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author | 0neGal <mail@0negal.com> | 2022-04-20 20:07:15 +0200 |
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committer | 0neGal <mail@0negal.com> | 2022-04-20 20:07:15 +0200 |
commit | a2e1b36c558ed32e7a91b28a21a3843cd82217be (patch) | |
tree | 24c4387f1b6b92c7cbb38bec0c8bf58ff01b0562 /src/extras | |
parent | b279ce44cb334dafc0f07b92c992742f0fcca53b (diff) | |
download | Viper-a2e1b36c558ed32e7a91b28a21a3843cd82217be.tar.gz Viper-a2e1b36c558ed32e7a91b28a21a3843cd82217be.zip |
find.proton() and more checks
Overall we should now be able to find the latest version of Proton, the
Prefix, and everything a like, all automatically.
Albeit launching is sort of iffy, and seems to work, but with some
issues that seem to be caused mostly by my system.
Diffstat (limited to 'src/extras')
-rw-r--r-- | src/extras/find.js | 36 |
1 files changed, 32 insertions, 4 deletions
diff --git a/src/extras/find.js b/src/extras/find.js index 0d32157..3f5a555 100644 --- a/src/extras/find.js +++ b/src/extras/find.js @@ -6,6 +6,7 @@ const { app } = require("electron"); const util = require("util"); const exec = util.promisify(require("child_process").exec); +let libraries = []; let home = app.getPath("home"); let symdir = ".steam/steam"; @@ -38,7 +39,30 @@ module.exports = { return false; }, - game: async () => { + proton: () => { + module.exports.game(true); + + let proton = "0.0"; + let protonpath = false; + + for (let i = 0; i < libraries.length; i++) { + let files = fs.readdirSync(libraries[i]); + for (let ii = 0; ii < files.length; ii++) { + if (files[ii].match(/^Proton [0-9]+\.[0-9]+/)) { + if (fs.existsSync(path.join(libraries[i], files[ii], "/dist/bin/wine64"))) { + let version = files[ii].replace(/^Proton /, ""); + if (version > proton) { + proton = version; + protonpath = path.join(libraries[i], files[ii], "/dist/bin/wine64"); + } + } + } + } + } + + return protonpath; + }, + game: async (quiet) => { let gamepath = ""; // Autodetect path @@ -67,16 +91,20 @@ module.exports = { if (typeof values[values.length - 1] != "object") { values.pop(1); } + + libraries = []; // `.length - 1` This is because the last value is `contentstatsid` for (let i = 0; i < values.length; i++) { + libraries.push(values[i].path + "/steamapps/common"); + let data_array = Object.values(values[i]) if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { - console.log("Found game in:", data_array[0]) + if (! quiet ) {console.log("Found game in:", data_array[0])} return data_array[0] + "/steamapps/common/Titanfall2"; } else { - console.log("Game not in:", data_array[0]) + if (! quiet ) {console.log("Game not in:", data_array[0])} } } } @@ -102,7 +130,7 @@ module.exports = { if (folders.length > 0) { for (let i = 0; i < folders.length; i++) { if (! fs.existsSync(folders[i])) {continue} - console.log("Searching VDF file at:", folders[i]) + if (! quiet ) {console.log("Searching VDF file at:", folders[i])} let data = fs.readFileSync(folders[i]) let read_vdf = readvdf(data.toString()) |