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-rw-r--r--src/modules/gamepath.js2
-rw-r--r--src/modules/is_running.js6
-rw-r--r--src/modules/kill.js6
3 files changed, 11 insertions, 3 deletions
diff --git a/src/modules/gamepath.js b/src/modules/gamepath.js
index 69cc446..5a5f922 100644
--- a/src/modules/gamepath.js
+++ b/src/modules/gamepath.js
@@ -153,7 +153,7 @@ gamepath.set = async (win, force_dialog) => {
return gamepath.setting = false;
}
- await win().alert(lang("general.missing_path"));
+ await win.alert(lang("general.missing_path"));
}
// fallback to GUI/manual selection
diff --git a/src/modules/is_running.js b/src/modules/is_running.js
index b9fbde1..e2a2d96 100644
--- a/src/modules/is_running.js
+++ b/src/modules/is_running.js
@@ -25,7 +25,7 @@ async function check_processes(processes) {
// thing. And it's not much more clunky.
let cmd = (() => {
switch (process.platform) {
- case "linux": return "ps a";
+ case "linux": return "ps aux";
case "win32": return "tasklist";
}
})();
@@ -53,7 +53,9 @@ is_running.game = () => {
is_running.origin = () => {
return check_processes([
"Origin.exe",
- "EADesktop.exe"
+ "EADesktop.exe",
+ "CrBrowserMain",
+ "EABackgroundSer"
])
}
diff --git a/src/modules/kill.js b/src/modules/kill.js
index 43eda23..5d03218 100644
--- a/src/modules/kill.js
+++ b/src/modules/kill.js
@@ -33,6 +33,12 @@ kill.origin = async () => {
let origin = await kill("Origin.exe");
let eadesktop = await kill("EADesktop.exe");
+ // these should be Linux only, and the above shouldn't succeed if
+ // these don't succeed, so we shouldn't have to check whether these
+ // actually succeeded or not
+ await kill("CrBrowserMain");
+ await kill("EABackgroundSer");
+
if (origin || eadesktop) {
return true;
}