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author0neGal <mail@0negal.com>2022-05-30 22:48:39 +0200
committer0neGal <mail@0negal.com>2022-05-30 23:02:50 +0200
commit1c06ab53f1cf2228e1034a66538f3a31a14e3743 (patch)
treee90234803990e3562d6e3c522fed721a25e7baef /src/app/main.js
parent451f1709cbdf0caa20c01ec533b96832ba9aa822 (diff)
downloadViper-1c06ab53f1cf2228e1034a66538f3a31a14e3743.tar.gz
Viper-1c06ab53f1cf2228e1034a66538f3a31a14e3743.zip
refactored event names
Quite a lot of them aren't in the same syntax/style, and it's quite bad to look at, this should fix them all without causing issues.
Diffstat (limited to 'src/app/main.js')
-rw-r--r--src/app/main.js30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/app/main.js b/src/app/main.js
index d132c35..647e5cd 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -76,12 +76,12 @@ function launch() {
update();
shouldInstallNorthstar = false;
} else {
- ipcRenderer.send("launch");
+ ipcRenderer.send("launch-ns");
}
}
// Tells the main process to launch the vanilla game
-function launchVanilla() {ipcRenderer.send("launchVanilla")}
+function launchVanilla() {ipcRenderer.send("launch-vanilla")}
// In conjunction with utils.js' winLog(), it'll send log messages in
// the devTools from utils.js
@@ -105,11 +105,11 @@ function setButtons(state) {
disablearray(document.querySelectorAll("#browser #browserEntries .text button"));
}
-ipcRenderer.on("setbuttons", (event, state) => {
+ipcRenderer.on("set-buttons", (event, state) => {
setButtons(state);
})
-ipcRenderer.on("gamepathlost", (event, state) => {
+ipcRenderer.on("gamepath-lost", (event, state) => {
page(0);
setButtons(false);
alert(lang("gui.gamepath.lost"));
@@ -175,7 +175,7 @@ function selected(all) {
}
}
- ipcRenderer.send("removemod", selected);
+ ipcRenderer.send("remove-mod", selected);
},
toggle: () => {
if (selected.match(/^Northstar\./)) {
@@ -188,7 +188,7 @@ function selected(all) {
}
}
- ipcRenderer.send("togglemod", selected);
+ ipcRenderer.send("toggle-mod", selected);
}
}
}
@@ -198,13 +198,13 @@ let installqueue = [];
// Tells the main process to install a mod through the file selector
function installmod() {
setButtons(false);
- ipcRenderer.send("installmod");
+ ipcRenderer.send("install-mod");
}
// Tells the main process to directly install a mod from this path
function installFromPath(path) {
setButtons(false);
- ipcRenderer.send("installfrompath", path);
+ ipcRenderer.send("install-from-path", path);
}
// Tells the main process to install a mod from a URL
@@ -238,7 +238,7 @@ function installFromURL(url, dependencies, clearqueue) {
}
setButtons(false);
- ipcRenderer.send("installfromurl", url, dependencies);
+ ipcRenderer.send("install-from-url", url, dependencies);
if (dependencies) {
installqueue = dependencies;
@@ -263,7 +263,7 @@ function isModInstalled(modname) {
// Frontend part of settings a new game path
ipcRenderer.on("newpath", (event, newpath) => {
settings.gamepath = newpath;
- ipcRenderer.send("guigetmods");
+ ipcRenderer.send("gui-getmods");
})
// Continuation of log()
@@ -311,23 +311,23 @@ ipcRenderer.on("version", (event, versions) => {
shouldInstallNorthstar = true;
playNsBtn.innerText = lang("gui.installnorthstar");
}
-}); ipcRenderer.send("getversion");
+}); ipcRenderer.send("get-version");
// When an update is available it'll ask the user about it
-ipcRenderer.on("updateavailable", () => {
+ipcRenderer.on("update-available", () => {
if (confirm(lang("gui.update.available"))) {
- ipcRenderer.send("updatenow");
+ ipcRenderer.send("update-now");
}
})
// Error out when no game path is set
-ipcRenderer.on("nopathselected", () => {
+ipcRenderer.on("no-path-selected", () => {
alert(lang("gui.gamepath.must"));
exit();
});
// Error out when game path is wrong
-ipcRenderer.on("wrongpath", () => {
+ipcRenderer.on("wrong-path", () => {
alert(lang("gui.gamepath.wrong"));
setpath(false);
});