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author | 0neGal <mail@0negal.com> | 2024-08-15 16:16:05 +0200 |
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committer | 0neGal <mail@0negal.com> | 2024-08-15 23:00:48 +0200 |
commit | 7403086ce7d2a9d3b68801dc4c2135f5766b8d60 (patch) | |
tree | e15b23fedfed2f8d1020d75fe4761495e332bdad /src | |
parent | a7ae187a21e15a7377cf83f91a11f49030c7b1f7 (diff) | |
download | Viper-gamepad-support.tar.gz Viper-gamepad-support.zip |
support SteamDeck bumper buttons in desktop layoutgamepad-support
Diffstat (limited to 'src')
-rw-r--r-- | src/app/js/gamepad.js | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/app/js/gamepad.js b/src/app/js/gamepad.js index 1f65cbe..69ca13f 100644 --- a/src/app/js/gamepad.js +++ b/src/app/js/gamepad.js @@ -315,8 +315,14 @@ window.addEventListener("keyup", (e) => { // perform the relevant action for the key that was pressed switch(e.code) { - case "KeyQ": launcher.relative_section("left"); break; - case "KeyE": launcher.relative_section("right"); break; + // the second and third cases here are for SteamDeck bumper + // button support whilst inside the desktop layout + case "KeyQ": + case "ControlLeft": case "ControlRight": + launcher.relative_section("left"); break; + case "KeyE": + case "AltLeft": case "AltRight": + launcher.relative_section("right"); break; case "Space": return selection_el .classList.remove("keyboard-selecting"); |