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author | 0neGal <mail@0negal.com> | 2023-09-21 23:44:39 +0200 |
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committer | 0neGal <mail@0negal.com> | 2023-09-21 23:47:15 +0200 |
commit | 926f72be0c0aa3b1f654a529c8fa46f4119815aa (patch) | |
tree | 59082e7ac865084082e1e525be954dcf90422091 /src/app | |
parent | 9ca69f49b4559419273066a17f578cb26a3bd328 (diff) | |
download | Viper-926f72be0c0aa3b1f654a529c8fa46f4119815aa.tar.gz Viper-926f72be0c0aa3b1f654a529c8fa46f4119815aa.zip |
fixed gamepath buttons being disabled
If the gamepath is lost or similar then it'll disable many buttons,
notably the install/launch buttons and other similar buttons, however
for obvious reasons we shouldn't be stopping the user from changing
their gamepath in this scenario. This is still useful when installing a
mod or updating NS, so it's just this scenario.
Diffstat (limited to 'src/app')
-rw-r--r-- | src/app/main.js | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/app/main.js b/src/app/main.js index 8ccdce3..fcef7be 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -166,7 +166,7 @@ let log = console.log; // Disables or enables certain buttons when for example // updating/installing Northstar. -function setButtons(state) { +function setButtons(state, enable_gamepath_btns) { playNsBtn.disabled = !state; let disablearray = (array) => { @@ -186,6 +186,16 @@ function setButtons(state) { disablearray(document.querySelectorAll(".playBtnContainer .playBtn")); disablearray(document.querySelectorAll("#nsMods .buttons.modbtns button")); disablearray(document.querySelectorAll("#browser #browserEntries .text button")); + + if (enable_gamepath_btns) { + let gamepath_btns = + document.querySelectorAll('*[onclick="setpath()"]'); + + for (let i = 0; i < gamepath_btns.length; i++) { + gamepath_btns[i].disabled = false; + gamepath_btns[i].classList.remove("disabled"); + } + } } ipcRenderer.on("set-buttons", (event, state) => { @@ -194,7 +204,7 @@ ipcRenderer.on("set-buttons", (event, state) => { ipcRenderer.on("gamepath-lost", (event, state) => { page(0); - setButtons(false); + setButtons(false, true); alert(lang("gui.gamepath.lost")); }) |