = () => {
// get the current selection
let active = document.querySelector(".active-selection");
// make sure there is a selection
if (! active) {return}
// slight delay to prevent some timing issues
setTimeout(() => {
// if `active` is a switch, use `settings.popup.switch()` on it,
// to be able to toggle it
if (active.closest(".switch")) {
settings.popup.switch(active.closest(".switch"));
return;
}
// click and focus `active`
active.click();
active.focus();
}, 150)
}
// selects the closest and hopefully most correct element to select next
// to `relative_el` in the direction of `direction`
//
// the direction can be: up, down, left and right
navigate.get_relative_el = (relative_el, direction) => {
// get selectable elements
let els = navigate.get_els();
// get bounds of `relative_el`
let bounds = relative_el.getBoundingClientRect();
// get the centered coordinates of `relative_el`
let relative = {
x: bounds.left + (bounds.width / 2),
y: bounds.top + (bounds.height / 2)
}
// update the coordinates on the element itself
relative_el.coords = relative;
// attempt to return the element in the correct direction
// if `x` or `y` is a number that's greater or less than 0 then
// we'll go in the direction of the coordinate that is as such
//
// meaning `get_el(1, 0)` will go to the right
let get_el = (x = 0, y = 0) => {
// `coord` is the coordinate that we're trying to get an element
// on, and `rev_coord` is just the opposite coord
let coord, rev_coord;
// set `coord` and `rev_coord` according to `x` and `y`
if (x > 0 || x < 0) {
coord = "x";
rev_coord = "y";
} else if (y > 0 || y < 0) {
coord = "y";
rev_coord = "x";
} else { // something unexpected was given
return false;
}
// this is the distance between each point which we check for
// selectable elements, increasing this improves performance,
// but lowers accuracy, and likewise in reverse
let jump_distance = 5;
// this is the coordinates to check in the direct coord check
let check = {
x: relative.x,
y: relative.y
}
// this will contain the element that directly next to
// `relative_el` from checking every point from `relative_el`
// into `direction`
let direct_el;
// this is the amount of pixels inbetween `relative_el` and
// `direct_el`, this means it doesn't have the distance from the
// center of `direct_el` or anything included, just the raw
// distance between them, this number could vary in accuracy
// depending on how big or small `jump_distance` is
let direct_distance = 0;
// attempt to find an element from a straight line from
// `relative_el`, by checking whether there's an element at each
// point in the `direction` specified
while (! direct_el) {
// add `jump_distance` to the coordinates we're checking
check.x += x * jump_distance;
check.y += y * jump_distance;
// get the elements at the coordinates we're checking
let els_at = document.elementsFromPoint(check.x, check.y);
// run through all the elements we found
for (let i = 0; i < els_at.length; i++) {
// make sure `els_at[i]` isn't `relative_el` and that
// its a selectable element
if (els_at[i] == relative_el
|| ! els.includes(els_at[i])) {
// not selectable or is `relative_el`
continue;
}
// set `direct_el`
direct_el = els_at[i];
// get the bounds of `direct_el`
let direct_bounds = direct_el.getBoundingClientRect();
// get the centered coordinates for `direct_el`
let direct_coords = {
x: direct_bounds.left + (direct_bounds.width / 2),
y: direct_bounds.top + (direct_bounds.height / 2)
}
// update the coordinates on the element itself
direct_el.coords = direct_coords;
// get the difference between `relative_el` and
// `direct_el`'s coordinates, effectively their distance
let diff_x = direct_coords.x - relative.x;
let diff_y = direct_coords.y - relative.y;
// make sure this element is marked as the element that
// was found directly
direct_el.is_direct_el = true;
// update the distance on the element itself
direct_el.distance = Math.sqrt(
diff_x*diff_x + diff_y*diff_y
)
// set the distance on the coord we're checking on the
// element itself
direct_el.coord_distance = direct_distance;
break; // we found the `direct_el` we can stop now
}
// if `els_at` has `relative_el` then we reset
// `direct_distance`
if (els_at.includes(relative_el)) {
direct_distance = 0;
} else {
// add `jump_distance` to `direct_distance`, because
// we're no longer on the `relative_el` nor the
// `direct_el`
direct_distance += jump_distance;
}
// are we beyond the edges of the window
if (check.x < 0 || check.y < 0 ||
check.x > innerWidth || check.y > innerHeight) {
// did we find no elements?
if (! els_at.length) {
break; // stop searching
}
}
}
// this contains elements in the respective directions
let positions = {
up: [], down: [],
left: [], right: []
}
// gets the nearest elements from the selectable elements
for (let i = 0; i < els.length; i++) {
// get bounds
let el_bounds = els[i].getBoundingClientRect();
// get centered coordinates
let el_coords = {
x: el_bounds.left + (el_bounds.width / 2),
y: el_bounds.top + (el_bounds.height / 2)
}
// get the difference between `el_coords` and `direct_el`'s
// coordinates, effectively their distance
let diff_x = el_coords.x - relative.x;
let diff_y = el_coords.y - relative.y;
// is this element not an element that was previously a
// `direct_el`?
if (! els[i].is_direct_el) {
// update centerd coordinates on the element itself
els[i].coords = el_coords;
// set the distance on the element itself
els[i].distance = Math.sqrt(
diff_x*diff_x + diff_y*diff_y
)
// get and set the distance on the coord we're checking
// on the element itself
els[i].coord_distance = Math.abs(
relative[coord] - el_coords[coord]
)
} else {
els[i].is_direct_el = false;
continue;
}
// put `els[i]` in the correct place in `positions`
if (el_coords.x < relative.x) {
positions.left.push(els[i]);
} if (el_coords.x > relative.x) {
positions.right.push(els[i]);
} if (el_coords.y < relative.y) {
positions.up.push(els[i]);
} if (el_coords.y > relative.y) {
positions.down.push(els[i]);
}
}
// this will contain the element closest to `relative_el` in the
// correct direction, but not necessarily at the same
// coordinates
let closest_el;
// set `closest_el` to the elements closest element in the
// respective position using `direction`
for (let i = 0; i < positions[direction].length; i++) {
// get the element
let el = positions[direction][i];
// is this the first check, or is it closer than the
// previous `closest_el`, then update `closest_el`
if (! closest_el || closest_el.distance > el.distance) {
closest_el = el;
}
}
// was there found a `closest_el` and `direct_el`
if (closest_el && direct_el) {
// simply return `direct_el` if its the same as `closest_el`
if (closest_el == direct_el) {
return direct_el;
}
// if the parent element of `closest_el` and `direct_el` is
// the same, then we prefer the `direct_el`
//
// unless the parent is `document.body`
if (closest_el.parentElement == direct_el.parentElement &&
direct_el.parentElement !== document.body) {
return direct_el;
}
// get the difference between `relative_el` and `direct_el`
// on the coordinate of `direction`
let same_coord_diff = Math.abs(
direct_el.coords[rev_coord] -
relative_el.coords[rev_coord]
)
// if the difference is less than 3 then we just return the
// `direct_el` as its only a couple pixels off being on the
// same coordinate as `relative_el`
if (same_coord_diff < 3) {
return direct_el;
}
// get the difference is distance on `direct_el` and
// `closest_el`
let difference = Math.abs(
direct_el.distance - closest_el.distance
)
// is the distance les than 50?
if (difference < 50) {
// get the difference between `direct_el` and
// `relative_el`
let direct_diff = Math.abs(
direct_el.coords[rev_coord] -
relative_el.coords[rev_coord]
)
// get the difference between `closest_el` and
// `relative_el`
let closest_diff = Math.abs(
closest_el.coords[rev_coord] -
relative_el.coords[rev_coord]
)
// if the `direct_el` is closer to `relative_el`, return
// that, otherwise return `closet_el`
if (direct_diff < closest_diff) {
return direct_el;
} else if (closest_diff < direct_diff) {
return closest_el;
}
}
// is `direct_el` closer than `closest_el` in either
// `.coord_distance` or `.distance`
//
// if not just return `closest_el`
if (direct_el.coord_distance <= closest_el.coord_distance ||
direct_el.distance <= closest_el.distance) {
// if `direct_el` is closer in `.coord_distance` then
// return `direct_el`
if (direct_el.coord_distance <=
closest_el.coord_distance) {
return direct_el;
}
// if the difference in `.distance` is less than 50,
// then return `direct_el`
if (difference < 50) {
return direct_el;
}
// if the `.distance` is overall closer on `direct_el`
// than `closest_el` then we return `direct_el`,
// otherwise we return `closest_el`
if (direct_el.distance < closest_el.distance) {
return direct_el;
} else {
return closest_el;
}
} else { // `direct_el` is unarguably too far away
return closest_el;
}
} else if (! direct_el && ! closest_el) {
// do nothing if no element at all was found
return false;
}
// return whichever element we did find
return direct_el || closest_el;
}
// translate `direction` into `get_el()` args
switch(direction) {
case "up": return get_el(0, -1);
case "down": return get_el(0, 1);
case "left": return get_el(-1, 0);
case "right": return get_el(1, 0);
}
}
// contains a list of the last selections we had before a popup was
// opened, letting us go back to those selections when they're closed
let last_popup_selections = [];
// attempt to reselect the default selection when a popup is either
// closed or opened
events.on("popup-changed", (e) => {
// get the active selection
let active_el = document.querySelector(".active-selection");
// make sure there is a selection
if (! active_el) {
return;
}
// add `active_el` to `last_popup_selections` if we opened a popup
if (e.new_state) {
last_popup_selections.push({
el: active_el,
popup: e.popup
})
} else { // we're closing a popup
// this may contain the element we had opened before the popup
// we're closing was opened
let last_selection;
// remove selections that are for this popup
last_popup_selections = last_popup_selections.filter((item) => {
// is this selection for this popup?
let is_popup = item.popup == e.popup;
// set `last_selection` to `.el` if its this popup we're
// closing, thereby getting the last selection made before
// we opened this popup
if (is_popup) {
last_selection = item.el;
}
return ! is_popup;
})
// select `last_selection` if one was found
if (last_selection) {
setTimeout(() => {
navigate.selection(last_selection);
}, 150) // needed due to popup animation
return;
}
}
// remove the currently active selection
active_el.classList.remove("active-selection");
// update the `#selection` element
navigate.selection();
// wait a moment to allow the popup to open or close completely
setTimeout(() => {
// select the default selection
navigate.default_selection();
}, 300)
})
// automatically deselect a selection if its no longer visible
setInterval(() => {
// get the active selection
let active_el = document.querySelector(".active-selection");
if (! active_el) {return}
let visible = active_el.checkVisibility({
checkOpacity: true,
visibilityProperty: true,
checkVisibilityCSS: true,
contentVisibilityAuto: true
})
if (! visible) {
navigate.default_selection();
}
}, 500)
module.exports = navigate;
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